Paper Mario: Sticker Star comes to North America Nov. 11, more 3DS dates revealed
Posted by Joystiq Aug 13 2012 13:22 GMT in Paper Mario Sticker Star
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Paper Mario: Sticker Star, the latest in Mario's deceptively flat RPG series, will arrive on 3DS in North America on November 11, Nintendo announced today. Along with that major news, the company also announced some new games for North America, along with their dates.

A new Style Savvy game, called Style Savvy: Trendsetters, will come to 3DS Oct. 22. The 3DS update of Art Academy, called Art Academy: Lessons for Everyone!, is due October 1. Crosswords Plus, a collection of over 1,000 crossword puzzles, will be out October 1. And perhaps most exciting, Professor Layton will don the Miracle Mask October 28.

Check after the break for the full rundown on new 3DS and DS game dates.

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hurrah
Reply by Super-Claus Aug 13 2012 19:41 GMT

Professor Layton at the end of October? Better than November. Can't wait for Layton and Paper Mario.

Reply by sunglasses Aug 13 2012 19:45 GMT
dang, close to my birthday
nice
Reply by Nastasia Aug 14 2012 00:15 GMT
new pm is gonna be shit nintendo blew it
Reply by weedlord bonerhitler Aug 14 2012 03:32 GMT
flavio is just mad because he doesn't believe he can be the super star sticker master
Reply by Super-Claus Aug 14 2012 03:49 GMT
yeah a new pm will never be as good at ttyd ):
Reply by Nastasia Aug 14 2012 11:18 GMT
As a game, Super Paper Mario was the best in the series; PM was a standard JRPG (Complete with an incredibly low difficulty level and a lack of strategy), though slightly tweaked with the addition of time-based commands (If I'm correct, though, did not Super Mario RPG have that element, as well? I have not played the game), and TTYD did not improve much upon it, mechanically, at all (I do like the aesthetics and hilarious script that came packaged with the game, though).
Sticker Star looks like it might have took quite a large step away from TTYD, though, so I'm looking forward to seeing if it matches or exceeds the raw entertainment value of Super Paper Mario.
Reply by Lord Crump Aug 17 2012 05:29 GMT
how can you even
crump
what
Reply by Viddd Aug 17 2012 08:32 GMT
>standard JRPG
>black mage avatar
I do not understand.
Reply by ©na Aug 17 2012 23:39 GMT
...do you know what a jrpg is? its a little different than the basic rpg like paper mario...
Reply by Nastasia Aug 17 2012 23:53 GMT

JRPG does not mean anything other than "Japanese Role-Playing Game," which Paper Mario is described as (Although, most games CALLED JRPGs are not actually "role-playing games;" the term itself is also fairly meaningless, as explained in icycalm's article "On Role-Playing Games." Really, without choice and consequence, Paper Mario isn't much of an RPG at all.).

Reply by Lord Crump Aug 18 2012 01:06 GMT
I swear if this shit has like 10 levels or something.
The six worlds and small map are making me nervous.
Reply by hawkofrawk Aug 29 2012 06:26 GMT
only 6? and how small is the map?
Reply by Nastasia Aug 29 2012 11:32 GMT
Crump is right. There's a lot more freedom for skill to increase in Super Paper Mario. You learn how to chain jumps and basically all the regular Mario stuff. In TTYD, once you learn how to press B, you've won the game.
Reply by Linkshot Aug 29 2012 14:05 GMT
It's not really that simple though, the timing for pushing B is incredibly difficult and I'm pretty sure you can't get it 100% of the time if you're human like everyone else. There are also other mechanics such as badges and partners, that are important to know because you can't rely on having perfect timing every single time you get attacked. Not to mention the out of combat puzzle solving. TTYD isn't the "press B to win" game you think it is.
Reply by Nastasia Aug 29 2012 14:50 GMT
TTYD doesn't even have damage in the triple digits.
Reply by Tails Doll Aug 29 2012 17:26 GMT
actually, it does...if you play the game a certain way
Reply by Nastasia Aug 29 2012 17:37 GMT
besides, if your point is that low numbers = easy, then you are completely wrong. it depends on how you scale damage to health and magic/power. you cant look at every rpg working the same way as your favorite one. there are many variables that control each factor and a game can range in difficulty based on what each variable is set at.
Reply by Nastasia Aug 29 2012 17:42 GMT
>action commands were incredibly difficult
no, they were easy as *crag* especially compared to the ones in SMRPG, M&L or the sound battle system in Mother 3
Reply by MM Aug 29 2012 17:49 GMT
I'm sorry, I don't spend all *crag*ing day mastering when to press a god damn button.
Reply by Nastasia Aug 29 2012 17:52 GMT
the action command where you press A is easy but the TIMING for pressing B is hard
but w/e you prolly are going to tell me its easy and that i suck at video games but i honestly dont care
Reply by Nastasia Aug 29 2012 17:53 GMT
Are you guys saying Super Paper Mario wasn't easy as well? There was barely any challenge outside of the final dungeon, which was mostly because of the constant party switching or puzzles. For nearly the whole game, put Bowser on Carrie and you've won.
The game was also pretty damn boring at points, and it didn't have nearly as much soul as TTYD. The pixls had no personality and the stages were bland; they were just one obstacle after another. It's like they didn't care about giving the game a soul outside of the rare cutscene or two.
TTYD isn't that hard of a game, but it still presented challenge with enjoyable combat and great areas. SPM really doesn't compare.
(And Tails, it's not like the last digit in any RPG health count ever mattered, since enemies never do one damage. It's like Pokemon cards having 100 health, even though attacks don't do less than ten. It's just making it seem bigger than it is.)
Reply by Viddd Aug 29 2012 18:02 GMT
mario rpg was much manlier than paper mario
Reply by Tails Doll Aug 29 2012 18:53 GMT
I can't disagree with that. I don't think there's been a bad Mario RPG yet.
Reply by Viddd Aug 29 2012 19:58 GMT

>Super Paper Mario was the best in the series

Stopped reading there, c'mon crump step it up.

Reply by Fallen Shade Aug 29 2012 20:18 GMT
Yeah super paper mario is actually a pretty easy game, with way too much reading and dialogue that isn't even very interesting most of the time. its less complicated than ttyd and the original imo, you can win the whole game by just knowing how to not get hit by enemies pretty much, save a few puzzles (the puzzles in spm were bullshit btw, memorizing unnecessarily long numbers and combinations is pretty stupid.)
Reply by Nastasia Aug 30 2012 00:46 GMT
actually nas i have super guard timing absolutely perfect js
Reply by weedlord bonerhitler Aug 30 2012 05:46 GMT
good for you
Reply by Nastasia Aug 30 2012 14:26 GMT
i beat the iron cleft twins without using yoshi
Reply by Tails Doll Aug 30 2012 15:04 GMT
Isn't there like a badge that makes that possible
i think i tried it once but it didn't work
Reply by Nastasia Aug 30 2012 16:09 GMT
I played through the whole game without saving once
Reply by MM Aug 30 2012 17:50 GMT
i unlocked the secret chapter where mario goes to bowser's castle
Reply by Tails Doll Aug 30 2012 20:18 GMT
i got the secret god mode where you do over 100 damage to everything even bosses
Reply by Nastasia Aug 31 2012 03:07 GMT
everyone has that nas you dumbo
Reply by weedlord bonerhitler Aug 31 2012 06:06 GMT

everyone

Reply by Viddd Aug 31 2012 07:53 GMT
i was *crag*ing around like everyone else ok
Reply by Nastasia Aug 31 2012 17:20 GMT
My personal favorite mario rpgs are the M&L games. Excellent storylines, memorable characters, and a nice difficulty level. I just hope that Fawful didn't actually die.
Reply by Grievous Sep 02 2012 05:13 GMT
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