Miyamoto Convinced The People Behind Paper Mario: Sticker Star To Ditch The Story
Posted by Kotaku Nov 30 2012 00:00 GMT in Paper Mario Sticker Star
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#papermario Nintendo's got up a great Iwata Asks interview with the folks behind Paper Mario: Sticker Star that's worth a read. More »

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You see miyamoto is a lot like George Lucas, he's and awesome creative director and designer, but never give him the keys to the kingdom or else you end up with super Mario episode 1 the boo menace
Reply by Super-Claus Nov 30 2012 00:36 GMT
y u do dis miiyamotoe
Reply by MM Nov 30 2012 01:30 GMT
what a jerk
it was doomed from the start.
Reply by Wootman Nov 30 2012 03:46 GMT

its still good you faggots

 

the only reason you people are pissed is because it's not another ttyd. it's like the one thing everyone complained about with spm too. a lot of people didnt even like spm because it had no rpg aspects and now that sticker star came out everyone is saying "oh spm was good omg"

 

a lot of you can't say shit about the game because you've never even played it. i don't understand why you people think gamexplain or any other reviewer is credible. they aren't. reviewers exist solely to explain their opinion of a game. if their opinion of a game is that "it's shit," then that's all fine and dandy. but a reviewer shouldnt decide whether or not the game is right for you. i can't even believe i'm about to use this term, but you're sheeple if you seriously think reviewers are the only way to tell whether a game is good or not. that's how you get ripped off, or how you miss actual gems

 

okay, the game isn't necessarily an rpg and it has little story to it. so what? the first paper mario didn't have much of a story to it either. paper mario 64 was all about the gameplay with very little story. all you had was the mechanics for the battle system. there was absolutely very little story aspects to it other than "bowser stole peach"

 

ttyd and spm were more story oriented but they suffered from heavy text syndrome. it became monotomous after a while. furthermore, the story aspects of ttyd were really really buried and you had to look hard for them. that isn't fun. that's boring. all of my favorite parts in those game were parts that actually felt like you were playing a video game and not a *crag*ing visual novel.

 

partners? big deal. spm didn't have partners or badges either. I never used badges anyways so the lack of them in a paper mario game doesn't affect me. stickers are basically useful pixls because they're always going to be needed, unlike the pixls who usually only ever had use for 1 chapter. once you get dashell you pretty much dont need any other pixl ever, and you get him so late in the game you might as well not get him.

 

new characters? again, this goes with the story aspect. there was very little need for new characters because the game has little to no story like the first game. it made room for a few characters that otherwise haven't showed up in a paper mario game. (birdo, wiggler, snifits) a lot of the characters, despite looking the same, have their own personalities though.

 

the weird rpg aspect of paper mario is actually really fun, with or without levels/exp. it rewards you for beating battles without taking hits/comboing. normal battles are easy but you really need to use your head for the boss battles. gamexplain's complains about how "thing" stickers being too expensive, and stickers in general, is really really stupid because for one thing, you can find stickers throughout the levels. you dont really need to pay for stickers unless they're mushrooms. you don't even need to pay for the "thing" stickers either. gamexplains complaint that the "things" are too expensive is true, however, here's two things about that.

 

1. you get so many coins it doesnt really matter.

-you get coins for comboing in fights, along with doing more damage to enemies, and if you're able to kill your enemies without taking damage yourself, you get even more coins.

-to help you, the battle spinner will allow you to use more stickers in fights if you feel you really need to use more stickers. if you get the coin panels in the battle spinner, you get even MORE coins (this is incredibly easy because there are more coin panels in the battle spinner than any other panel).

-you get a shitton of coins when you complete levels where you went and actually fought enemies instead of being a faggot that said "OH THE BATTLE SYSTEM IS POINTLESS SO I WONT FIGHT LOL"

 

2.  you can find things for free, even if you already used up the sticker, things will respawn in the place you found them after you've used it.

 

they also complained about how sticker space was scarce and organizing your stickers was a pain but it's really not. the game will organize your stickers for you in the best possible way. all it takes it pressing select. that's it.

thing stickers are big, yes, but here's the thing...you don't have to turn all of them into stickers immediately. things have two modes that you can have them in.

 

1. thing mode: this is how you're going to find your things. they're going to be real objects that you can't use in battle or in puzzles. thing mode has no limits as to how many "things" you can have in your thing pages (aka inventory), however once you turn your thing into a sticker, it will take up space in your sticker book.

2. sticker mode: you've turned your thing into a sticker and are now free to use it however you please. use it in the wrong place, and the sticker gets used up, just like all the other stickers. then you can either 1. rebuy your thing or 2. go back to the level you found the thing and just get it from there.

 

the game isn't an rpg. it's a puzzle game. on a handheld. nintendo has rarely ever been one to release the same game they would on a console to a handheld. there's always been differences for their handheld games. this game is more of a super complex puzzle game because you really really need to use your head (something a few of you seem to be unable to do since you follow only a reviewer's thoughts on a game.)

 

tl:dr gamexplain is full of shit and only hated the game because it didn't hold their hand unlike all the other games nintendo's made. don't follow what reviewers say. do your research. not everyone has the same game tastes. and if you're really going to complain about a game being shit, then actually take a chance to play it instead of mindlessly going around saying a game is shit when you have no right to say it is. the game didn't fail at delivering a fun, quirky experience. that's all that matters. and if you say otherwise, well then have fun trying to have any credibility about it, because i'll just take your comments with a grain of salt.

Reply by darkz Nov 30 2012 09:16 GMT
nice post darkz. I hate the typical RPG format, so maybe I'll actually like Sticker Star (i really should play TTYD first though). I just find it disappointing that Miyamoto didn't want much story in PMST just because people didn't like the story in SPM. SPM presented itself as a platformer, not an RPG, so maybe people didn't expect there to be long drawn out dialog and just wanted to get back to the action. Though it does make sense for a handheld game to be more pick-up and play and not require remembering a bunch of plot points and characters.
also Miyamoto hates Geno confirmed
Reply by Francis Nov 30 2012 14:29 GMT
I'm not sure Miyamoto actually knows what anyone wants anymore.
Reply by Popple Nov 30 2012 15:06 GMT
Been playing it on and off. It's not quite what I wanted but it's still Paper Mario and it's pretty fun
Reply by MM Nov 30 2012 16:09 GMT
it's not like Paper Mario was ever a real RPG to begin woth; there was never any choice-and-consequence, which is what makes role-playing, well, role-playing. plus most real RPGs did away with traditional exp long ago; it encourages grinding, aka repetitive mindless action. it isn't a challenge.
Reply by Lord Crump Dec 01 2012 21:22 GMT
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