Six years ago I setup the digibutter forums. It was just a typical phpbb install which I started modifying, adding features like alternate characters and items that could be used on posts, users, or even on the entire site itself. Various "mod plots" kept me up late at night frantically making changes to the site. I wanted digibutter to not just be a forum, but an entire world. I found the limitations of phpbb to be too much, so I decided to start from scratch and made the site you see now aka "Nerr 1.5"
Nerr 1.5 was a hybrid forum, social network, and news site. I finally had a good foundation to build my crazy features on top of and Nerr 2.0 would return the site to it's former glory. But I was burnt-out (for lots of reasons, not just this), so I went on a hike for 6 months and got some new perspective. The truth is forums don't make good games. All the role-players left (do people still do that?) and anyways, I would probably just end up making a gaiaonline clone (which I think is about dead now?).
So that brings us today. Nerr 2.0 never happened and Nerr 1.5 is showing it's age... but I still want to make a game and I still love this community. All my ideas that I had for the original site still want to exist. So I've been working on a *real* game... a Massively Multiplayer Online Platformer sandbox (MMOPs?) that many of you have been testing (and fighting) in the beta-lands. Coming soon an entire world to jump, run, and build in. A Super Paper Mario MMO of sorts.
"But what is to come of digibutter?" you ask. Nerr 3.0 of course! digibutter.nerr will continue as a place of discussion, but with a more chat-like feel. It will run on the same server as the bitlands game, so there will be some interaction between the two. It's not quite ready yet, but expect some nice changes in a few weeks.
I haven't been this excited since 2007. Try out the betalands (especially Doopliss' clever levels) if you haven't already, and let me know if there is anything in particular you'd like to see in Nerr 3.0
Thanks again for sticking around, this place wouldn't still exist without [you]