Untold Riches: An Analysis Of Portal’s Level Design
Posted by Rock, Paper, Shotgun Sep 20 2013 20:00 GMT in Portal
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Words by Hamish Todd.

Portal has the best-designed first-person puzzles I’ve ever seen. They’re surprising, focused, and concise. They are also designed very perceptively, and we can learn a lot from looking at this perceptiveness. Read on for an analysis of Portal’s level design, and some lessons about what learning from it can do to improve game design.

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