Shu Takumi on the birth of the Ace Attorney series, interest in a Ghost Trick crossover
Posted by GoNintendo Oct 24 2013 14:36 GMT in Nintendo Stuff
- Like?
A portion of an ONM interview with Capcom's Shu Takumi...

ONM: Can you remember when the idea of Ace Attorney first came to you? How did your bosses respond to the idea of a lawyer-based adventure game when you first described it to them?

ST: It was in 2000 when Mr Mikami said I could make my own game and my original idea was a fairly typical adventure with a detective as the main character. Most mystery adventures have the player choose from a number of different dialogue options for their character in order to progress the story, but I wanted a new gameplay style that enabled players to deduce for themselves what was happening, rather than just selecting canned responses. I developed this into the concept of facing off against the suspect in a crime and exposing the contradictions in their statements.

I was sure my new idea would be a fun and original take on the genre, so I started to revise the main character, since a detective would be too traditional for such an original concept. I asked myself, "What kind of professional would face off against a suspect and expose their contradictory statements?" The answer, of course, was a lawyer and so the Ace Attorney concept was born.

Incidentally, I wrote the game design document at home during my summer holiday straight after Dino Crisis 2 finished. One day, I got a call from Mr Mikami. Despite having supposedly given me free rein to design whatever I wanted, he warned me off doing a game about courtroom trials!

ONM: Could you imagine an Ace Attorney/Ghost Trick crossover? Any deaths that we couldn't prevent by way of possession could then go to trial in a courtroom...

ST: ...or Phoenix Wright could be killed and Sissel could prosecute his killer in court! Whatever form it might take, a crossover between these games is something I would love to see happen.

Related Posts:


Sign-in to post a reply.