A portion of a WorldsFactory interview with Qubic's Mikael Bourget...
WF: Thus far, the series has only been on Nintendo handhelds, is there a particular reason for developing for these systems instead of other platforms, like PC or home consoles? Are you interested in developing for next generation consoles like PlayStation 4, Xbox One and WiiU?
MB: We kept developing for Nintendo systems after having successfully developed for Nintendo DSi. For three main reasons: our team got experience in this, we created a good relationship with Nintendo and we like Nintendo consoles and the digital distribution platforms.
But we are interested in other platforms too, and we created games for iOS. We are also official developers for Playstation Vita. But we haven’t released anything on it yet, neither did we on PC. However regarding home console, we made 2 games for Wii: Gnomz and 2 Fast 4 Gnomz.
Now it’s hard to talk about the next generation (PlayStation 4 and Xbox One) because we still need to really witness what will happen. Now there is a lot of talking but it’s too early to give opinions. We are of course very impatient to discover these systems and we believe that the policy towards indie developers will be beneficial for both sides. We don’t know yet if we will work on them but it is in the realm of the possible.
Regarding Wii U, we are already authorized developers for it. We have the devkits and we currently prepare our own game engine C-Way to feature the proper technology to handle development on Wii U.
We do hope that we could release a game on Nintendo Wii U in the next 12 months.
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