Broken Age Act 1 Review: To Part
Posted by Joystiq Jan 28 2014 15:05 GMT in Ouya
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Financed by a Kickstarter army of fund-it pundits to the tune of over $3 million, Broken Age is a bespoke graphic adventure like no other. And yet the point of this old-school clique, of course, was to guarantee a game that was just like all those others - old adventures in the grand LucasArts legacy. It should have been nostalgia, made on-demand by Double Fine, but there's more to it; a modern personality.

The delta between what should have been - and what is - lies right in the middle of Broken Age, a sincere story of a boy and a girl breaking free of expectation and tradition. Shay and Vella exist in separated worlds, but you can visit either at any point, funneling your curiosity into the regular point-and-click mold: relaxed exploring, conversing with the locals, and collecting odd inventory objects that are sure to have some weirdly sensible use later. These are the old, uncluttered ways, paired with truly new-feeling art and an irresistible optimism that simply can't be found elsewhere, today or yesterday.

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