Mighty No. 9 dev shares info on their development process
Posted by GoNintendo Mar 05 2014 02:02 GMT in Nintendo Stuff
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Coming from Takuya Aizu, President and CEO of Inti-Creates...

“Usually, in normal development, we usually create the intro stage first and then create the last stage next, and we were taught that that’s how you make good games.

That’s how we’ve been doing it in many situations, but in current days, we’ve been in situations where we’ve been asked to submit a vertical slice. So basically, if we start creating the intro first, we’re not able to show a good vertical slice.

So, what we do is—and this is what we’re doing in this case—we pick one of the normal stages and we create it, and we create it in a way that you could play it over and over again, so people can judge what the game is going to be like. And then we move on to the intro stage, and then create the last stage.

That’s the ideal way of moving, but a lot of times, the designs for the last boss comes in later during development, so sometimes we’re not able to do the ideal case of making the last boss stage after the intro boss stage, because the designs aren’t ready.”

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