I've Got to Run dev explains why she chose Wii U
Posted by GoNintendo Apr 08 2014 17:14 GMT in Nintendo Stuff
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A portion of a Nintendo Feed interview with Syrenne McNulty...

NF: What made you choose the Wii U as a console rather than others?

SM: Could you imagine booting out of Ryse: Son of Rome, Dead Rising 3, inFAMOUS Second Son, or Metal Gear Solid V: Ground Zeroes, and then launching I've Got to Run! ? Incidentally, I’m not saying anything negative about any of those games – I love two of them and really enjoyed the other two, but there’s a certain connection between arcade-y styles of gameplay and Nintendo platforms that at least permeates my unconscious. It also doesn't hurt that Nintendo is rapidly increasing their indie outreach and making their platforms easy to develop for!

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