David Jaffe talks death of Calling All Cars as servers go offline
Posted by Joystiq Jan 16 2010 18:00 GMT in Calling All Cars!
- Like?
This week heralded the end of the Calling All Cars saga, as David Jaffe finally saw the lights go out on his PSN baby. He's got a set of final thoughts over on his blog -- he says that as his first online game, it was definitely a learning experience, and while there were good times, it wasn't the most fun he'd ever had. He's suprisingly regretful about the whole thing: He says that he seriously thinks he probably should have "made it war themed and ['ditched'] the cartoony stuff," and that it was really a problem of expectation. At $10, he says, they were expecting gamers buying downloadable titles to just be "sampling them like candy," not looking for a full game experience. But we wouldn't worry too much about Jaffe -- while he jokes that the CAC server shutdown "marks the beginning of the end of my career," we're sure there's still more fun to be had from that mind of his. We're hoping to see what he's got planned next by the time E3 rolls around this year.

Replies:

Bummer. It's a fun game, but there was never anyone to play online. Like David says, some more game modes would have helped because it was pretty bare-bones. It's still a great 4-player split-screen game though.
I wonder if they will take it off PSN. They should at least add a disclaimer and lower the price.
Reply by Francis Jan 16 2010 18:22 GMT
I played it at a friend's last year. It's sad when an awesome game like this isn't appreciated by the community.
Reply by Shrowser Jan 16 2010 22:09 GMT
Really wish the people who knock the GOD OF WAR series for not requiring fighting skill along the lines of NG or DMC or BAYONETTA would shut the hell up and once and for all understand: you are not insulting GOD OF WAR by saying that anymore than you are insulting BAD BOYS for not having the same level of human drama as CRASH or the same scares as SILENCE OF THE LAMBS. GOD OF WAR was never meant to be a deep combat game that challenges hard core gamer's skill. *crag*in Sheesh, man!
David Jaffe always seems to never understand the concept of criticism.
Reply by Popple Jan 17 2010 16:04 GMT
Sign-in to post a reply.