Professor explains why helpful/aggresive behavior test wasn’t valid
Posted by Meow Mod Jun 19 2009 17:30 GMT in Nintendo News
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After playing either a prosocial, violent, or neutral game, participants were asked to assign puzzles to a randomly selected partner. They could choose from puzzles that were easy, medium or hard to complete. Their partner could win $10 if they solved all the puzzles. Those who played a prosocial game were considerably more helpful than [...]



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