Hands-on: Split/Second
Posted by Joystiq Mar 06 2010 01:15 GMT in Gaming News
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"Split/Second is like Burnout, except the world around you is the thing that gets smashed into bits." - Joystiq's E3 preview

I had the fortune of spending about an hour with Black Rock's upcoming, destruction-laden Split/Second, and, like Xav before me, I had a total blast (sorry about the pun, folks). The idea of using the environment as a weapon is a novel twist, keeping racers on their toes throughout the entire race. Stay vigilant, or else a helicopter might just drop an explosive on top of you. (That actually happened to me, folks.)

While I was equally impressed by the much-touted dynamic environments of the racer, having so much time with the game let me appreciate some of the finer nuances of the gameplay. I only had three vehicles to choose from, but each controlled differently and highlighted the various strategies players could employ during races. I was most skilled with the lightweight car, thanks to its maneuverability and speedy acceleration. The handling was a bit loose, especially when drifting -- but that proves to be an advantage, as I found myself able to build up my power meter with relative ease.



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