CiNG discusses the differences in creating Trace Memory on DS and Wii, hints at future projects
A portion of an ONM interview including Cing’s Taisuke Kanasaki and Rika Suzuki…
“When we started the game we had daily meetings and it was really fun coming up with different ideas. We found that we would have wonderful ideas, but actually getting that to fit into the gameplay so that it didn’t interrupt the player [...]
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