A portion of a Joystiq interview with Ubisoft’s Yannis Mallat…
J: Will the projects of the Toronto studio fall into a certain niche? Splinter Cell-esque action games? Rabbid-esque casual games? Will the studio be platform specific?
YM: I think the studio will be modeled upon Montreal’s studio. So, we’re going to have to rely on our “Triple-A” [...]
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