When people say the job of game industry analysts is easy, we like to point to statistics like this:
According to a release today from Halfbrick, the developer's iPod/iPhone sensation Fruit Ninja has moved two million units. To put it in a perspective that's even more difficult to comprehend: 24 billion-with-a-b pieces of fruit have been slashed in-game.
So, you really wanna wear Pachter's shoes in a world where two million people buy a game about cutting fruit with the tip of their finger? No, we thought not.
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