Bit. Trip Fate review: A trip to bullet hell
Posted by Joystiq Nov 01 2010 21:45 GMT in Gaming News
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Bit. Trip Runner, the last game in Gaijin Games' six-part WiiWare series, appeared to be about freedom, with blue skies and open spaces abounding -- but there was literally only one correct path through any level, and the game dictated with exacting detail the timing of your movements on that path. In contrast, Bit. Trip Fate is all gloomy, subterranean worlds, with Commander Video trapped both inside a glowing sphere and held to an explicit path -- but the player has both more freedom of movement and more freedom to make mistakes.

I don't really have a point to make here; I just wanted to start my review with something other than "Bit. Trip Fate is so hard."



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