Scribblenauts Message Board older than one year ago

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Posted by IGN Nov 03 2009 18:54 GMT
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Borderlands also expected to perform well this holiday.

Posted by Joystiq Oct 30 2009 22:00 GMT
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If you're planning to visit the London Dungeon this Halloween, you may get a scare of some kind, but more importantly, you can also get an exclusive Scribblenauts level. An exclusive Halloween level will be distributed in line at the Dungeon from 12 to 3pm wirelessly. If you're not planning to go to the London Dungeon, you can still enjoy some spooky Scribblenauts goodies in the form of this wallpaper (1024x768, 1280x1024, or 1600x1200). It's full of creatures that we haven't seen before, including the Candy Corn Man and whatever that adorable giant eyepatch-wearing cat is. If you know the word that summons the Candy Corn Man, please, please let us know.

Posted by GoNintendo Oct 30 2009 17:25 GMT
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The guys at 5th Cell put together a little Halloween-themed Scribblenauts image that they wanted to share with everyone. Perhaps you can take this Halloween theme and apply it to your Scribblenauts play! How far do you think you can make it with Halloween-themed answers only!?

Posted by IGN Oct 21 2009 23:01 GMT
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President hopeful the game will ultimately become the top-selling DS title from a third-party.

Posted by Joystiq Oct 20 2009 23:35 GMT
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In its first two weeks on the market in North America, Scribblenauts sold 194,000 units, making it the third highest-selling DS title in September, behind Mario & Luigi and Kingdom Hearts sequels. That's 105,000 more copies than Grand Theft Auto: Chinatown Wars moved in its first month.We asked 5TH Cell creative director Jeremiah Slaczka if it met his expectations. "I didn't have any expectations," he told Joystiq. "I just hoped it'd do well. It's awesome for a completely new, original 3rd party IP on DS to do so well."Does this strong debut mean a sequel is guaranteed? "Way too early to tell that," Slaczka said. "We've only seen 2.5 weeks of sales." He told us that Drawn to Life, which went on to break a million worldwide, only sold 40,000 copies in its first month, with one more week of sales in that month.

Posted by IGN Oct 20 2009 01:37 GMT
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Draw anything, sell everything.
Posted by Medikoopa Oct 10 2009 17:47 GMT
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Medikoopa
Another thing I did was I spawned Cupid, a boulder, and Satan. I droped the boulder on Cupid until he let go of the bow, shot Satan, then spawned a woman next to him. The game crashed because Satan was nice.
MattTheSpratt
I found that entering various different names for atoms (Gluon, Argon, etc.) generated the exact same atomic particle.

Posted by Joystiq Oct 09 2009 23:00 GMT
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Well, okay, not next next. The actual next game from Scribblenauts developer 5TH Cell is Drawn to Life: The Next Chapter on DS, out October 27. In an interview with Gamasutra, 5TH Cell's creative director Jeremiah Slaczka revealed that the game after that will be the developer's first console game, a "pretty big" game for Xbox Live Arcade. "It's going to be really cool," Slaczka said. "We're very excited about it... it's totally not ready to be announced." Just think of how exciting it will be when it is ready! That's got to be ... more exciting.The full interview is really interesting stuff, going into the inspiration and early design of Scribblenauts, some discussion of emergent gameplay, and 5TH Cell's somewhat indie-like philosophy.
Posted by smash(umad)bro Sep 27 2009 15:43 GMT
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hawkofrawk
Doesn't that crash the game?
Fallen Shade
Magic Carpets can clip you through walls sometimes

Posted by Joystiq Sep 25 2009 22:50 GMT
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Being a blog on the internet, we're big believers in the power of commenters. Whether it's the beloved "First!" or the always refreshing "Slow news day, huh?," each and every person who enters a string of text into a comments field and hits submit has undoubtedly changed the course of history ... forever. Mega64, the comedic troupe with a taste for video games, has finally realized this and, in combination with the item-spawning gameplay of Scribblenauts, has created something that will change the internet forever. We'd go into more detail, but then we'd be taking away from the surprise. So, head past the break and see what's in store for the future of the intertron.

Video
Posted by GameTrailers Sep 24 2009 01:08 GMT
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How did they come up with all those words?

Video
Posted by GameTrailers Sep 21 2009 20:36 GMT
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Learn the why and how of Scribblenauts!
Posted by Fallen Shade Sep 20 2009 16:30 GMT
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Tyler
0981-1720-2131-1238-8327-1232-7319-0039-2731-7999

Posted by Popple Sep 20 2009 08:07 GMT
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I was messing around with the level creator and I found a pretty good way to do this so that it doesn't kill your character and the enemy disappears. First spawn an enemy, then give them Shrink Ray item. Here comes the kinda-sorta complex part. First spawn a bomb.Touch the enemy to activate personality traits and go to Use and then select the bomb. Then put each very close together in the order Bomb, Enemy, You going from left to right. If you did it right, as soon as the level starts the enemy will set off the bomb, shoot you once to shrink you, and then die. You may then proceed to make a level where the character can not use items or vehicles.
MM
Interesting.
Fallen Shade
Sounds pretty cool pops

Posted by Joystiq Sep 19 2009 21:35 GMT
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The Facebook page for 5TH Cell's Scribblenauts is teasing ... something. "Get your rooster hats ready!" a message posted on the game's "Wall" reads. "We have a very special announcement coming very soon..." We have no idea what's being announced, or even when, but it seems really early for a sequel announcement. Maybe another platform? Or maybe something outside the game, like a contest. In any case, if you like Scribblenauts, 5TH Cell is going to tell us all something that will probably be delightful. Speaking of delightful, the pictured object is "Game of the Year" as rendered by the game. That's just adorable.[Thanks, Josh!]

Posted by Francis Sep 16 2009 02:19 GMT
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This is the Scribblenauts board BTW. I don't have it... yet
Orangesoda
I pirated it, sadly, but it is very fun.
I used a black-hole to clean up the park. :P
Fallen Shade
0732-4073-0940 Also scribblenauts code

Posted by GoNintendo Sep 19 2009 00:55 GMT
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What happens when you type in ‘game of the year’ in Scribblenauts? Thanks to Kiwisoup for the heads up!

Posted by Joystiq Sep 17 2009 13:30 GMT
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Warner Bros. says it's counting on Scribblenauts to start a new puzzle franchise, getting a taste of the same success that a certain top-hatted DS puzzler has enjoyed. "What Scribblenauts offers is something akin to Nintendo's Professor Layton - an addictive and challenging game that has real mass-market appeal all wrapped up in a uniquely stylised package," said WB marketing manager Phil Lamb. He seems to be making a logical argument until dropping this bon mot: "Many forum users are saying the game is the biggest incentive they've had to revisit their dormant DS in a long time." So ... umm ... did they not know Professor Layton and the Diabolical Box was out or what?

Posted by Joystiq Sep 17 2009 03:30 GMT
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Reader Zachary spotted a rather unfortunate term in Scribblenauts entirely by accident: "sambo," which summons ... a watermelon. We thought there was no way 5TH Cell would intentionally hide racist, or even racially charged, imagery in its game, so we contacted creative director Jeremiah Slaczka to figure out what happened.It turns out that like Zachary's discovery, the item was an unfortunate accident. Slaczka explained to Joystiq that "sambo" is used in the game as an alternate term for "fig leaf gourd," an ingredient in the Ecuadorian dish fanesca. "Sambo" is the local term for the gourd. As for the watermelon-like appearance? "We reuse art," he said. "Fig leaf gourd looks a lot like a watermelon. It's just an alternative name in a giant list of tens of thousands of names."Slaczka noted, offering evidence to the contrary of calls of racism, that many of the human characters in the game, including the fireman, winemaker, and dancer, manifest as black, as does "Brandon," the in-game representation of a 5TH Cell "wordsmith" (one of the employees tasked with finding words for the database), who is of course black in real life. He also mentioned Isaiah, a major character in the developer's last game Lock's Quest. We must admit, a random, potentially slightly embarrassing art/word pairing in the game seems a lot more likely to us than endemic racism expressed through antiquated epithets. Slaczka told us he didn't even know "sambo" (the slur, not the gourd) until tonight.

Posted by GoNintendo Sep 16 2009 18:51 GMT
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Take for instance a problem I ran into in the 150th or so puzzle I was working on. Confronted by an area teeming with West Virginia’s legendary Flatwoods Monster, my initial thought was to take out one urban legend with another. So I quickly typed in Chupacabre. Only I mistyped it and accidentally summoned not [...]

Video
Posted by GameTrailers Sep 16 2009 02:14 GMT
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Innovative and imaginative, but how does it measure up in the fun category?
Francis
8.6/10 - "Scribblenauts is an excellent toy, and a decent puzzle game"

Posted by Joystiq Sep 16 2009 01:13 GMT
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Of all the criticisms that could fairly be leveled against Scribblenauts, the fact that it only recognizes 22,802 words is not among them. 5TH Cell creative director Jeremiah Slaczka told Fast Company that the leaked word list was not comprehensive, though he said it much more colorfully than we did:"That was leaked by a hacker who does not know anything," Slaczka said. "It's more than that." Slaczka also revealed the last word to be added to the game's database: "Low Rider." Presumably this was added at the insistence of his friends, all of whom love a low rider.[Via VG247]

Posted by GoNintendo Sep 16 2009 00:41 GMT
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A portion of a G4 review… The Pros * You feel like a god * Puzzle difficulty is partially in your own hands * 22,000 different objects to summon * The Cons * Easy to get frustrated, rely on same items over [...]