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Posted by IGN Dec 28 2009 22:46 GMT
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Italian guys are no fun, or the clumsy art of being lied to.

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Posted by GameTrailers Dec 17 2009 21:11 GMT
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Celebrate the Holiday season with two downloadable content releases for Assassin's Creed II, including the Battle of Forli and the Bonfire of the Vanities.

Posted by Joystiq Dec 07 2009 21:30 GMT
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Though Assassin's Creed 2 has been enjoying near-universal praise from critics, apparently some folks have taken umbrage with the game's intro as it pertains to Ezio before he becomes a calculated killing machine. When VG247 recently asked the game's writer, Corey May, how he felt about that complaint, he told them that "it was necessary to spend time with Ezio as a carefree adolescent." While he admitted that the development team could have "refined the sequence so that it either moved faster or provided the player with more action-oriented activities," he remained steadfast that "it needed to be more than a token five minutes." May said the developers will try to "sharpen" the experience next time around, but even if the execution may have been perceived by some as less than perfect, "the idea of the beginning of the game" is what mattered most to him. We're behind you, Mr. May. Stabbing dudes sure is a ton of fun, but a little bit of context goes a long way.

Posted by Joystiq Dec 05 2009 00:05 GMT
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Now that Assassin's Creed II has been out amongst the crowds, slinking its way into millions of consoles, gamers are stumbling upon some of its secrets. While you may be stuck tracking down those last few feathers, others are discovering ancient beasts and, according to CVG, game-breaking glitches. Some gamers apparently found themselves stuck controlling Desmond in the Hideout after DNA Sequence 11, a direct result of shutting off their system after the game autosaved. When they later booted the game back up, they were unable to return to the Animus and continue Ezio's 15th century adventure. CVG didn't comment on whether this was affecting Xbox 360 or PS3 gamers, or both. We've contacted Ubisoft to see if this is the first it's heard of the issue and also urge you to contact us if you've encountered it. Update: Ubisoft has acknowledged the "SQ11" glitch. Posting on the company's message boards, community developer "Atmon" confirmed that Ubisoft is aware of the issue and is "glad to say that it will be solved through our upcoming patch," but did not suggest a release date for said patch. In a separate thread, Atmon continued to dance around the issue of a release date for the patch, explaining that upcoming server maintenance is unrelated to fixing the glitch.

Posted by Joystiq Dec 05 2009 00:05 GMT
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Now that Assassin's Creed II has been out amongst the crowds, slinking its way into millions of consoles, gamers are stumbling upon some of its secrets. While you may be stuck tracking down those last few feathers, others are discovering ancient beasts and, according to CVG, game-breaking glitches. Some gamers apparently found themselves stuck controlling Desmond in the Hideout after DNA Sequence 11, a direct result of shutting off their system after the game autosaved. When they later booted the game back up, they were unable to return to the Animus and continue Ezio's 15th century adventure. CVG didn't comment on whether this was affecting Xbox 360 or PS3 gamers, or both. We've contacted Ubisoft to see if this is the first it's heard of the issue and also urge you to contact us if you've encountered it.

Posted by IGN Dec 05 2009 00:01 GMT
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We want Ubisoft to wrap up the trilogy right. Here's how.

Posted by IGN Dec 01 2009 19:20 GMT
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Start making room on your console's harddrive.

Posted by Joystiq Dec 01 2009 19:10 GMT
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Ubisoft has announced -- rather cryptically -- that Assassin's Creed 2 will receive two batches of downloadable content over the coming months. The first, entitled "Battle for Forli," will launch in January, 2010, followed by "Bonfire of the Vanities" in February. You're advised to have either a PlayStation 3 or Xbox 360 (fairly important components for playing the base game, we might add), along with at least 1GB of free space for each download. Ubisoft has promised to divulge more information later this month. If we were to don our speculation hats in the meantime -- if only to cover up our Robert Langdon hair -- we'd say that "Battle of Forli" will continue the story of Caterina Sforza, who made a brief and undignified cameo in the game as a boat tutorial. The second DLC, "Bonfire of the Vanities," will likely concern the mass burning of sinful objects in Florence. Remind us to toss some of those evil feathers on the bonfire.

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Posted by GameTrailers Nov 25 2009 18:00 GMT
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(Spoiler) The Truth of the glyphs is revealed!

Posted by IGN Nov 24 2009 20:11 GMT
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Ubisoft divulges some easter eggs and inside jokes found with it's new sequel

Posted by IGN Nov 24 2009 17:25 GMT
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Ezio better than Altair - confirmed.

Posted by Joystiq Nov 24 2009 15:50 GMT
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A recent Ubisoft press release has revealed that the company is just so darn proud of its latest bundle of joy, Assassin's Creed II. According to the publisher's own internal estimates, the game has sold 1.6 million units worldwide in its first week of availability -- a 32 percent increase over the launch week sales of Assassin's Creed the First. The company also touted the game's impressive critical reception, highlighting the game's 94 percent user rating on Gamespot and an average critic's rating of 91 percent on GameRankings.com. We're glad to hear Assassin's Creed II is doing so well despite being the follow-up to a fairly polarizing blockbuster. Also, here's a cool Digital Foundry time-lapse video showing off the game's day and night cycles. Yeah, we know that has nothing to do with what we were just talking about. Deal with it. We drop non sequiturs like Ezio Auditore drops corrupt, 15th century Italian noblemen.

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Posted by GameTrailers Nov 23 2009 21:14 GMT
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Which console best houses the assassin aesthetic?

Posted by IGN Nov 23 2009 17:24 GMT
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Precise animation technology adds lifelike intensity to supporting characters in highly anticipated sequel to blockbuster Ubisoft title.

Posted by IGN Nov 20 2009 21:36 GMT
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Ubisoft chats about some of its favorite things in Assassin's Creed 2.

Posted by IGN Nov 20 2009 16:55 GMT
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Debut live performance of Jesper Kyd's thrilling score at Palais des Congres on Saturday, November 21st, 2009.

Posted by IGN Nov 19 2009 23:27 GMT
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Make the killing easier with our combat and resource starter tips!

Posted by IGN Nov 19 2009 23:25 GMT
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Our honesty is more brutal that a notched cinquedea.

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Posted by GameTrailers Nov 19 2009 20:47 GMT
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Help celebrate the launch of of the Assassins' second outing from Ubisoft's launch party!

Posted by Joystiq Nov 18 2009 03:20 GMT
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With the launch of Assassin's Creed 2 today, Ubisoft has officially lifted the veil on its Achievement/Trophy-like "Uplay" program. First revealed at E3 (though minimally detailed), Ubisoft claims it to be an "online destination where gamers are at the center of a connected gaming universe," intended to link all Ubisoft titles across Xbox 360, PlayStation 3 and PC. Players can access the Uplay portal through the web or in-game, with AC2 being the first title to include the still-in-beta service. Of the "four primary services" Uplay includes - titled "Win," "Help," "Share" and "shop" - only Uplay Win is currently available in the beta. Ubisoft explains Uplay Win as "[enabling] players to collect units based on their actions in the games and exchange them for rewards such as exclusive in-game content or digital items," the first of which are an Altaïr outfit and "access to the Auditore Family Crypt" (among other things). We've yet to fully plunge the depths of Uplay's offerings in Assassin's Creed 2, but if there's anything really exciting, we'll be sure to let you know all about it. Keep it locked!

Posted by IGN Nov 18 2009 00:57 GMT
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We visually catalogue Ezio's implements of death.

Posted by IGN Nov 18 2009 00:51 GMT
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Players earn in-game rewards for completing specific tasks.

Posted by IGN Nov 17 2009 21:42 GMT
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This is one assassin you don't want to cross.

Posted by IGN Nov 17 2009 17:00 GMT
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The significantly improved sequel takes on a bloody romp through Renaissance Italy.

Posted by IGN Nov 17 2009 17:00 GMT
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A renaissance in more ways than one.

Posted by IGN Nov 17 2009 17:00 GMT
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A sequel that triumphs over the original in every possible way.

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Posted by GameTrailers Nov 17 2009 16:58 GMT
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Move over Altair--Ezio's here.

Posted by IGN Nov 17 2009 00:23 GMT
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Find out when we'll deliver our verdict on the sequel.