Command & Conquer 4 Message Board

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Posted by Joystiq Feb 26 2011 03:00 GMT
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Now that Victory Games and a new Command and Conquer are official, it's time to be reminded of the series' decline over the years. Good thing Steam is there with deep discounts this weekend on the freefalling franchise.

If you're looking for "serious" RTSing, check out Command & Conquer 3: Tiberium Wars ($7.50). If you'd prefer something a little bit more quirky, go for Command & Conquer: Red Alert 3 ($5). What about Command & Conquer 4? No such thing exists, sorry. But if it did, it would cost $5 right now. Just saying.Command & Conquer games 75% off on Steam this weekend

Posted by Joystiq Oct 18 2010 18:00 GMT
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Next time out, the Command & Conquer franchise will be more Visceral. Although the game, according to EA's Visceral Games label GM Nick Earl, is still "pretty far out," it will be part of the publisher's strategy to expand the Visceral studio as a brand. Earl detailed the multi-studio Visceral branding in a recent interview with Gamasutra, which would explain why the EA Redwood Shores studio that became Visceral has been working on several projects.

The Visceral label is a collaboration of EA in the States, the "art-focused" Shanghai studio, EA Montreal and a team in Melbourne, Australia. Earl said, "We're not outsourcing or insourcing -- we really look at it as collaborative development, where everyone is on equal playing ground." Dead Space 2 will be an indication of the result achieved through this new Visceral process.

Posted by IGN Mar 18 2010 22:51 GMT
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Is it never too late to start again?

Posted by IGN Mar 05 2010 16:22 GMT
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Grill the development team at Direct2Drive.

Posted by Joystiq Mar 03 2010 20:30 GMT
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If you've hopped on the Command & Conquer 4 bandwagon with a reservation at your local game retailer, you're in for a treat: Pre-orders will get access to an exclusive in-game prequel mission, titled "Night Moves." You can learn about this scenario by watching the trailer above. Basically, you'll be tasked with sneaking some heavy weaponry into a GDI-controlled city without attracting too much attention to yourself. In other words, you'll want to avoid "making some front page drive-in news."

For even more information on C&C and "Night Moves," we suggest watching this instructional video we've thrown together.

[Via Big Download]Command & Conquer 4 shows off 'Night Moves' pre-order bonus mission

Posted by IGN Mar 02 2010 19:23 GMT
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No Segers were injured in the making of this exclusive.

Posted by Joystiq Feb 21 2010 02:30 GMT
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Based on the precedent set by your reaction to similar news for StarCraft 2 and Modern Warfare 2, we're guessing you're not going to like the information Command & Conquer 4 lead designer Sam Bass recently shared with Destructoid. According to him, the FMV-filled strategy title won't provide any LAN or dedicated server support to its players.

These two features were apparently struck from the game in favor of a server-based character progression system. Bass explained "if you go to another machine -- friend's house, Internet café -- whatever, you can login with your profile and all the stuff you've unlocked is accessible to you there. It all lives on a server so you can't really do dedicated servers with that." He also explained that the game's online networking is "a lot more solid," so you won't be left completely high and dry, as far as multiplayer skirmishes are concerned.

Still, we're worried about the future of the LAN-friendly strategy game, which appears to be turning into an endangered species. We've contacted Bono to see if he'd lend his musical support to a charity concert event.

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Posted by Joystiq Feb 20 2010 00:30 GMT
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No, it's not a bald joke. There are a lot of things worth highlighting in the cinematic trailer for Command & Conquer 4: Tiberian Twilight, but, for us, it's all about Kane's pretty orb above. We like to imagine it houses the universe and everything in it -- kinda like the one from Men in Black. While you're reading this post (and heading past the break to watch the trailer afterward), some weird space creature is playing a game of marbles with our little blue planet. C'est la vie!

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Posted by GameTrailers Feb 20 2010 00:33 GMT
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Lead Designer Sam Bass explains story lines and gameplay mechanics you can anticipate in Command & Conquer 4: Tiberian Twilight.

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Posted by GameTrailers Feb 19 2010 17:01 GMT
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Choose a class of MCV and take it out on the battlefield. In this walkthrough, unpack your crawler and take out a GDI hub in the Pacific.

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Posted by GameTrailers Feb 19 2010 17:00 GMT
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Now that you've established yourself, tech to tier three and build the big boy toys like Stealth Tanks and more in this Nod walkthrough.

Posted by IGN Feb 19 2010 17:00 GMT
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Big changes in EA's big real-time strategy franchise.

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Posted by Joystiq Feb 13 2010 03:00 GMT
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There is a lot to digest in the above developer diary for Command & Conquer 4: Tiberian Twilight. Not only does it show the benefits of each class in the game, but it also reveals the new mission and player progression system. This time around, players will not only unlock things as they go along (utilizing a level-based system), but also given a choice during the campaign early on: stick with GDI or align yourself with series bad boy Kane and his NOD forces.

Either way you choose to go, one thing is certain: this is the end of the Tiberium storyline. Bass says that doesn't necessarily mean the door to the universe is shut forever, but that this particular story thread will conclude with C&C4.Choose GDI or NOD in this Command & Conquer 4 trailer

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Posted by GameTrailers Feb 12 2010 21:09 GMT
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A developer diary discussing the single player campaign mode and overall progression through the storyline and player rank. Lead designer Sam Bass, Producer Jim Vessela and Game Designer Jeremy Feasel all weigh in on the new RTS elements that will tie the 15-year long Tiberium Saga together in its conclusion.

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Posted by Joystiq Feb 05 2010 23:00 GMT
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EA's latest salvo of media on Command & Conquer 4: Tiberian Twilight presents us with both the GDI and Nod's task-based units' setups: offense; defense and support.

Each is comprised of several different units -- an offensive group on the GDI side is comprised of heavy tanks and walkers; the perfect fit for anyone looking to storm a base. On the Nod side, its air support units let players rain hell from above. It's all very appropriate stuff for the Command & Conquer series, really.Combat abounds in this Command & Conquer 4 trailer

Posted by Francis Jan 29 2010 07:08 GMT
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Francis
schweet. just got mine

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Posted by GameTrailers Feb 01 2010 22:57 GMT
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Learn how to win as GDI or Nod in each different class.

Posted by IGN Feb 01 2010 19:05 GMT
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Get a taste of Tiberian Twilight.

Posted by Joystiq Jan 29 2010 01:40 GMT
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Electronic Arts launched the Command & Conquer 4 multiplayer beta today for those who want to kick the RTS game's tires -- or tank treads, as the case may be. To gain access, users will need to sign up on the Gamespot beta page. If the site runs out of keys, EA states: "DO NOT WORRY." There will be a "short waitlist" created, if necessary. For those who don't want to bug-test the game (remember when people got paid for that?), Command & Conquer 4 declares full-scale war on its March 16 release. Gallery: Command & Conquer 4: Tiberian Twilight [Via Big Download]

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Posted by GameTrailers Dec 21 2009 23:01 GMT
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The lifeblood of the Command & Conquer series gets a makeover, and Tiberium harvesting will never be the same.

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Posted by GameTrailers Dec 16 2009 03:13 GMT
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Co-Lead Designer Sam Bass walks us through the deployment of a GDI base on the Transport Down map.

Posted by IGN Nov 20 2009 17:00 GMT
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First look at multiplayer gameplay.

Posted by IGN Nov 20 2009 10:30 GMT
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Grab four friends, some tiberium and rack up kills.

Posted by IGN Nov 16 2009 22:04 GMT
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GDI and Nod fight the Tiberian Twilight.

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Posted by GameTrailers Nov 13 2009 06:00 GMT
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Gameplay is revealed for Command & Conquer's final stand!

Posted by IGN Nov 12 2009 20:29 GMT
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Best-selling RTS-series launches new installment with special pre-order incentives.

Posted by IGN Nov 12 2009 18:34 GMT
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Final installment in Tiberium storyline coming next March.

Posted by IGN Oct 13 2009 20:44 GMT
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This video showcases how the development team created and implemented the crawler from initial concept art to the final unit in the game.

Posted by IGN Oct 12 2009 16:00 GMT
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Gather your troops and obliterate your enemies.