Monster Hunter Tri Message Board

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Posted by Joystiq Jan 17 2013 20:45 GMT
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The Monster Hunteth, and the monster taketh away. On April 30, just over three years after the game's release, the online multiplayer servers for Monster Hunter Tri on Wii will be disabled.

Capcom's hope is that the people still playing the action RPG on Wii will migrate to Monster Hunter 3 Ultimate on Wii U and/or 3DS, of course. That comes out March 19, giving you a safe, six-week overlap period to secure your hunting fix.

Posted by GoNintendo Aug 10 2012 20:10 GMT
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TOMORROW

US Weekly Unity Hunt: Rumble in the Desert

Unity member Chump is organizing the Saturday hunts on the US servers of Monster Hunter 3 Tri. So hop on the usual Unity meetup location Server Valor 4 Gate 40 tomorrow at around 12pm PST.

More details here.

EU Weekly Unity Hunt

If you're in the European servers of Monster Hunter 3 Tri, you will want to check out the 74th Weekly EU Unity Hunt, brought you by Unity member Ashiee. That's also at Server Valor 4 Gate 40 tomorrow at 12pm GMT+0.

More details here.

Link

Posted by GoNintendo Nov 04 2011 22:55 GMT
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This weekend brings a very special event to Monster Hunter Tri. Specifically, there is an event quest available called World Eater, that features a Deviljho nearly big enough to devour worlds (hence the name). Why is this quest such a big deal? Malek sums it up nicely,

"Why is the event such a big deal? Well, if you didn't know, the World Eater event is good for a few reasons. The drop rate for DevilJho gems is increased, but more importantly you have a chance to rack of Time worn charms. This is a huge deal for anyone hoping to get that rare God charm."

Full details here

Posted by IGN Sep 17 2011 01:40 GMT
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The Monster Hunter series is to the east what Call of Duty is to the west. Like Activation's first person shooter moneymaker, this well-established franchise is full of highly reviewed titles, easily earning the massive popularity it enjoys in its homeland. To its fan base, it's more than a game -- ...

Posted by Giant Bomb Sep 07 2011 23:29 GMT
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When this image leaked from the latest issue of Famitsu, Twitter exploded with negative reactions and snark.

People are pissed at Nintendo today. You'd think the company contaminated the local water supply, based on the response to news that Nintendo's preparing a circle pad add-on for the 3DS to launch alongside Capcom's Monster Hunter 3G. I added to the pile last night with a hyperbolic headline.

"That Horrible 3D Analog Rumor is Coming True."

I don't regret writing that headline; it was a knee-jerk emotional response to the moment, underscoring the collective feeling after learning this crazy rumor was true. I'd dismissed the idea of an analog accessory that sounded ripped from the mid-90s Sega playbook, and being confronted with this monstrosity featured had me glancing over at my 3DS with contempt.

The response is ironic, too, given how many called for Sony to release a PSP revision with a second analog stick. In the PSP's case, however, a good portion of its premiere games were handheld console games that would have benefited from the analog.

The 3DS as it is now. What it will look like next year, when a revision might drop, isn't known.

Sony never pulled the trigger, pushing the feature onto the next handheld--Vita has two sticks. The biggest reason fans have heavily scrutinized the 3DS since launch has little to do with a lacking analog stick and everything to do with a lacking set of even halfway decent games to play.

At this point, Nintendo's been forced to admit 3DS was overpriced, slashing the handheld from $249 to $169 roughly six months after launch--six months in Japan, five months everywhere else. The company mitigated most of the ill will with its 3DS Ambassador program, promising a dose of gaming nostalgia worth more than the price difference. It wasn't a perfection solution, but we were asking for games, after all.

There's precedent for Nintendo to cater towards the whims of Monster Hunter, easily one of the most powerful franchises in Japan. Nintendo worked alongside Capcom to tweak the layout of the Classic Controller Pro to ensure it would best compliment Monster Hunter Tri. That sort of collaboration with another company on a piece of Nintendo-produced hardware was basically unprecedented.

"Someone within Nintendo said, 'What? You're going to ask the development staff of another company?' said Nintendo president Satoru Iwata. "But since we were going to make a new controller so that people who had played Monster Hunter before could play comfortably, I thought we should at least get the seal of approval from the game developers."

It's hard for us to understand why Nintendo would be so keen to bend over backwards for Monster Hunter, as the franchise hasn't gained much traction outside Japan. Monster Hunter is largely credited with saving the PSP over there. It's a big reason the machine's been viable, and for Nintendo to make sure Monster Hunter's core players are satisfied would be a smart move.

Monster Hunter is a huge "get" for Nintendo, even if you're like me and don't "get" it at all.

Herein lies the rub: there are so many details about this add-on we don't know about.

  • Will Nintendo charge for it, or will it be bundled?
  • Has this been exclusively designed for Monster Hunter 3G?
  • Will Nintendo's first-party games get behind this add-on?
  • Does this indicate the biggest addition to the inevitable 3DS revision?

The rollout of this announcement has been extremely poor. It's clear the full details will come next week, where Nintendo will be holding an event just prior to Tokyo Game Show devoted to talking about the 3DS. Nintendo of America and Nintendo of Europe are only acknowledging the add-on exists without divulging anything more. Lack of information leads to speculation, speculation leads to imagining worst case scenarios, speculation about worst case scenarios leads to a bunch of bitter fans.

There were new features in DS evolutions, like the eShop, but nothing like another set of buttons.

The last question is where the ire comes from. The price drop prompted a host of people to buy a 3DS, and just weeks after taking the plunge, there are indications Nintendo's set to fundamentally modify the hardware. When we took the leap from DS to DSi and original DS customers were unable to hop into the eShop, it was understandable. Application marketplaces weren't standard when Nintendo's revolutionary handheld launched, so the idea of the DS being incapable was acceptable.

If we assume this will be part of a 3DS revision, what's confusing is how it runs counter to how Nintendo's traditional mindset. Nintendo goes against the grain not to be different but believing reactionary development is doomed to mediocrity. Rather than trying to cobble together better versions of what your competitors are creating, strike out on your own. This arrogance has lead Nintendo towards is greatest successes and failures. It's never a sure thing, but when an idea clicks, everyone around you is left in the dust, struggling to catch up. You might not like Nintendo's output, as many hardcore Nintendo fans would say about the Wii, but it's unique.

Maybe it's an add-on only Monster Hunter will use. Maybe Nintendo and some other developers will add token support, as was the case with many Wii accessories, making this mostly a niche product. Maybe it's our first hint at an updated 3DS.

It's easy to respond to all of this "well, I told you so" and blame early adopter syndrome, but adding a second circle pad can substantially impact gameplay. It's where the PSP criticisms came from. If a game maps the camera to the other circle pad, that's huge. When I purchased a 3DS, I knew full well the battery life was terrible. I swallowed that pill. This is different.

If Iwata steps on stage next week and shows a tweaked handheld with a second circle pad, he should be prepared to deal with his hardcore base looking for blood. And no amount of free games may make up for the one-two punch of a surprising, drastic price cut and being told your hardware's outdated. How many people are willing to gamble all over again?

Probably more than I care to admit, actually.


Posted by GoNintendo May 11 2011 23:52 GMT
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Sometimes Wii owners get creative. When they can’t (or don’t) get downloadable expansions, etc., they can just make do and invent their own. Pulling from the Capcom Unity blog about the “Monster Protector” side game: This new side game, Monster Protector, is a fun spin on the average hunt. Instead of all four hunters slaying the beast, [...]

Posted by Joystiq Apr 30 2011 03:15 GMT
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Gaming and caffeinated beverage-centric news site Coffee With Games has once again compiled a number of statistics for Monster Hunter Tri, Capcom's Wii-based online action-RPG -- which celebrated its first birthday last week.

The results are, well, startling: Out of nearly 70,000 players who have reported playing the game through Wii's Nintendo Channel, an astonishing 6,313,120 total hours of play time have been logged. That's an average of 90 hours and 25 minutes for each reported player.

Of course, that figure's predicated on the idea that those 6.3 million hours are spread evenly among the player base. There's a good chance that a majority of the crowd played the game for a much more modest amount of time, while about 500 people have played the game unceasingly for the 8,800 or so hours that the game's been out. Oh, man. We accidentally bummed ourselves out, there.

Posted by Joystiq Sep 29 2010 03:00 GMT
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If you've been waiting to jump on the Monster Hunter Tri bandwagon or are just looking for an excuse to pick up a sexy black Classic Controller Pro, this post is for you. Capcom has announced that the Monster Hunter Tri / Classic Controller Pro pack is now back in stock at retail -- and with a cheaper suggested price of $50.

Even better, Amazon is currently offering the bundle for just $40. That's a brand new controller and more hours of gameplay than you can shake a giant sword at for just two Jacksons.

Posted by IGN Aug 24 2010 16:51 GMT
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Music composed by Yukko Miyama and Tadayo Shinmakin featuring performances by the FILMharmonic Orchestra Prague.

Posted by Joystiq Jul 07 2010 05:00 GMT
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Monster Hunter Tri has already sucked away over a million hours of gameplay time from users, according to stats from the Nintendo Channel. In just 63 days from release, the monster hunting epic stole a full million hours from users who reported logging in to the game over 330,000 times. The high number isn't necessarily a record breaker (Super Smash Bros. has garnered 100 times that, and players have spent 17 billion hours on Xbox Live), but where Monster Hunter Tri stands out is the per player duration: players of the game have spent an average of 52 hours in the game so far.

By comparison, Super Mario Galaxy 2 has eaten up 1.8 million hours of free time over 710k times, but the average time played there is about 20 hours -- more players, less time each. There are only four games ahead of Monster Hunter Tri in terms of played-per-person time, and all of them have been out for much longer. In other words, monsters aren't the only thing being hunted in this game -- free time had better watch its back as well.


Posted by Kotaku May 15 2010 22:00 GMT
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#wii If you're enjoying a riveting adventure in Monster Hunter 3, don't keep it to yourself! On Kotaku, you can share your exploits with fellow MH3 fans. More »

Posted by IGN May 03 2010 23:15 GMT
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Beast moans, or an exercise in the experience of time.

Posted by IGN Apr 29 2010 20:15 GMT
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A starter guide to efficiently murdering innocent beasts.

Posted by Joystiq Apr 28 2010 18:30 GMT
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Nintendo of Australia is dropping prices left and right! That is, if you imagine a DSi on the left and a Wii on the right. The company announced a substantial price drop for the Wii console today, from its original AU $399.95 (US $369) down to AU $299.95 (US $277). The new price is still painfully expensive compared to other regions, but it's better. And EBGames is sweetening the deal by throwing in The Bigs 2 and Overlord: Dark Legend.

The price drop is taking place concurrently with the release of Monster Hunter Tri, making Capcom's ARPG essentially the unofficial "launch" game for the new, cheaper Wii. If you buy that and the black Wii, it's sort of like you bought a bundle!

[Thanks, Alejandro]

Posted by Joystiq Apr 28 2010 15:30 GMT
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There was a time, back in the late '90s, when geeks and doe-eyed adolescents would accept anything from Japan with open arms. It was a time when DragonBall Z, Final Fantasy and Hello Kitty were in their prime, and a time when Japan-crazy teens would pay top-dollar for Pocky, just so that they could experience a sliver of the culture. Times have changed, and "Big in Japan" is not the game-selling bullet point that it used to be. A perfect example is the Monster Hunter franchise, which, despite its runaway success in Japan, has never really taken off in the West. Nevertheless, its latest title, Monster Hunter Tri, has piqued the interests of many American Wii owners asking the age old question: "Can I start with the new game, or do I need to go back and play the first two?"

Luckily for newcomers, there is almost no story to the Monster Hunter franchise, so you can throw any trepidation about prior plot points out the window. The games act more as a simulation of the day-to-day life of an average, dinosaur-slaying wage-earner, trying to make a living by taking whatever temp jobs he can get. Tri gives hunters a little more motivation than previous titles, by putting players in charge of restoring a fishing village that has been ravaged by earthquakes and sea monsters. From time to time, you might check in with villagers or deliver some resources to fix up the farm, but that is about as deep as the story ever gets. Don't expect for a villager to recall something that happened in Monster Hunter 2, because nothing happened back then, either.

Posted by Joystiq Apr 27 2010 18:50 GMT
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Monster Hunter Tri is dangerous business. So dangerous, in fact, that Capcom felt the need to warn us about some of the harder-to-hunt monsters. In the last entry in its "Dangerous Guide to Monster Hunting," the publisher introduces the "Alatreon," which sounds like something that should only be taken on by the craziest, death-wishingest of hunters.

After the break, you can see footage of the dragon tearing around a lava pit, where it apparently lives. At Capcom-Unity, you can read all about how these things " mercilessly tear apart whoever touches their sharp scales," and are so powerful that "their actions can affect the very weather." Okay, now who's ready to go swing a sword at one of these?

The post also features links to the other entries in the "Dangerous Guide," so you can read up on the other creatures you'd have to be a reckless idiot to fight.

Posted by IGN Apr 27 2010 02:32 GMT
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Dust off the Wii. Capcom is about to show you what is best in life...

Posted by Joystiq Apr 26 2010 21:52 GMT
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This week on the Nintendo Channel, the usual Nintendo Week program does something a bit different and covers the Monster Hunter Tri launch at New York City's Nintendo World Store. Director Kaname Fujioka and producer Ryozo Tsujimoto were on hand to chat and sign posters and attendees could even throw down in a tournament. If the video on the Nintendo Channel is any indication, the event was a great success.

Head past the break for the full list of this week's content.

YouTube
Posted by Kotaku Apr 23 2010 17:40 GMT
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#cips This Monster Hunter Tri Wii unboxing is A) A marketing stunt, B) a video recording of an amazing and wonderful event, C) this guy's shtick. More »

Posted by IGN Apr 23 2010 14:25 GMT
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A beginner's guide to Capcom's multi-million selling phenomenon.

Posted by Joystiq Apr 21 2010 17:46 GMT
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The London launch event for Monster Hunter Tri will no longer feature director Kaname Fujioka or producer Ryozo Tsujimoto. The pair's travel plans were thwarted by the unslayable monster Eyjafjallajökull. However, even though volcanic ash has kept the Capcom staffers from flying in, that doesn't mean there won't be any festivities on April 23.

The event, which runs from 9AM to 9PM, will still feature a GAME store "transformed" in celebration of the game. And more importantly, it'll still feature free swag bags for the first 50 in line. In addition, in lieu of having Tsujimoto and Fujioka sign games live, the first 100 people to purchase the game will be sent autographed covers for their games.

Video
Posted by Joystiq Apr 20 2010 00:15 GMT
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Monster Hunter Tri arrives in North America this week, and to mark the occasion, Capcom sent out this strange trailer. It starts off kind of somber and beautiful, with some haunting chants, and then it suddenly transitions into FIGHT FIGHT FIGHT FIGHT.

Then some shots of a hunter hanging out with Cha-Cha, doing some fishing, then FIGHT FIGHT. Presumably, the actual game spreads out the violent bits and the relaxing bits, but put in rapid succession like this it seems a bit psychotic. How's that for a back-of-the-box quote?

Posted by IGN Apr 14 2010 07:01 GMT
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Does the latest version of Capcom's action-RPG sink or swim on Nintendo's console?

Posted by IGN Apr 13 2010 14:00 GMT
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If at first you don't succeed, tri, tri again.

Posted by Joystiq Apr 10 2010 22:30 GMT
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Capcom wants to ensure you continue hunting after the release of Monster Hunter Tri, by releasing limited-time quests after release, in the form of "Event Quests," "Gigantic Monster Quests," and "Arena Quests."

According to a post on Capcom-Unity, Event Quests will be offered "on an ongoing basis," but require players to achieve a certain hunter rank before taking part. "Gigantic Monster Quests," however are only up for one day, allowing parties of hunters to take on the enormous "Jhen Mohran" monster. Arena Quests allow only two players in a party, fighting a single monster. Some of these arena battles will offer better rewards for quicker completion.

Capcom will announce each month's quest schedule on the first Friday of each month on Capcom-Unity, so set your bookmarks, monster hunters.