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Posted by GoNintendo Jul 08 2011 17:11 GMT
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The official Japanese site for Epic Mickey has now opened. It doesn’t have all that much in the way of content right now, but there is the original announcement trailer in Japanese. Nintendo will be handling the publishing duties on this title, which they’ve slated for an August 4th release.

Posted by Kotaku Feb 17 2011 16:00 GMT
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#comicbooks Proving his deep love for classic Disney characters in Epic Mickey, acclaimed video game creator Warren Spector takes on Disney's first feathered family as the writer for BOOM! Studios' DuckTales comic book. Will he solve a mystery, or rewrite history? More »

Posted by IGN Jan 25 2011 12:56 GMT
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Up 50% of staff to go as firm repositions as digital-only publisher.

Posted by Kotaku Jan 25 2011 06:15 GMT
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CNBC reports that up to half of Disney's internal game development staff - think Epic Mickey and Junction Point - has been fired. And that's not including the 170 from last week. More »

Posted by Joystiq Jan 25 2011 00:10 GMT
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Despite a number six debut on December's NPD charts, Epic Mickey apparently can't save Junction Point Studios from post-launch staff cuts. Sources speaking with Joystiq confirm that Disney Interactive issued layoffs at the Warren Spector-helmed studio today, though exact numbers are unknown -- we've contacted Disney for comment, but we imagine those plans for sequels to Epic Mickey aren't looking so solid right now.

Following last week's closure of Disney Interactive-owned Propaganda Games, today's layoffs represent further steps back for the publisher in terms of "core" game development endeavors, and, we fear, may not be the last of Disney's cuts. Disney also owns Split/Second developer Black Rock Studios, and most recently acquired social game developer Playdom.

[Image credit: Flickr user 'junctionpoint']

Posted by Joystiq Jan 18 2011 01:20 GMT
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Though Epic Mickey is pretty obviously rife with Disney lore, there are likely some easter eggs you missed. Maybe the game's camera refused to point at them (sorry, couldn't help ourselves) or maybe you just aren't versed enough in Disneyology to spot them all.

Fear not, as Topless Robot has a list of 10 of the biggest you may not have picked up on. Our favorite? The secret basketball court inside the Matterhorn, which you'll find recreated in Mickeyjunk Mountain. If you still haven't gotten your fill of secret Disney nods, you can find even more at GamesRadar.
Posted by Olimar Dec 24 2010 01:09 GMT
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Nastasia
no
Auralis


Posted by Kotaku Dec 27 2010 22:20 GMT
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#deals Kmart has discounted games like Goldeneye, Call of Duty: Black Ops, and Epic Mickey as part of a sale lasting from now until the end of the year. For those of you not counting, that's five days from now. More »

Posted by Joystiq Dec 24 2010 20:00 GMT
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To celebrate the holidays, we're having twelve straight days of giveaways up through Christmas day. And while we say it's to celebrate, really ... we're simply getting rid of some of the larger packages around the ol' office.

Alright, you got us ... we missed one of these yesterday, so it's really the 11 Days of Joyswag, With One of the Days Featuring Two Giveaways. That's today! Our first giveaway will be Disney Epic Mickey-themed, with the above Wiimote controller charger, Oswald the Lucky Rabbit jacket and, of course, a copy of the game. Head on past the break for all the rules on how you can get in on this action.

Posted by Joystiq Dec 17 2010 05:30 GMT
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"What went into creating Epic Mickey," you ask? Wow, your timing is, like, impeccable -- we've got a new trailer that focuses on that very subject. Are you psychic? Quick: what color is our underwear?

Video
Posted by GameTrailers Dec 16 2010 21:03 GMT
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The developers of Disney Epic Mickey tell all about the story and the engaging experience of the Disney Mascot's newest adventure.

Posted by Kotaku Dec 10 2010 00:30 GMT
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#wii A common criticism of Disney's Epic Mickey (made by Totilo in his review, too) concerns the game's flawed camera view. Warren Spector, the game's designer, says the problem is the game bridges two styles that use fairly standard angles. More »

Posted by Giant Bomb Dec 09 2010 01:00 GMT
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Platform: (WII)

2 out of 5

 Smee is one of the more recognizable faces in Epic Mickey. Right off the bat, the name Disney Epic Mickey sets some high expectations for this new Mickey Mouse adventure from famed designer Warren Spector. While there has been no shortage of Disney-branded shovelware over the years, there's a history of well-remembered Mickey Mouse games stretching back to the 8-bit days. While Spector's name hasn't been attached to a game in nigh on a decade, he's a designer known for his vision, and Epic Mickey promised a dark, sophisticated Mickey Mouse story aimed at the adult players who grew up with the likes of Castle of Illusion. Nevermind these heightened expectations, though: even on its own merits, Epic Mickey is a platformer that feels about a generation behind, though one with just enough flashes of inspiration to keep you constantly aware of its wasted potential. 

As someone with an honest appreciation for the design aesthetics, cultural significance, and nostalgic payload of all things Disneyana, I was personally delighted at the premise of Epic Mickey. While there's a whole world of familiar Disney characters to populate a Mickey Mouse adventure with, Epic Mickey, after a somewhat senselessly convoluted start, traps The Mouse in a painted Wasteland filled with generations of forgotten Disney stars and little-known extras. In a way, the metagame of name-that-obscure-reference is the most fun thing to do in Epic Mickey. Sometimes the game just lays it on real thick, such as with an encounter with a Tron version of Bad Pete perched atop Space Mountain, which I'll admit I'm not immune to the pandering charms of. It also shows a certain capacity of self-awareness, most notably with the location of Mickeyjunk Mountain, a world comprised entirely of discarded Mickey Mouse merchandise. The delicious irony here, of course, is that Epic Mickey will itself one day become consumer detritus, though the game refrains from going that deep down the rabbit hole.  

    Mickey's Morality is the name of my new post-twee-pop acoustic hardcore band. This Wasteland is a shadow version of the bright and familiar Magic Kingdom, even mirroring the basic layout and themed worlds of Disneyland, though its approach to this idea often feels rote in its own way, owing significant inspiration to the muddled palletes and general disdain for 90-degree angles fostered by practitioners of dark whimsy like Tim Burton and American McGee. In another interesting kink, Mickey's position as favored son is held by Oswald the Lucky Rabbit in this shadow realm, which is overrun by horrible inky monsters due specifically to Mickey's own characteristic capriciousness. Mickey is, essentially, the villain at the start of the game, and it's up to the player to redeem Mickey's name.  

Interesting ideas abound in Epic Mickey, but they're all sadly in service of gameplay that just doesn't deserve them. While it has some half-baked open-world and role-playing elements, this is a platform-jumping game first and foremost. Specifically, it feels like the kind of mascot-driven platformer that was legion in the N64/PlayStation era, before dual analog sticks were standardized and when most third-person polygonal games struggled valiantly with camera controls. Epic Mickey's unruly camera isn't insurmountable, but having to replay sections due to blind jumps and constant fussing gives you plenty of time to consider just how boilerplate most of the platforming feels, and just how dull vast stretches of this game are. Mickey doesn't just hop--keeping with the game's painterly theme, puzzles and treasure hunts are presented on the regular that require you to employ a magical paintbrush that can shoot either paint or paint thinner. Shoot paint at specific, silhouetted parts of the environment, and they'll fill in and come to life; shoot thinner at the brightly colored spots, and they'll melt away, revealing hidden paths and such. There are a few specific puzzles where you're tasked with starting and stopping mechanized systems with your paintbrush that struck me as kind of clever, but it's mostly too obvious--once you've seen it, you've solved it.  

 Steamboat Willie is cool the first time around... Combat also revolves around the paintbrush, and you can choose to either thin enemies out of existence or paint them until they turn against their brethren. This ties into the thin notion of Mickey's morality and its impact on the world, but like a lot of the support elements in Epic Mickey, it doesn't seem fully formed. There are other mechanics tossed around as well, such as TVs that can be deployed to distract enemies and timepieces that can slow things down, but it all feels bolted-on rather than integrated. At a point, it feels like Epic Mickey is deliberately squandering its gifts. Among the most novel bits in Epic Mickey are the 2D sidescrolling sections that are nicely modeled after classic Mickey Mouse theatrical shorts like Steamboat Willie, The Band Concert, and most apropros, Thru the Mirror. Like the rest of the jumping and double-jumping in Epic Mickey, it's not the most sophisticated stuff, but it's got charm. Problem is, these sequences serve as the portals between various worlds, and Epic Mickey is just rife with fetch quests that have you frequently going back and forth between worlds, forcing you to play through these sequences every time--that means coming and going--and it's a choice that strips away the charm like paint thinner.

The real tragedy with Epic Mickey is that every last part of it could, and arguably, should, have been totally amazing, but it so consistently falls short of that potential. The Disney enthusiast in me got a certain charge out of the experience, at least for a while, but as a game, it's pretty far from a masterpiece.    

Posted by Joystiq Dec 08 2010 19:00 GMT
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Though plenty of reviewers (our own included) were swept up by the enchanting world of Epic Mickey, its shoddy camera has been pretty much universally maligned. Creator Warren Spector leaped to his team's defense while speaking with MTV, saying, "First, there has never been a game that I couldn't break if you give it to me for 30 seconds. I mean, I will break a camera in any game ever made. [Ed.'s note: Well, clearly.] Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it."

Spector went on to say that the issue stems from the fact that his game isn't a pure platformer, so the camera couldn't be tuned just for that purpose. "If reviewers want to give us a hard time about it because they're misunderstanding the game we made, it's not for me to tell them that they're wrong," he continued, "absolutely not."

Listen, we love Warren Spector, and Epic Mickey has plenty of good points, for sure. But "We tried to do something that was crazy hard and it didn't work" is not a suitable excuse -- unless you're going house to house and explaining the "right" way to play. (P.S. If Spector does start doing that, you probably shouldn't let him near your cameras.)

Posted by Kotaku Dec 06 2010 19:00 GMT
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#review Mickey Mouse is no Super Mario. He's the star of a more unusual kind of game on the Nintendo Wii, a game that starts poorly but finishes as one of the best hero stories of the year. More »

Posted by GoNintendo Dec 02 2010 23:29 GMT
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Not every design can make it into a final game, and these two pieces were part of some ideas that didn’t make the cut. That Pete is pretty bad-ass though, isn’t he?

Posted by Joystiq Dec 02 2010 12:00 GMT
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New Era Cap, which makes the official Major League Baseball hats, has released its first hat design based on a video game: a fitted cap featuring Epic Mickey imagery. The $37 hat came out on November 30 alongside the Wii game, and is available from the company's website or its Flagship stores.

It's a nice design, but a Disney hat with no plastic ears on either side seems ... wrong, somehow. It disrupts the natural order of the universe. Maybe you could staple some ears onto it yourself if you get one of these -- otherwise, you know, it would be weird.

The company also has a line of sort-of game-inspired hats, based on Tron Legacy.

Posted by Joystiq Nov 30 2010 23:00 GMT
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Disney Epic Mickey has received no small amount of praise for receiving the kind of TLC rarely visited upon third-party Wii titles -- but did that attention actually translate over to, you know, becoming a good game? Or was that TLC simply wasted upon a mediocre platformer? More importantly, why do we find ourselves suddenly overwhelmed by a powerful urge to listen to "Waterfalls" on repeat?

You've heard our take on Junction Point's paint-splattered vision of Disney's timeless mascot; now let's see what the rest of the peanut gallery has to say:
  • GamesRadar (9/10): "It's a life-affirming tribute to both forgotten characters and game genres well worth remembering, with an all new added twist. And contrary to how it looks, there's a startling amount of maturity and replayability wrapped within this family-friendly package."
  • IGN (8/10): "Ultimately, the positive elements of Epic Mickey do manage to make this worth a shot. Going in with the proper level of expectation should manage to keep some of the WiiMote throwing to a minimum... just keep that wrist strap tight."
  • CVG (7.5/10): "Disney Epic Mickey, with its freeform nature and deep exploration, has plenty of appeal - and completists and adventure fans may even adore it. But its rough edges ultimately dampen its potential. If only it had been given an extra lick of paint..."
  • Game Informer (7/10): "Epic Mickey goes out of its way to show gamers Walt Disney's body of work, but rarely fires on a level that turns this beloved content into exciting gameplay."
  • Eurogamer (6/10): "Fundamentally, Epic Mickey misunderstands what people love about Mickey Mouse. He simply doesn't fit in this grim, post-modern dystopia, dripping with bitter-sweet nods to forgotten corners of Disney lore, nor does he need to confront his dark commercial heart to stay relevant in 2010."

Posted by Kotaku Nov 30 2010 21:20 GMT
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#gameface That's So Raven's Kyle Massey and Jennifer Grey of Dancing with the Stars and Dirty Dancing fame show off their moves at the New York launch of Disney's Epic Mickey. More »