Sin and Punishment 2 : Star Successor Message Board older than one year ago

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Posted by Joystiq Apr 29 2010 02:30 GMT
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In case you missed Siliconera's translation of the Iwata Asks interview with Treasure about Sin & Punishment: Star Successor, Nintendo of America has posted its own translation. And if you have read it, you'll appreciate Nintendo's updated translation of Iwata's statement that the N64 "was a machine that was hard to create things for and didn't work at all." Now that semi-infamous line -- probably more accurately -- states that "If you didn't do it well, it wouldn't work at all."

Later in the interview, Nintendo producer Hitoshi Yamigami described the difficulty of working with Treasure on the first Sin & Punishment, given, well, the difficulty of Treasure games. "When I said, 'It's too difficult. I can't do it," they responded, 'Then you're not good enough to be in charge of this project.'" It took about a year for the team to finally determine that Sin & Punishment was, in fact, too difficult.

For Star Successor, Nintendo's Yurie Hattori joined the project and initially found it too difficult as well, pushing to make the game more accessible. While she did prevail upon Treasure to streamline the experience with a tutorial, she eventually discovered the Treasure fan within her and ended up recommending that the difficulty be increased.
Iwata Asks Treasure about Sin & Punishment: Star Successor

Posted by Joystiq Apr 28 2010 22:21 GMT
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Click and Enlarge: Gallery Experience
For some, Sin & Punishment 2 is of known quality. Released last year in Japan for the Wii, hardcore gamers have already experienced Treasure's latest. Thankfully, for the rest of us, we don't have to rely on imports -- Nintendo of America is finally (and slowly) bringing the franchise Stateside.

Although its N64 predecessor found release on the Virtual Console, it's likely that the Wii audience is completely unfamiliar to the franchise. Certainly, the Wii doesn't feel like it should be home to such a niche game from a "hardcore" developer like Treasure. Featuring an onslaught of endless enemies, and a relentless torrent of bullets filling the screen, Star Successor doesn't even attempt to console casual gamers. In fact, moving to the Wii has allowed Treasure to expand the gameplay to the point where Star Successor feels like the game Sin & Punishment was always meant to be.

Posted by IGN Apr 26 2010 23:52 GMT
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I fought a space chicken and lived to tell the tale.

Posted by Joystiq Apr 24 2010 00:00 GMT
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Nintendo delayed two of its big summer titles for Wii today: Metroid: Other M (to August 31) and Sin & Punishment: Star Successor (to June 27). When the company made the announcement, it provided no reasons. As it turns out, there is a decent reason for each delay.

"As you may know, this game is the product of a unique partnership between longtime Metroid producer Yoshio Sakamoto, Team Ninja and many other individuals and groups, all of whom have set very high standards for this latest installment in the series," a Nintendo rep told IGN regarding Metroid: Other M. "Although it's taking slightly longer than expected to complete the project, we're confident that fans will find it to be well worth the wait." We can understand the game not being finished as a reason not to release it -- although if it were in that precarious of a position, maybe Nintendo shouldn't have been so optimistic with the date in the first place.

As for Sin & Punishment, "A June 27 launch allows gamers to enjoy Sin & Punishment: Star Successor without having to rush through Super Mario Galaxy 2 (May 23)." Honestly, as Treasure boosters, we appreciate any effort made not to bury the developer's work -- although, again, we have to wonder why Nintendo set the original release date so close to Galaxy.
Nintendo explains Metroid: Other M, Sin & Punishment 2 delays

Posted by Joystiq Apr 23 2010 19:52 GMT
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If you're a fan of Nintendo-published games about shooting aliens, prepare for disappointment. Nintendo just announced delays for the North American releases of both Sin & Punishment: Star Successor and Metroid: Other M.

Sin & Punishment has been pushed back from June 7 to June 27 -- a brief delay. The Team Ninja/Nintendo Metroid sequel, however, has been bumped more substantially, from June 27 to August 31. We should have known the June date was too good to be true when all Europe got was a vague "Q3" announcement.
Metroid: Other M, Sin & Punishment: Star Successor delayed

Posted by GoNintendo Mar 10 2010 17:52 GMT
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Are you looking for a more authentic way to play Sin and Punishment: Star Successor when it finally lands here? Perhaps you’d like to enjoy listening in to the Japanese voice actors, instead of their English counterparts. Well, I have good news for you. The Japanese voice track is going to be [...]

Posted by IGN Mar 10 2010 05:52 GMT
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Want to see the packaging for the upcoming stateside release? Of course you do.

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Posted by GameTrailers Mar 02 2010 01:52 GMT
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The franchise gets an update with new controls and graphics on the Nintendo Wii.

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Posted by GameTrailers Mar 02 2010 01:52 GMT
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New level design and gameplay tools makes for an upgraded Sin & Punishment experience.

Posted by GoNintendo Feb 25 2010 05:26 GMT
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Isn’t it nice to finally have a release date for Sin and Punishment: Star Successor? Just like many of you, I feared that Nintendo was shoving this game further and further away from an actual release. Thankfully that isn’t the case, and now we know that Sin and Punishment: Star Successor will be [...]

Posted by Joystiq Feb 25 2010 05:52 GMT
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click to score a larger version Treasure can do no wrong in my book. (It's self-published and titled Treasure Only Makes Awesome Games.) Its successor to the great N64 import Sin and Punishment finally has a release date and apt subtitle for the States, Star Successor, and I can safely say that my playthrough of the game's first level today was nothing compared to this guy's. Buy hey, I'm not complaining. I got to play Sin and Punishment: Star Successor -- and it's sharp-looking, smooth-moving and brimming with bullets (both incoming and outgoing). My experience was much like the one JC had at E3 last year, only I suspect he wasn't playing with an extremely bright LED camera light channeling the intensity of the sun into his eyes.

I still managed to build up a respectable multiplier and not botch the timing of sending missiles back to their sender using my melee attack. That's worth something, right?

Posted by IGN Feb 25 2010 05:00 GMT
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Pure action shooting on Wii from the kings of action shooting at Treasure. Our impressions from Nintendo Media Summit.

Posted by IGN Feb 25 2010 02:45 GMT
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This trailer has action and great visuals. What more good you ask for?

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Posted by Joystiq Feb 24 2010 20:37 GMT
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When we last saw Sin & Punishment: Star Successor (formerly Sin & Punishment 2) in action, it was little more than an impressive video of an expert player charging through the game's first stage. Today, alongside the renaming and release date announcement, Nintendo unveiled the latest trailer for Treasure's insane shooter, as well as a whole mess of new screens.

As you might expect, Treasure once again delivers with its signature brand of brazenly Japanese game design stereotypes, mashed with pounding music and quick video cuts. Check out the whole thing above, and don't feel too bad if you watch it a few times (we did too). It's gonna be a long wait until June, folks.
Sin & Punishment: Star Successor trailer is suitably insane

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Posted by GameTrailers Feb 24 2010 19:41 GMT
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Posted by Joystiq Feb 24 2010 17:52 GMT
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Treasure's unhinged third-person shooter, Sin & Punishment 2, is finally set to arrive on June 7 in North America, several months after its October debut in Japan. The date was announced today at the Nintendo Media Summit, which also re-dubbed the game "Sin & Punishment: Star Successor."

It's been a long and often uncertain wait, but at least Star Successor should manage to escape Japan (on a crazy techno-surfboard) with more rapidity than its N64 predecessor.Sin & Punishment: Star Successor descends on June 7

Posted by GoNintendo Nov 14 2009 14:50 GMT
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Can’t wait for Sin and Punishment to launch in Europe/North America? You have to see every bit of the game right now? Well you can do that via the YouTube series linked below. Yes, the entire game from start to finish is available for your viewing pleasure, if you should choose to [...]
Fallen Shade
I checked out some of the final levels for this, looks promisingly hard.

Posted by GoNintendo Nov 13 2009 21:20 GMT
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A portion of an Action Button review… What we have here, at any rate, is the game equivalent of “Django” — a bizarre, virtuosic, misunderstood mishmash collision of great ideas and terrifying filth, to be later lauded as a turning point in the creative development of some great Quentin Tarantino-figure to come.

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Posted by GameTrailers Nov 10 2009 21:44 GMT
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It's a strong possibility these robots don't want you to leave.