Sakura Wars: So Long, My Love Message Board

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Sakura Wars: So long, my love - review
cubed3.com posted by GoNintendo Oct 05 2011 22:43 GMT
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I wonder if this 'retro' review by Cubed3 was at all sparked or inspired by one we posted from one of our very own readers about a month ago? Either way, check it out and see if you should visit (or revisit) this Wii release.


Graphically, it should be noted that Sakura Wars: So Long, My Love is a port of a PlayStation 2 game, and that's just how it looks. The dialogue scenes consist of animé pictures of the people you are talking to and a little circle in the dialogue box that shows Shinjiro's reactions. This is preferable, as the 3D models aren't overly pretty, though in the midst of battle they do the job while over the top special attacks - some even lasting up to a minute - spiral around, as expected from this genre. These are often insane, with so many effects that it's apparently too much for the game to handle, sometimes causing everything to slow down to an extremely low frame rate. These are really only for some major boss special attacks though and you can skip the entire animation once you've seen it at least once so it's not a game-breaker. There are also a good amount of CG movies that are top notch animé quality and leave you with a desire for more.

Source: Cubed3

Sakura Wars: So long, my love - GoNintendo reader review
gonintendo.com posted by GoNintendo Aug 31 2011 22:25 GMT
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Let's start the week off with a little community love. YoBrandino gives us a quick tour through one of the few strategy games for the Wii. I suck at these, but that says nothing about the genre; only my inadequacies as a gamer. What is the verdict? Read on to find out. If you want to see your writing featured on GoNintendo, be sure to check out and make use of our Games Database!—cortjezter

This is definitely a more unique game. It is broken up into episodes, and each episode is broken up into acts. Generally there are three acts per episode. The first two acts focus on the story and plot as well as your interaction with other characters.

You are most often interacting with 2D anime scenes and character portraits with moving mouths and blinking eyes. You choose some of your dialogue options and perform timed button presses to move the story along and affect your relationship with the different characters.

Occasionally you will have a little free roam to go to different location via a map with the different city sections and are then able to move around in 3D in each of the sections. This surely helps make you feel like you are actually playing a game and not simply a choose your own adventure visual novel. However, the change between the anime style 2D graphics and the 3D graphics is a little off putting, but no big deal.

The third act will generally involve a turn based strategy battle. The battles also take place in simple 3D environments. The battles seem to usually have two sections, a ground section and an air section. The battles are enjoyable and rewarding. For me, this is where the game shined the best. The battle play out in a typical grid based format, while actually being grid free. That's right, you actually move your character around in free movement, but they are still limits on distance and actions able to be performed based on their meter. You have access to regular attacks, super moves, and link attacks with other characters.

There is no leveling of stats, which have been very welcome had there been more emphasis on the battles. Instead, your interactions with the characters during the story that effect their relationships with you also give them stat bonuses during the battles based on how happy they may be with you.

The story and characters aren't anything too special, but interesting enough to make you want to play through to the end. Luckily, the game is pretty short, but with this style of gameplay, you won't want to be picking dialogue options for too long anyways. Again, the battles were my favorite part of the game and I just wish there was more of them and that they were fleshed out a little better. Overall, fans of anime should find this game well worth their time. But turn based strategy fans should also give the game a look.

My Score: 7

Source: YoBrandino

Sakura Wars: So Long, My Love Review
wii.ign.com posted by IGN Apr 06 2010 22:05 GMT
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NIS America finally brings SEGA's strategy RPG/dating sim to the States, and it was worth the wait.
Sakura Wars: So Long, My Love Trailer
media.wii.ign.com posted by IGN Apr 01 2010 21:37 GMT
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The best strategy RPG/dating sim ever?
Sakura Wars: So Long, My Love - review
1up.com posted by GoNintendo Mar 31 2010 19:46 GMT
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A portion of a 1up review… …Western gamers really haven’t seen this mix of real-time, visual-novel storytelling and giant-mech strategy before. Besides, even if you’re skeptical, don’t you owe it to the 15-year-old version of yourself to at least give the game a shot?
Sakura Wars: So Long My Love - review
justpushstart.com posted by GoNintendo Mar 15 2010 22:04 GMT
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A portion of a JPS review… Overall, Sakura Wars: So Long My Love is a fun little RPG that many people will unfortunately probably miss. It’s old, it’s the fifth game in a series that has never been released in the US, and it’s on an old console and a console mainly used for casual games. Full [...]
Special Sakura Wars Bonus Available
wii.ign.com posted by IGN Feb 17 2010 21:16 GMT
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NISA's online shop offering limited art book with pre-orders.
Sakura Wars: So Long, My Love Preview
wii.ign.com posted by IGN Jan 29 2010 18:09 GMT
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It's been 14 years in the making, but this strategy/dating sim is finally heading Stateside.
Sakura Wars: So Long, My Love Screens
media.wii.ign.com posted by IGN Jan 29 2010 01:06 GMT
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The classic Japanese RPG/dating sim is on the way.