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Posted by Kotaku Jul 30 2010 14:19 GMT
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#talkamongstyourselves What should next month's Talk Amongst Yourselves image be? Drop you suggestions into the comments section below. (This is not today's TAY.) More »

Posted by Joystiq Jul 30 2010 15:20 GMT
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Spacefaring game designer Richard Garriott has been awarded $28 million in his lawsuit against former employer NCsoft. The Austin American-Statesman reports that Garriott was seeking $47 million -- a much higher figure than earlier reports -- to cover the losses he incurred after being forced to quickly sell his stock in the company at a low point in the market following his termination. He was apparently in quarantine after his $20 million trip into space when NCsoft dropped the banhammer on him. Garriott's agreement with NCsoft was that he would have 10 years to sell his stock if he were ever fired, and NCsoft apparently argued unsuccessfully that he left the company voluntarily.

Garriott said he was "extremely pleased with the jury's decision" in a statement released to the Statesman. Meanwhile, an NCsoft lawyer confirmed that the company is still "considering all options for next steps in the legal process." It might be best to just move on at this point -- you know, start over with a tabula rasa.

Posted by Joystiq Jul 30 2010 14:00 GMT
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[Credit: Andrew Bossi, Flickr, cc-by-nc-sa]

Brothers Claudio and Luis may not dress like you've always known the Marios to dress, they may operate in the Eggplant rather than Mushroom Kingdom, and they may battle a giant, evil platypus named Bruiser, but make no mistake: Super Claudio Bros. is a musical about the life and times of Mario. But the real shock to me, reviewers and attendees alike? It's really good, even if you didn't grow up with a controller in your hand.

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Posted by Kotaku Jul 30 2010 12:00 GMT
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#pokemon Kids! Pokemon! Dancing! Bad 3D! There's all that and so much more in this lengthy new trailer for Pokemon Black & White, for the Nintendo DS. More »

Posted by Kotaku Jul 30 2010 11:00 GMT
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#politics After a "public outcry" about the negative effects of computer games, the Vietnamese government has begun issuing measures to restrict online games. More »

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Posted by Kotaku Jul 30 2010 10:30 GMT
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#mmo Wing Commander. X-Wing. Elite. Privateer. Some of my favourite games of all time, yet all were missing one thing that upcoming MMO Infinity has: the ability to fly seamlessly from space to a planet's surface. More »

Posted by Kotaku Jul 30 2010 09:00 GMT
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#hunterblade Hunter Blade is a Chinese developed online game in which players hunt monsters. It doesn't look a little like Capcom's Monster Hunter. It looks a lottle like Monster Hunter. More »

Posted by Joystiq Jul 30 2010 10:00 GMT
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An expanded retail version of Nintendo's DSiWare Art Academy art trainer and creator is being released in Europe next week. To mark the occasion, Nintendo Spain has produced a series of four videos showing famous works being reproduced on a DSi XL. Watch them all after the break.

Posted by Kotaku Jul 30 2010 08:30 GMT
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#microsoft Selling individual 250GB hard disk drives for the new Xbox 360 S seems like a predictable move, sure, but also one that until now had never been officially disclosed by Microsoft. More »

Posted by Kotaku Jul 30 2010 08:00 GMT
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#arcade The arcade cabinets for the 1986 horizontal shooter Darius and its 1989 sequel Darius II featured a three screen set-up, giving the game a single panoramic view. More »

Posted by Kotaku Jul 30 2010 07:00 GMT
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#gallery ChinaJoy, the region's version of the E3 gaming expo, has kicked off. The PC game-heavy show is known for its big booths, booth companions and cosplayers. More »

Posted by Kotaku Jul 30 2010 06:00 GMT
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#hollywood Fresh off Inception, Joseph Gordon-Levitt is doing the variety show circuit to promote the film and talking about something extremely important. That's right, he's talking Street Fighter II. More »

Posted by Joystiq Jul 30 2010 07:00 GMT
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Considering a LEGO StarCraft video game would require some mind-bending collaboration (or buyout) between WBIE and Activision-Blizzard, we'll just have to experience the fantasy through some stop-motion animation.

Created by Kooberz Studios, the animation uses audio from the original StarCraft over some brick-elated visuals. The four and a half minute clip has everything the RTS series is known for: SCV resource collection, base-building, fog of war and a zerg rush by the Protoss that ends the whole thing before your tea even has time to steep. Check it out after the break.

Posted by Kotaku Jul 30 2010 02:45 GMT
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#tabularasa Why is this man smiling? Because a Texas jury just awarded him $28 million in a suit filed against NCsoft, the publisher of his now defunct massively multiplayer online game Tabula Rasa. More »
Twytch

Bye bye Guild Wars 2 :(

sims

STUFF


Posted by Joystiq Jul 30 2010 06:00 GMT
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Sega hasn't found a whole lot of luck porting its classic titles to the iPhone and iPod Touch, largely due to the twitchy nature of games like Sonic the Hedgehog and the totally non-twitchy nature of the devices' virtual controllers. However, that might not be too huge a problem for the latest Genesis game on the App Store: the classic strategy-RPG Shining Force.

The game is currently available on the App Store in North America for $2.99, and doesn't require any split-second spin dashes or evasive maneuvers, meaning you might be able to play it on a glassy, buttonless surface. That's as good a selling point as any, we suppose.

Download: Shining Force for iPhone and iPod Touch ($2.99)

Posted by Kotaku Jul 30 2010 04:30 GMT
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#hollywood They're some of the most recognisable faces in modern pop culture. But have you ever wondered just who the men and women are providing the voices behind gaming's biggest characters? More »

Posted by Joystiq Jul 30 2010 02:00 GMT
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The competitive multiplayer of the first Tom Clancy's HAWX game was limited to a single deathmatch-type experience. In Tom Clancy's HAWX 2: HAWX HARDER, there will be a full-on multiplayer mode in addition to the four-player co-op capabilities of the campaign, survival, free-flight and arcade modes, providing players with the opportunity to play the Goose to their friend's Maverick through local and online multiplayer.

Eurogamer has the goods on the new feature, which will see up to eight players take to the virtual skies for six different mission types in any of the game's 32 selectable planes -- play won't be limited to just your usual deathmatch variant this time around. Sadly, Ubisoft wasn't showing anything beyond team deathmatch, so there's little else to report. In the meanwhile, we suggest you gather some buds and kill time like real pilots.

HAWX 2 flies the unfriendly skies on September 7 in the US.

Posted by Joystiq Jul 30 2010 01:30 GMT
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SimCity Deluxe, the replacement for regular SimCity on iPhone/iPod Touch (which is now missing from the App Store), is ready for mobile mayors who divert $6.99 of their household budget to the app. According to EA, the new version includes "bigger buttons, better flow and more accessible items" than the original release. The game has also received some graphics work and a frame rate enhancement to bring it a little bit more in-line with SimCity 4.

The game also features seven scenarios and starter cities, along with the four seasons in which to play. If you download SimCity Deluxe and have "meaty sausage fingers," leave a comment on how this one handles.

Posted by Kotaku Jul 29 2010 23:40 GMT
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#screengrab Designer and motorcycle enthusiast Igor Chak's Space Invaders couch concept, which exists in the virtual world until Taito sees fit to start releasing designer furniture. More renders at Chak's personal site. More »

Posted by Joystiq Jul 30 2010 01:00 GMT
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Oh, man. We'll be the first to admit that we know less than nothing about the apparently radical world of professional Mexican wrestling, but after reading the recently revealed list of of fighters in Lucha Libre: AAA Heroes del Ring, it would be irresponsible for us not to get involved. Por ejemplo, included on this 31-strong line-up are three different wrestlers by the names of Killer Clown, Psycho Clown and Zombie Clown. That is bananacakes, and we are so, so down with it.

Check out the rosters for the 360, PS3 and Wii versions of the wrestling title posted after the jump, and try to decide which of the Clown triplets you're going to throw your support behind.

Posted by Joystiq Jul 30 2010 00:20 GMT
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Lordy! Another Worms game already? That seems to be the case, as UK dev house Team17 just revealed a solid release date for Worms Reloaded -- August 26 -- and even handed over a rather wormey trailer, found just after the break.

Posted by Kotaku Jul 29 2010 21:00 GMT
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#comicbooks With interior art by Chris Mitten, covers by Ben Templesmith, and a story Ian Edginton, Wildstorm's Kane & Lynch comic book series could do a better job at capturing the duo's manic action than the video games do. More »

Posted by Joystiq Jul 29 2010 22:00 GMT
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When rumors were flying about a GoldenEye remake just before E3, both a Wii and DS version were supposedly in the re-works. But when Nintendo and Activision made it official during the expo, only the Daniel Craig-ified Wii game was announced (despite the DS logo also appearing on the official game page). Today, the DS version of GoldenEye 007 showed up again, this time in Nintendo's upcoming releases calendar, which joined the company's quarterly earnings report.

Following the appearance, we confirmed with Activision that a DS iteration of GoldenEye 007 is in fact in development and will be released alongside the Wii game later this year. The handheld version will be developed by perpetual mobile game port house n-Space; though an Activision representative emphasized to us, "it's not a port." Additionally, both Daniel Craig (Bond) and Judi Dench ("M") will voice their characters in the DS game. We were tempted to ask about John Cleese, but then we remembered he's busy doing other, likely wonderful voice work at the moment.

Posted by Kotaku Jul 29 2010 20:00 GMT
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#time I play a lot of video games. But someday, will I be just like Andrew Leonard, a man whose life no longer has room for the leading medium of 30-hour masterpieces? That is what I fear. More »

Posted by Kotaku Jul 29 2010 13:00 GMT
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#health On July 26, University of Central Florida was awarded a $434,800 National Institutes of Health grant to develop a game to promote abstinence among Latina middle school students, reports the Orlando Business Journal. More »
Ph1r3 App Inventor for Android's visual block language
i hate this game
Fallen Shade
It's still a waste of money, like any *crag*ing Latina let alone anyone that isn't a morally soften bible humping *crag*rag would buy a piece of shit game that promotes not putting penises into vaginas.

Posted by Kotaku Jul 29 2010 19:40 GMT
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#salesget After taking a breather from dominating Japan's sales charts, Nintendo's Wii Party continues to party hard at the top of the list. Wii Party could be a great game, so why shouldn't it sell really well? More »

Posted by Kotaku Jul 29 2010 18:30 GMT
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#revolt When EVE Online developer CCP games asked players to cast a vote for the game in the European Games Award, the response was overwhelming: fix the game first. More »

Posted by Kotaku Jul 29 2010 17:40 GMT
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#humor We've chortled at many video game's one-liners and sight gags. But did you ever press a button and laugh? Writer Michael Abbott poses a quandary: How do you make gameplay funny? More »

Posted by Kotaku Jul 29 2010 16:20 GMT
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#gallery After a couple of failed attempts at making classic trajectory-based shooter Worms 3D on the PC, Team17 returns to its 2D PC roots with Worms Reloaded, due out August 26 on Steam. More »

Posted by Kotaku Jul 29 2010 01:30 GMT
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#screengrab Sort of self-explanatory, isn't it? The "craziest request ever" handled by Deviantart's gamefan84. As seen by Kotaku reader Morris, via Boing Boing. More »
Monocleton

I have officially lost all hope for Kotaku.

sims
this is relevant to everything