Beat City Message Board

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Posted by GoNintendo May 05 2010 19:39 GMT
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A portion of an N-Sider review… It’s only $20 and will last you a handful of hours even if you just breeze through the main story; it’s good, lighthearted rhythm fare that—even though it can be a touch rough in places—makes for a pretty fun little game.

Posted by IGN Apr 20 2010 16:03 GMT
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Players tap, swipe or hold to the beat of 20 mini-games.

Posted by IGN Apr 14 2010 16:35 GMT
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Challenge friends to win big prizes with the new game that Nintendo Power awarded a review score of 8.5 out of 10.

Posted by Joystiq Mar 04 2010 06:30 GMT
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THQ has confirmed the closure of Finnish developer Universomo, who worked on mobile licensed games for the publisher -- and whose original (and interesting-looking) DS game, Beat City, is expected to be released this spring. Paradoxically, the confirmation of the shutdown was given to Mobile Entertainment as part of a note about THQ's increased dedication to mobile gaming.
"We are very excited about digital gaming and have increased our investment in this area," a THQ rep said. "We have more than 15 games and entertainment applications scheduled for release on mobile handsets this year. That said, we did place Universomo into liquidation." THQ plans to use external companies for the development of these titles. Even so, it seems Universomo picked the wrong time to make a DS game instead of a cell phone game.

[Via Edge]

Posted by Joystiq Mar 01 2010 21:25 GMT
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We suggested our enthusiasm for THQ's Beat City may be reduced upon seeing actual screenshots of the rhythm-based minigame collection. We're delighted to report that in addition to sounding like a neat idea, we think it looks pretty interesting as well! It's got an unusual geometric art style.

You can inspect the style of Beat City for yourself in our gallery, and even see storyboard-style sequences that are ... intended to explain the gameplay. We see an assembly line of crows being turned into parrots. We see a loving couple wearing outfits that grow spontaneously more ren-faire. We don't feel illuminated.