Marvel Vs. Capcom 3: Fate of Two Worlds Message Board

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Posted by Kotaku Aug 01 2012 12:30 GMT
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#marvelvscapcom Never before has a pair of godlike beings doing battle on a scale that's at once miniature and massive gotten the song "Happy Together" by The Turtles so deeply rooted in my head. Such is the power of Marvel Vs .Capcom 3 Minimates' third and final round. More »

Posted by Kotaku Jun 19 2012 13:30 GMT
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#marvelvscapcom Just in time for next month's San Diego Comic-Con, UDON presents Marvel vs. Capcom: Official Complete Works, 192 pages of art from every collaboration between the comics company and the Street Fighter people, from the Punisher arcade game to Marvel Vs. Capcom 3. More »

Posted by Kotaku Nov 17 2011 16:40 GMT
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#darkstalkers With the resurgence of Street Fighter and the Marvel vs. Capcom series well under way, there's one franchise in Capcom's stable of fighting games that enthusiasts have been clamoring for the last few years. Ported to the PlayStation in 1996, Darkstalkers sported gorgeous 16-bit art and several innovations that won it a core of dedicated fans. Felicia and Hsien Ko showed up in Marvel vs. Capcom 3 this year but the series hasn't had a new entry in a long time. More »

Posted by Joystiq Nov 06 2011 19:30 GMT
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Sure, StarCraft 2 and League of Legends make for some excellent spectator e-sporting events, but there's a specific brand of excitement, tension and hype that can only be found at world-class competitive fighting-game tournaments like the Canada Cup.

Competitors from the U.S., Canada, the U.K., France, Germany, Sweden, Japan and Korea will compete in Street Fighter III: Third Strike, Super Street Fighter 4: Arcade Edition, and Marvel vs. Capcom 3 (among other titles). The festivities run all day, however the main event (Top 32 for SSF4:AE) starts at 4PM Eastern. Just past the break for the full schedule.

Who will emerge victorious?! Fight!

Posted by Kotaku Oct 03 2011 20:20 GMT
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#fanart Iron Man, Tron Bonne and Mega Man Zero team up to lay waste to Galactus and his army. Intense Marvel vs. Capcom 3 fan art by Kai Lim! More »

Posted by Joystiq Aug 28 2011 02:30 GMT
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You may remember the story of Noah Solis, the 8-year-old Marvel Vs. Capcom 3 prodigy that captured the minds and hearts of the gaming community by placing in the top 48 at EVO 2011, destroying dozens of grown men in the process. Noah is more than a media darling, however, and his natural aptitude for shaming players with years of experience fighting games hasn't gone unnoticed by the pro set.

Pro-gaming sponsorship consortium/clothing line/hip-hop label The Travelling Circus has signed Noah on to contribute to two of those three ventures, sponsoring his future fighting endeavors as well as launching a clothing line designed by the prodigy himself. Who knows, if Noah's fashion sense is anything like his fighting style, this kid may end up more Gucci than Gouken. At the moment, no information is available as to when his clothing line will be available, or when his first sponsored match is set to take place, but we have a feeling we'll be hearing about Noah long before next year's EVO.
Super-Claus
you can't do this with kids that young
It goes to their heads and makes them cocky and arrogant
weedlord bonerhitler
I'm saying that you are jealous of an eight year old, boreal.

Posted by Giant Bomb Aug 18 2011 14:00 GMT
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Noah Solis plays in front of a screaming crowd at the Evo Championship Series in Las Vegas.

I found my journalistic skills put to the test earlier this week. No one taught me how to interview an 8-year-old.

I start my conversation with Noah Solis, the 8-year-old who surprised everyone by ranking in the top 48 at the Evo Championship Series 2011 this year playing Marvel vs. Capcom 3, on simple footing. How'd you get into fighting games?

"It was fun," he responded. The phone goes silent, as I wait for something more. Nothing. It's quiet.

Okay, maybe we're just getting warmed up. How did you decide you wanted to be competitive?

"I beat everybody!" he said definitively.

This back-and-forth continues for another minute or two.

Not someone you would expect to take you down, but plenty of players at Evo learned quickly.

Were you always playing against your friends and beating them? "Yes!" Is Marvel vs. Capcom 3 your favorite fighting game? "No!" So, what is your favorite fighting game? "Super Street Fighter IV." Who's your favorite character? "Bison." How come you like Bison? "His purple hand." What was it like to go to Evo and play against all these people who were older than you? Was that fun? "Yes!"

The questioning halts when I ask Noah what it was like to finally lose in the tournament. Instead, Noah's father, Moises Solis, speaks up.

"I've seen Noah cry," said Moises, a 38-year-old single parent taking care of Noah and his two older brothers, ages 15 and 18. "When he wins, he kind of cheers up, but I see the passion he has for it as a sport. He would cry just like any pee wee division would cry if they lost the Super Bowl, you know what I mean? That's how I see Noah."

The family's located not far from Los Angeles, where Noah got his start in the competitive gaming circuit. Noah was playing fighting games with his brothers when one of them told Moises that Noah wasn't just good, he was really good.

"My two oldest just keep passing back and forth the controller," said Moises. "Growing up, when you passed the controller, you lost! [laughs] So I asked my oldest son and I'm like 'is he winning?'"

The family started considering the idea of bringing Noah to a local tournament. With three growing mouths to feed, however, deciding to jump in the car and enter a tournament wasn't an easy question to answer. Such trips cost money.

"The way the economy is, I lost my job," he said, "but I had a nice set of rims on the car, so I sold my rims and said 'Let's go, let's see what he's got.'"

Noah made his first appearance at the Level Up SoCal regionals in 2010. He was just 7-years-old.

"He did okay, I think he was more nervous," he said.

Noah kept making appearances on the local circuit, generating buzz. At one point Noah ended up "perfecting" someone (read: he didn't get hit), which caught the eye of the community. He was young, but Noah was no joke.

The successes convinced Moises this was a worthy path, even if he doesn't have a solid grasp how the games his son is playing actually work. In his youth, Moises wasn't much of a gamer, focusing instead on sports.

"If you look out your window," he said, "the things kids are doing nowadays...I have options here in my home. There's reading, there's math, there's gaming. I can either let him go outside, smoke pot, run around with gang members--if this is what he wants to do, this is what I'll support him in."

Noah stands with his father, Moises Solis, after one of his early tournaments in Los Angeles.

Noah's biggest splash came at this year's Evo tournament, finishing in the top 48 playing Marvel vs. Capcom 3 with his combination of Hulk, Wesker and Sentinel. The trio caught some off guard, especially Hulk. Edward "RoyalFlush" Valdez was just one of the players who lost to Noah.

Valdez entered Evo 2011 playing Marvel vs. Capcom 3, Tekken 6 and Mortal Kombat--a mix of old and new. He described himself as an early adopter, willing to jump into the competitive scene of a new game, even if it hasn't really proven itself yet. Tekken 5 was his original gateway drug into everything, but he eventually received the most attention for playing the Wii-exclusive Tatsunoko vs. Capcom.

He'd heard of Noah before Evo, but he didn't bother to look at this pool of contestants, so squaring up against Noah was a surprise.

The thing you notice watching videos of Noah's Evo matches is the crowd's role. When Noah's winning, the crowd cheers like crazy. If he's losing, they vocally dogpile with boos. It's lose-lose for anyone against Noah. Valdez figured he had part of the crowd on his side thanks to his odd lineup of Viewtiful Joe, M.O.D.O.K. and Thor.

Approaching the stage, Valdez sized up his surprising opponent.

Noah grabs his head after being dealt a setback during his Evo face-off against Valdez.

"He was really quiet, actually," he laughed. "All I asked was what was his name and how old he was. That's all I got. Even after the match, I always give a handshake, but actually gave me a fist bump instead!"

The match was going Valdez's way at first, allowing him to secure a first round win.

"I won the first match, so I was feeling good about myself," he said. "Usually, when that comes around, like the second match, I feel like I can take more risks because I'm on that high, that boost of morale. That totally fell apart in seconds."

Valdez described the experience of playing in front of a crowd as much different than messing around with your friends. You're here to show off, take risks and showcase the skills you've been honing. Doing so means that sometimes it won't work out.

Eventually, Noah was able to turn the tables.

Describing Noah's play style as "surprisingly patient," Valdez eventually lost. The crowd went wild.

"I didn't feel bad about it," he said. "There's some people that get really mad after they lose. I was psyched that he won. I don't really know how I would have acted if I'd won the match. It's always a good feeling when you win, but when you lose to someone good or it's not like you got randomed out."

Getting "randomed out" is losing to someone who doesn't have a real strategy--like a button masher. It's similar to poker--if you're playing against someone who's just acting randomly, it's impossible to employ a credible counterstrategy.

Struggling with the feeling of defeat is a lesson Moises is working hard to teach Noah. Try to remember what it was like when you lost something you really cared about as a kid. Those losses are crushing. It's hard to tell your young self to just chin up.

"In a football game, when a crowd boos on you, you try harder," said Moises. "You don't let the crowd [get to you]. That's what I taught Noah because I used to be a pitcher, and I explained to him 'There's gonna be crowds yelling and all that and all you do is tune 'em out and just focus.' You just have to teach your kid what's right, wrong. Noah, when he loses, you know what I say to him? 'This is what it's called, son. You take a licking and keep on ticking.'"

Noah holds up his "Rising Star" trophy from Evo 2011, a nice consolation prize.

Valdez's real regret is a consequence of Evo's growing popularity. Thousands watched the Evo matches all weekend long, which means his defeat to an 8-year-old has been archived for eternity.

"I have to live with that for the rest of my life," he joked.

His loss is Noah's gain, with his performance at Evo prompting all sorts of random offers and phone calls to his father about Noah's skills. Coming to grips with his son's rising fame has been a struggle for Moises, a task he deals with on a day-by-day basis. Moises promised an "announcement" of some kind was coming for his son in the near future that would shed some light on how he plans to pivot in life after Evo.

"This is a whole other level for myself," said Moises. "It's including my son, something that I care about, something that is a part of myself and something that I don't want to screw up! I can't."

Even though Noah didn't win this tournament, Evo did recognize his talents, sending him a "Rising Star" trophy to celebrate his valiant efforts.

It will probably be the first of many.

Evo Photos by Kara Leung

Karaface.com


Posted by Joystiq Aug 09 2011 05:59 GMT
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A listing has appeared on Amazon France for an unannounced PS Vita version of Marvel vs. Capcom 3: Fate of Two Worlds. Why does it refer to vanilla MvC3 and not the newer Ultimate MvC3, which drops this November? The title could be placeholder, or there could be some big differences between this unconfirmed Vita port and the Ultimate iteration.

We've reached out to Capcom to see what the deal is, so we're filing this one under "doubtful hrmmmm sound" in our extensive rumors database for now.

Posted by Joystiq Aug 07 2011 02:00 GMT
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EVO Championship Series, the largest fighting-game tournament in America and one of the largest world-wide, is like most other professional sporting events: watching it live is a big part of what makes it so entertaining. Unlike other pro-sports however, fighting-game tournaments take a heck of a lot of time, and not everyone has a whole weekend to spend watching dudes punch dudes.

For those of you that missed the epic, surprising finals at this year's competition, IGN has made catching up incredibly easy. Hit the source link for videos of each Super Street Fighter 4 Arcade Edition and Marvel vs. Capcom 3 battle in the Grand Finals; we recommend Justin Wong vs. PR Balrog and Daigo vs. Latif for being the two most wager-destroying fights of the tournament. If you listen closely, you can hear someone losing the deed to their house as PR Balrog perfects Justin Wong.

Posted by PlayStation Blog Aug 04 2011 14:03 GMT
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Capcom’s fighting-game renaissance surges forward like an EX Hadoken. This August sees the long-awaited PSN release of Street Fighter III: 3rd Strike Online Edition, followed by Ultimate Marvel vs Capcom 3 in November and Street Fighter X Tekken in 2012. I caught up with Capcom’s Strategic Director of Online & Community Seth Killian at EVO, the world’s biggest fighting game tournament, to get the latest updates on all three games.

Killian did me one better, discussing Capcom’s evolving view of community engagement and sharing his analysis of Noah “The Prodigy,” the eight-year old Marvel vs Capcom 3 competitor who captured the imagination of EVO attendees when he outmatched much older players to place among the competition’s top 64 finalists.

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PlayStation.Blog: Street Fighter III was famously a huge departure from Street Fighter II, earning it a fair bit of controversy. How does it hold up today?

Seth Killian, Strategic Director of Online & Community: For me, the essence of any great fighting game is learning how to read the mind of your opponent. If you can do that, Street Fighter III gives you the ultimate way to show that off — you can deflect any move that your opponent can do using the Parry mechanic, where you tap forward or down to deflect attacks. The Parry is at the center of SFIII; if you use it correctly, you can get out of any situation. That’s why it has this enduring legacy.

As for its reputation, there’s no question that SFIII is an incredible game. It has a huge tournament legacy, particularly in Japan. It’s one of those games where the execution bar is a little bit higher: it took everything that had come before and built and built upon it. Particularly with the Parry, which is a bit harder to learn — you need to be familiar with the kind of attack that is coming, knowing how it hits and how many times it hits. With Street Fighter III: 3rd Strike Online Edition, we’ve added a new mode to specifically help people understand that Parry, practice it, and get comfortable with it.

PSB: Aside from the training mode, what else is Capcom bringing to SFIII: 3rd Strike Online Edition?

SK: We wanted to preserve the integrity of the game, so we used the arcade code and removed a few minor crash bugs. Otherwise, the core gameplay is untouched. We did add a few extras to the online and single-player modes, including the ability to unlock items though in-game challenges. It brings a little bit of that Call of Duty, carrot-on-a-stick incentive but it’s purely optional.

Online is a key focus. We’ve added new netcode developed by the EVO organizer, who happens to be a programming genius who created a piece of middleware called GGPO. It’s extremely popular with fighting fans because it’s a great online experience; it was designed by hand for 2D fighters. It has some very crafty ways of getting around input lag. It doesn’t defeat the speed of light or anything, but it uses a fixed frame setup. It will skip frames of animation to hide latency, which makes an attack finish at the same time as it would if we were playing offline. I’ve never heard a piece of middleware get an eruption of cheers at a panel, so that’s how seriously this is taken among fighting-game fans.

We also have online tournament and spectator modes, plus YouTube uploads that enable you to share your favorite matches with your friends whether you’re on your PS3 or off it.

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PSB: Ultimate Marvel vs Capcom 3 comes this fall. Other than the new characters, what new features will be included?

SK: They’re going back to the drawing board with some of the netcode, and adding a spectator mode — a major request from the North American and Japanese fans. It’s particularly challenging for a hyper-busy game like Marvel vs Capcom 3, but the team did manage to figure it out.

There will also be some additional single-player surprises, some new graphical elements, and of course re-tuning for the existing characters. There are little changes to certain moves, and sometimes all-new moves, animation tweaks…it’s a complete package and coming in at a lower price point. If you missed out on Marvel vs Capcom 3, this is the perfect time to dive in.

PSB: Tell me about this eight-year old kid, Noah “The Prodigy,” who fought his way into the top 64 players in the Marvel vs. Capcom 3 EVO world finals. Is he as good as they say?

SK: He was finally eliminated, but he took down some of the best players in the world. His brother is in the competitive fighting scene, so this kid has grown up with this stuff. The thing that distinguishes Noah is, here’s got skills, but he’s very composed. He’s got this weird calm for an eight year-old kid playing on stage in front of hundreds of thousands of people. We’ve had 12- or 13-year old competitors who have done some damage, but Noah is unprecedented. He took out real players. I think he’s got an amazing competitive career ahead of him.

Once he develops more agility and insight he’s got a lot of room to grow, even using his existing gameplan. He also played some slightly unusual characters, and his opponents may not have been ready for that.

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PSB: Let’s shift to Street Fighter X Tekken, one of the more unusual fighters to come out of Capcom in recent memory. How much of Tekken’s gameplay made the cut?

SK: It’s set in a Street Fighter world on a 2D fighting plane but, at the same time, we’ve tried to preserve some of the Tekken elements. For me, the essence of Tekken is getting in your opponent’s face and forcing him to guess between your high, low, and mid mix-up attacks. Not only are the Tekken characters performing some of their signature moves, they’re able to do it in the same sort of style. They have a more fluid ability to execute those kinds of mix-up attacks. The Street Fighter characters are a little stronger at a range with their projectiles. The other nod to Tekken is that many of the traditional Tekken combo strings will still work.

PSB: How can the Tekken characters get past those projectiles? It seems like a major disadvantage.

SK: I feel like, in many ways, there’s less difference between Tekken and Street Fighter than people often think. In Tekken, you have sidestepping — moving into the third dimension to dodge attacks. In Street Fighter, you have a similar concept: Cammy, for example, can use her Spinning Backfist move to flip around an incoming projectile if you time it correctly. From a game design perspective, it’s quite similar — she’s briefly moving into the third dimension to dodge that fireball. The Tekken characters have moves that work much like that, where they spin, dash, or slide around projectiles. So the Tekken characters are very adept at passing through projectiles if you read your opponent correctly.

PSB: Explain this new “Tag Assault” move, where you call out both of your characters to pummel your opponent.

SK: Street Fighter X Tekken is a tag-centric game, an homage to Tekken Tag Tournament, so you can tag normally or cancel a special move into a tag. With the Tag Assault technique, you can bring in both of your teammates at the same time — you control them both simultaneously. Then you can do all sorts of dirty tricks like creating a sandwich so you can ping-pong your opponent between both of your fighters from both sides. It’s actually really strong right now — we’ll probably tone it down a bit as we move forward.

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PSB: We’re surrounded by some of the best fighters in the world here at EVO. What are they saying about Street Fighter X Tekken? What’s the feedback been so far?

SK: I get worried, because this is the toughest audience in the world. If these guys are good at anything besides fighting, they’re good at complaining. [laughs] They will let you know exactly what’s wrong with your game. The worst complaints we’ve had to date has revolved around certain UI elements and the lifebar being hard to read. Ono-san has already gone back to the drawing board to re-tool them.

In terms of gameplay, people seem to be walking away with a smile on their face. Which actually just makes me nervous! I want to say, “Guys, this is the time! Let us know what you love and what you hate.” So far, it’s sort of a half-step between Street Fighter and Marvel vs. Capcom 3.

So right now, the EVO crowd is digging in and finding the worst possible things they can do to each other.

PSB: Fighting game creators haven’t always been hugely receptive to their fans. But Capcom has clearly led the way in terms of enabling community feedback. What’s the philosophy there?

SK: It’s been a learning process. Capcom is a traditional Japanese company, and Japanese companies tend to engage in one-way communication. You know: “Here is what we are doing. Please enjoy. We’ll see you again in a year.” [laughs] There wasn’t a lot of back-and-forth there.

But today’s social media tools have changed the game. Capcom, I think, has led the pack among the Japanese game publishers in adapting to that — though obviously, PlayStation is no slouch either! Capcom has been aggressive with community interaction and they’ve seen the power of it. I’m proud to be a part of it because I came from this very community, the EVO community. It’s how I got my start at Capcom.

It’s not a matter of being bound by the demands of fans. You know, “well, fans voted to put a clown wig on Ryu, so that’s what we have to do.” It’s about good ideas, and fans have some of the best ideas in the world. Being able to bring those ideas forward and presenting them to the right people who can evaluate them is what it’s all about.

The games are all here at EVO for a reason: the designers want to hear feedback from the fans. As a business, you need to be responsive to the concerns of your fans, or you’re doing it wrong. It’s smart business to have a real dialogue with your fans.


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Posted by Kotaku Aug 01 2011 07:30 GMT
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#evo2011 EVO 2011 is the fighting game tournament to end all fighting game tournaments, and while we've brought you the "official" winners, here's the real winner. Noah. Who is kicking some ass. Oh, and by the way, Noah is eight years old. More »

Posted by Kotaku Aug 01 2011 05:00 GMT
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#evo2011 As EVO 2011 draws to a close, we're starting to see our champions crowned in the respective major games on show. First up is Marvel vs Capcom 3, with this year's honours going to Viscant. More »

Posted by Joystiq Jul 31 2011 23:00 GMT
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When we were 8, we spent our time playing Street Fighter with friends, for fun, or for Pogs if we were feeling feisty. Eight-year-old Noah spends his time viciously defeating grown men in professional Marvel vs Capcom 3 tournaments, as shown in the above EVO 2011 video. This year, Noah made it into the top 48 playing Hulk, Sentinel and Wesker, before being knocked out by a much taller and broader player, Chris G. That bully.

Posted by Kotaku Jul 20 2011 16:40 GMT
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#capcom This November Capcom fighting fans will feel the vengeance of Ghost Rider, the sting of Hawkeye's arrows, the fury of Firebrand, and the sexy skill of Strider, four of twelve new characters joining the battle in Ultimate Marvel Vs. Capcom 3. More »

Posted by Joystiq Jul 15 2011 20:15 GMT
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The artists and writers at Marvel Comics display little inhibition when conjuring up fantastic worlds and alternate dimensions, but even they have a tough time imagining a universe in which you only buy a Capcom fighting game once. According to an unconfirmed report on comics blog The Quarter Bin, next week's Comic-Con in San Diego (Earth-616) will host the announcement of "Ultimate Marvel vs. Capcom 3."

We know that Marvel vs. Capcom 3 producer Ryota Niitsuma will share some news at a Marvel vs. Capcom 3 panel on Saturday, and that Marvel Interactive will have its own panel to discuss several upcoming games, along with "some exciting new details about the future of Marvel vs. Capcom 3." Since Capcom's unlikely to comment before those panels take place, this rumor is hinged on the singling out of MvC3, and not the franchise as a whole.

The Quarter Bin also suggests that Capcom intends to repeat its Super Street Fighter IV strategy and launch Ultimate MvC3 at a discounted price ($39.99), with 12 extra characters added to the original roster. As likely as all that sounds, we remain skeptical of this rumor. The Earth-616 Capcom would surely go for "Penultimate Marvel vs. Capcom 3" first.

[Thanks, Phil.]

Posted by Joystiq Jul 11 2011 17:55 GMT
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Capcom veteran and Marvel Vs. Capcom 3 Producer/Director Ryota Niitsuma will be hosting a pannel at this year's Comic-Con, where conventionistas will be the first to take a sneak peek at ... something. The schedule teases a new reveal of some kind, urging fighting fans to come to the pannel to hear "the fantastic news" about the series.

What that news may be remains shrouded in mystery for the moment, but true believers can at least look forward to a Q&A session with Niitsuma. Attendees will also have the chance to fight on stage for "fantastic prizes" (in the game, probably). We expect at least one person will be kicked hundreds and hundreds of times.

Posted by Joystiq Jul 02 2011 22:30 GMT
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If your friend to pocket ratio is ridiculously pocket-heavy, San Diego Comic-Con will have an exclusive deal on Marvel vs. Capcom 3 Minimates to solve all your loneliness woes and fill those empty voids on your cargo pants.

At Entertainment Earth Booth #2343, Toys"R"Us will be selling a limited number of Marvel vs. Capcom 3 Minimates, including Iron Man in stealth armor, Red Hulk, Morrigan and Zero. For those unable to snag a ticket to San Diego Comic-Con (everyone), Toys"R"Us will be selling the exclusive Minimates online at Toysrus.com/comiccon2011 beginning the final day of Comic-Con, Sunday, July 24.

Posted by Joystiq Jun 24 2011 06:15 GMT
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Hey, remember those sweet Marvel vs. Capcom 3 Minimates action figures? After being announced (and then unannounced) earlier this year, it looks like the curtain has been officially raised, as Art Asylum has posted a new interview on the upcoming lineup of figures. The article includes plenty of details on the figures and, more importantly, lots of new pictures. We're particularly fond of M. Bison.

The one we're really waiting to see is M.O.D.O.K., who was apparently pretty hard to fit into the traditional Minimates mold. Unfortunately, he's not coming out until wave 3. Wave 1 arrives this October. Head over to Art Asylum for more images and info.

Posted by IGN May 25 2011 23:26 GMT
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James "jchensor" Chen is a lifelong member of the competitive Street Fighter scene. He's been living and breathing fighting game culture for over a decade, and we've asked him to keep us abreast of Marvel vs. Capcom 3 tournament trends and results. For more history on Wednesday Night Fights, read his original article: Know the Marvel vs. Capcom 3 Tournament Scene...

Posted by IGN May 10 2011 17:41 GMT
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James "jchensor" Chen is a lifelong member of the competitive Street Fighter scene. He's been living and breathing fighting game culture for over a decade, and we've asked him to keep us abreast of Marvel vs. Capcom 3 tournament trends and results. For more history on Wednesday Night Fights, read his original article: Know the Marvel vs. Capcom 3 Tournament Scene...

Posted by IGN May 02 2011 20:38 GMT
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James "jchensor" Chen is a lifelong member of the competitive Street Fighter scene. He's been living and breathing fighting game culture for over a decade, and we've asked him to keep us abreast of Marvel vs. Capcom 3 tournament trends and results. For more history on Wednesday Night Fights, read his original article: Know the Marvel vs. Capcom 3 Tournament Scene...

Posted by IGN Apr 26 2011 21:44 GMT
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Here comes a new challenger: This phrase has carried much weight in the fighting game community for so long. For 20 years, it has signaled that someone is trying to knock you off of the mountaintop, that someone is vying for your crown, and that someone is gunning for your title...

Posted by IGN Apr 15 2011 02:42 GMT
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It all started very simple: On Wednesday night of every week, a group of people would gather in a garage in Westminster, California to play video games. More specifically, they gathered to play Street Fighter IV in an attempt to recreate the glory days of arcades, the camaraderie and rivalries that ...

Posted by Kotaku Apr 13 2011 06:00 GMT
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#culturesmash In Japan, voice actresses have a niche fan base. There are magazines and websites dedicated to them, and popular voice actresses might parlay that into music singles or photobooks. Aya Hirano, the voice of Haruhi Suzumiya, was able to make the leap from anime and games to mainstream celebrity, appearing on television and even as the spokesperson for Denny's in Japan. More »

Posted by Kotaku Apr 07 2011 11:00 GMT
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#masterpieces Toshiaki Mori is a man you may not know by name, but you'll definitely know him by his work. As an artist working in the video game industry for over twenty years now, he's produced some of gaming's most striking and iconic pieces of promotional and cover art. More »

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Posted by Kotaku Apr 02 2011 17:00 GMT
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#huphuphuphuphuphuphuphup Roughly four minutes and 20 seconds is the answer, if it's Chun-Li doing most of the dirty work vs. Dante in Marvel vs. Capcom 3. Whoever's playing as Chun-Li wings off another 24 hits to grow on after the combo meter hits 999, too. More »

Posted by Joystiq Mar 30 2011 15:25 GMT
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Eleven years after Marvel vs. Capcom 2, people are still interested in seeing Ryu getting smashed by the Hulk. Capcom announced today that it has shipped two million copies of universe mashup fighter Marvel vs. Capcom 3: Fate of Two Worlds worldwide. Capcom said that the release of MvC3 was "capitalizing on the resurgence of the fighting game boom that began last year" -- you know, the one Capcom started with Street Fighter IV.

These shipments, the company states, zlxo outpace the performance of Marvel vs. Capcom 2. In fact, that game doesn't appear on Capcom's list of million-selling titles at all, suggesting that the sequel outperformed it by a great deal.

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Posted by darkz Mar 19 2011 01:53 GMT
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©na
Why doesn't he mention
SUPER JUMP OVER THE LASERS, COMBO HIS SHIT
He only mentions BE A RANGED ATTACK SPAMMING FAGGOT and FOR *CRAG*'S SAKE YOU MORONS BLOCK
Tails Doll
I bet Ph1r3 made this video. The voice is just so damn Filipino.

Posted by Joystiq Mar 22 2011 23:00 GMT
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Capcom launched an update for Marvel vs. Capcom 3 earlier today to prepare for the new "Event Mode" that will be added to the game this Friday -- however, the patch has also quietly introduced a few balance changes to some characters' intricately measured statistics. The most drastic is a reduction in Sentinel's health, which has been dropped from 1.3 million tiny units (the most health of any fighter in the game) to 905,000, according to Shoryuken.

The patch also nixes a few fairly unfair loops belonging to Spencer, Akuma and Haggar. Hey, why not remove their grappling hook, forbidden demonic Kung-Fu and impossibly gigantic muscles while you're at it? Those seem pretty unfair, too.
Fallen Shade

I'm surprised they're actually adding something to the game instead of just making everyone pay for something that was already in the game for once.

Popple
Oh well.

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Posted by ©na Mar 14 2011 20:03 GMT
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