Star Fox 64 3D Message Board

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Posted by GoNintendo Sep 30 2011 18:41 GMT
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You obtain this screen by collect all the medals from their respective Expert modes. Do you have what it takes? Good luck!

Posted by GoNintendo Sep 29 2011 02:35 GMT
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Of the four arenas on offer here, the Meteo & Corneria stages are the most fun because there's a good amount of breathing room & hiding places. While I do think the battle stages in general are an improvement simply because they have more meat to them, I still think they could have pushed for a bit more locations. That's not nearly as disappointing as omitting an existing feature, though.

In all of this shuffle towards updating and revamping, the team responsible for the remake did not see fit to retain the unlockable Landmaster vehicles and the ability to have on-foot battles as seen in the original. That's a big loss to me, and I have no idea why the developers thought it would be okay to dispense with these alluring multiplayer enhancements. I was not happy about this at all.

Full review at the source link

Source: WiiLoveIt


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Posted by Kotaku Sep 28 2011 03:00 GMT
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#starfox Doing barrel rolls is super great and all, but Star Fox 64 3DS didn't really capture my attention until today—when I showed up late to the party knowing about its "Online Stage Guide" features. More »

Posted by IGN Sep 28 2011 00:51 GMT
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In celebration of the recent release of Star Fox 64 3D for the Nintendo 3DS (check out our full review here ), IGN is holding a special tournament to see who has what it takes to fly with team Star Fox. Attendees will have the chance to nab some rare Star Fox 64 3D swag and free food. The winner of...

Posted by GoNintendo Sep 24 2011 14:04 GMT
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Thanks to Shadzter for the heads up!

Posted by IGN Sep 23 2011 00:05 GMT
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Last week, we reached out to our loyal IGN readers and Twitter followers and asked them to create their own custom Star Animals that they'd like to see fly alongside the famous Star Fox crew. Readers broke out the Photoshop, MS Paint and their pens and pencils and created some of the craziest barrel...

Posted by Kotaku Sep 22 2011 12:30 GMT
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#starfox The Nintendo 3DS does online pretty damn well. All the experiences I've enjoyed so far have been the best online Nintendo experiences I've ever had. One game I won't be able to put through the online paces is Star Fox 64 3D, a 3DS Star Fox 64 remake. More »

Posted by GoNintendo Sep 18 2011 23:21 GMT
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A portion of a VGT review...

Overall, Star Fox 64 3D is a fantastic package. Fans of the original game should pick up this remake without any hesitation and for newcomers who have want to immerse themselves into the world of Star Fox, this is a perfect place to start. Sure, there’s no online multiplayer but the omission certainly should not deter you from the game. Simply put, Star Fox 64 3D oozes quality and belongs in any 3DS owner’s collection.

Full review here

Posted by GoNintendo Sep 18 2011 18:15 GMT
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A portion of a NerdMentality review...

The game does have its flaws, but the positives far outweigh the negatives. For a shiny new remake of an amazing game with even more features and replayability, it's definitely worth your while to pay the $40 and get one of the 3DS' must-have games. And for Fox sake, readers, do a barrel roll!

Full review here

Posted by Giant Bomb Sep 16 2011 21:00 GMT
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3 out of 5

Solar has received the most dramatic upgrade, but every level in Star Fox 64 3D looks terrific.

How much money would you be willing to pay to hear Peppy say, "Do a Barrel Roll!"?

The answer to that question will be your main signifier as to whether you should seek out Q-Games' remake of a well-regarded N64 rail shooter. Star Fox 64 3D brings a gorgeous visual shine to the game as well as some expanded multiplayer features, while keeping the game’s memorable single-player intact. But that single-player is pretty short and designed to be replayed endlessly--something that made a lot of sense back on the N64. But shifting standards give it all a very different feel today. As a result, Star Fox 64 3D comes across like a video game stuck in the past, an aging release that, for all of its lavish visual upgrades, feels archaic. Even if you're willing to pay a premium to see Star Fox 64 again, you may not get what you expect, as the port contains enough small but meaningful alterations from the original release that it loses some of its nostalgic power.

It’s too bad, because Star Fox 64 3D does faithfully recreate the original game’s single-player campaign. You won’t find any new planets to visit, new warps or power-ups. This is a pretty straight port with a few extraneous additional features and no real surprises. Enemy locations, item placement and boss battles are identical to their locations and strategies from 14 years ago. You’ll still charge your laser to destroy enemies, launch bombs to clear the screen, disarm different bombs, fight Star Wolf and, yes, even do a barrel roll or two. And that campaign is still pretty fun, constantly shifting your objectives from level to level to keep each mission fresh. You’ll traverse asteroid fields, blow up motherships, defend your mobile starbase Great Fox from missles, cut off a supply line by crashing the transport train into an enemy base, destroy a planet’s satellite defense platform, and even fight a giant brain. It was, and still is, a well-paced shooter with great variety and a silly tone that keeps the whole game feeling breezy.

Yep. You do this.

The graphical overhaul in Star Fox 64 3D is probably even more dramatic than the recently updated port of Ocarina of Time. Crisp ground textures below your ship have craggy, uneven, rocky surfaces instead of a single color painted across the map. Water and lava churn and splash with a ferocity you’d never dream of seeing on the N64. The new skyboxes are far richer and more animated than you remember. It’s a great look that does inject some new life into this fondly remembered game.

Star Fox 64 also does extremely well in 3D, which works without a hitch and enhances the game without becoming distracting. Enemies and environmental objects alike tumble through space, out of the screen and into your line of sight (and occasionally, your ship). It’s a great-looking effect that works nicely even on the highest 3D settings.

With such a cool visual makeover on top of an already memorable and fun campaign, Star Fox 64 3D seems like it does everything right to appeal to its nostalgic fan base and bring in new fans at the same time. But the high levels of reverence for the original game end there, as Star Fox 64 3D makes too many decisions that detract from its nostalgic appeal. Chief amongst those offenses--especially for fans of the original game-- is the rerecording of the game’s famous voice acting. For whatever reason, Nintendo and Q-Games opted to bring the original voice actors back into the studio to once again capture that specific mixture of silly cliches, bizarre inflections and G-rated thrills that made the original characters memorable. But apparently that magic is gone forever, because the cast just can’t hit those notes you and I remember. Inflections are wrong, lines have been changed, Falco sounds way too much like a jerk, Fox comes across like a whiner, and Andross’ crazy hyena laugh has completely vanished. Nintendo has clearly gone through a lot of work to recreate that lost voice acting with high-quality audio. But with no option to play those classic voice tracks, Star Fox 64 3D is left with a facsimile that doesn’t deliver the same thrills.

"Sorry to jet, but I'm in a hurry."

Similarly, Star Fox 64 3D’s music tracks have similarly been rerecorded and also replaced with far less memorable instrumentation that tries and fails to recreate the original N64 songs. Star Fox 64 3D could have handled either a direct emulation of those original tunes or a proper orchestral arrangement, but instead opts to emulate the sound of the N64 chip, which was in turn trying to emulate proper orchestrations. As a result, some of the game’s tracks sound like they’re coming out of a cheap keyboard, robbing them of their energy and scope.

Still, the changes to the music and voice acting are really only going to rub you wrong if you're a Star Fox purist, but that’s the group of players most likely to enjoy this premium remake. If you’re a new player curious why many have fussed about this game for so long, you’re going to wonder why this short, simple, and easy rail shooter costs $40 while other games in the genre offer more features (including online hooks) for a quarter of the price. For as much work as has gone into this re-release, the core of Star Fox 64 3D is untouched and, as such, feels shallow and lacking in content compared to similarly priced games today.

And while there are a few 3DS-specifc features in this port, none of them are substantial enough or fleshed out enough to merit the full-price investment. In true Nintendo form, Star Fox 64 3D has optional motion-based controls, allowing you to steer your jets and tanks using the handheld’s gyroscope. But the motion controls sacrifice some of the required precision needed, even on the easier difficulty, to clear each stage, along with making it impossible to use the game’s legitimately great 3D effects. The controls work, but they’re not fun to use, especially since the handheld circle pad works just fine for playing Star Fox on all the difficulty settings.

$40 for a two hour game? Can't let you do that, Star Fox.

Along with the new motion controls, Star Fox 64 3D also makes substantial upgrades to the original game’s multiplayer Battle Mode. Thankfully, the 3DS battle mode has lost the dense fog that plagued the original game’s multiplayer and enhanced the various game options. The brand new battle mode features expansive maps with some new geometry, as well as a Mario Kart-inspired powerup system that adds a few additional pickups, such as cloaking, to the expected arsenal. And, in a neat touch, the game’s multiplayer supports download play, which means all you need to get the full multiplayer options and settings across multiple players is a single cart. In a goofier, less meaningful addition, the 3DS’ front-facing camera will capture your face during your match and display it over the pilot’s aircraft as well as after a kill. It’s ridiculous in the same way that feature was in Burnout Paradise, but given the 30-foot maximum range for the wireless local multiplayer, it’s a feature that essentially duplicates the act of looking at a person’s face. It’s a silly diversion but it’s not the best reason to come to this port.

But those are the kinds of features that get added to games when the developers are stuck making a straight remake instead of adding the meaningful, substantial additions and upgrades that could have made Star Fox 64 3D a more robust package. The desire for a straight nostalgic recreation of the original game forbids the addition of the very features that would have made the game truly modern. As a result, we’re left with this rail shooter without online multiplayer, online leaderboards for single-player, new levels, new boss fights, or even a real orchestral score. Those are the kinds of features game players demand from games that cost half of what Star Fox 64 3D retails for. The game at its center may still be fun, but it’s not fun for long enough to overlook the game’s simplicity, its short length, and its lack of modern gameplay features. If you’re looking for the history lesson, you’re better off grabbing it for $10 on the Virtual Console.


Posted by IGN Sep 16 2011 17:45 GMT
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Through the persuasion of intergalactic space battles (and a little creativity) Nintendo has sent roughly half of the animal kingdom into orbit in the recent Star Fox 64 3D. But what about the other half? Why do foxes, frogs, wolves (and whatever the hell kind of bird Falco is) get to have all the...

Posted by GoNintendo Sep 12 2011 20:16 GMT
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A portion of an MTV review...

Despite its dated multiplayer and a lack of new mission content, "StarFox 64 3D" is still a great game. It takes what made the original so strong and gives it a graphical overhaul. Yes, it may be an almost exact replica of the original but I still had a total blast playing it, which is ultimately the only thing that matters. "StarFox 64 3D" is a great remake of a classic game and should be a weapon in any gamers arsenal.

Full review here

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Posted by GoNintendo Sep 10 2011 22:50 GMT
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NOTE - GAME IS MUCH BRIGHTER THAN WHAT APPEARS IN THIS VIDEO
Direct link here

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Posted by GoNintendo Sep 10 2011 06:58 GMT
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Get More: GameTrailers.com, Star Fox 64 3D - Review, PC Games, PlayStation 3, Xbox 360


Posted by GoNintendo Sep 10 2011 06:43 GMT
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The official StarFox 64 3D website has been updated yet again. Among other content, you can check out a stage guide that gives you a quick look at the different planets and paths you can take in the game. Hit up the link below and check it out!

Posted by GoNintendo Sep 10 2011 01:21 GMT
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A portion of a 1up review...

Given Miyamoto's on-the-record desire to make a completely new Star Fox game for the 3DS, it seems like the franchise may finally be back on track; and really, there's no better way to celebrate this return to greatness than playing a highly polished version of the series' finest.

Full review here

Posted by GoNintendo Sep 09 2011 21:32 GMT
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A portion of a Joystiq review...

It's a thorough remake, but unfortunately, not a very surprising one. Fans of the original who spent their formative years repeatedly zooming through the Lylat System while chasing their friends' hit records might find the game's $39.99 price tag a tad unpalatable -- especially since the original is on the Virtual Console for one-quarter of that cost. If you've got room in your heart for a few more trips to Venom, however, Star Fox 64 3D will not disappoint.

Full review here

Posted by GoNintendo Sep 09 2011 21:00 GMT
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A portion of a GamesRadar review...

You'll love
Classic stages hold up well
Graphical update looks great
Still campy fun 14 years later

You'll hate
Maintains original's shallowness
$39.99 is the wrong price
We get it Peppy, we'll do a barrel roll!

Star Fox 64 3D review

Posted by GoNintendo Sep 09 2011 20:46 GMT
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A portion of a GamePro review...

PROS: Brevity of each playthrough makes it an ideal fit for handheld platform; tightly designed levels; multiplayer has been given new life

CONS: Altered voices will grate on returning fans; gyroscopic controls aren't precise enough to be more than a novelty; position of 3DS thumbstick makes prolonged play uncomfortable

Full review here

Posted by Joystiq Sep 09 2011 21:20 GMT
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We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games. If you've spent any time with the Nintendo 3DS -- especially if that time was spent with the handheld's aeronautical launch title, Pilotwings Resort -- you're probably aware that flying games are right in this handheld's wheelhouse. Moving forward through the sky as objects and other pilots move towards, around and behind you looks invariably dope with the 3D slider turned on; this law is no less incontrovertible in the system's latest first-party remake: Star Fox 64 3D.

But games can't live on dopeness alone -- they need meat on their bones as well. Star Fox has no lack of content, but if you owned the Nintendo 64 original and thoroughly explored its brief and branching campaign back in 1997, you've probably seen that content plenty of times before. Much like Ocarina of Time 3D before it, Star Fox 64 3D is banking on a single bulletpoint to earn your purchase: You've never seen that content quite like this.

Posted by GoNintendo Sep 09 2011 19:22 GMT
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A portion of a Dtoid review...

With multiple rewards for achievements and high scores, loads of secrets to unlock, and multiplayer that screams "One more game!", it won't be hard to convince yourself to replay this one again and again.

Full review here