Kid Icarus Uprising Message Board older than one year ago

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Posted by IGN Mar 28 2012 00:22 GMT
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During a recently released edition of Iwata Asks, Nintendo President Satoru Iwata sat down with Super Smash Bros. developer Masahiro Sakurai to discuss his latest creation, Kid Icarus Uprising. The interview began with some discussion of how Uprising came about in the first place - which apparently stemmed from Iwata's desire for Sakurai to work on something original...

Posted by GoNintendo Mar 27 2012 18:37 GMT
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A portion of an MTV review...

Kid Icarus: Uprising serves as a great introduction to the series, and one of the best games on the 3DS. From beginning to end Uprising is the most expansive 3DS title, besting even Super Mario 3D Land, making it a must have for every 3DS owner. It's well designed, well composed, and offers hours and hours of gameplay, making it hard to ask much more from Pit's first game since the early 1990s.

Full review here

Posted by GoNintendo Mar 27 2012 04:37 GMT
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We've linked into this gallery before, but now there have been a bunch of new AR cards added. The goal to get pics of all the AR cards out there has begun!

Posted by IGN Mar 26 2012 23:58 GMT
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Day in and day out you hear a lot from the IGN Nintendo team. Now we want to hear from you. What you'll find below is our weekly blogging feature. Here we ask you questions based on recent Nintendo events or games and ask you to blog your thoughts. The best responses will be featured later in the we...

Posted by GoNintendo Mar 26 2012 19:37 GMT
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A portion of an EDGE review...

Kid Icarus is back, then, and it turns out we did miss him. With Uprising, those Internet petitioners finally have something they can be proud of.

Full review here

Posted by GoNintendo Mar 26 2012 18:02 GMT
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Nintendo has put together a massive infographic on Kid Icarus: Uprising. What you see above is just a tiny portion of the full image.

Posted by Kotaku Mar 26 2012 11:00 GMT
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#kidicarus Kid Icarus: Uprising is a stylus controlled 3DS game. Unless you are press down as hard as you possibly can while using the stylus, your 3DS should be fine! Nintendo builds its products to be tough; it builds them to last. More »

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Posted by Giant Bomb Mar 24 2012 13:00 GMT
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Brad and Vinny strap on their wings of feathers and wax and try not to fly too close to the AR card reader.

Posted by IGN Mar 24 2012 01:48 GMT
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After months of anticipation, Kid Icarus Uprising has finally soared onto store shelves. In celebration of this momentous occasion, we decided to record the game's first 20 or so bosses (thanks to the handy dandy Boss Rush mode, which you unlock after beating the game) for your viewing pleasure...

Posted by Kotaku Mar 23 2012 21:30 GMT
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#kidicarus Kid Icarus: Uprising as a game? Very good. Kid Icarus: Uprising as a thing to put on a stand? Eh... More »

Posted by GoNintendo Mar 23 2012 20:29 GMT
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A portion of a Kotaku review...

...It feels uncalculated in a way that very few games do anymore. It's unlike any other game currently available for the 3DS, and is fundamentally fun to play despite its flaws. And so while the adage "Your mileage may vary" is particular true in this case, I have gotten a good number of miles out of Kid Icarus: Uprising, and when I look to the future, all I see are more miles, stretching out to the horizon.

Full review here

Posted by GoNintendo Mar 23 2012 18:03 GMT
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Placed after the jump, due to spoilers...

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Posted by GoNintendo Mar 23 2012 17:19 GMT
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A portion of a C3 review...

Kid Icarus: Uprising was always going to be a risky move from Nintendo, pegging it as one of the key Nintendo 3DS titles right from launch, but thankfully it was delayed long enough for Masahiro Sakurai and his team at Sora Ltd to spend sufficient time ironing out as many of the issues raised in early preview builds as possible.

Full review here

Posted by GoNintendo Mar 23 2012 16:52 GMT
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A portion of a Joystiq review...

I already know reactions to this game will be polarized, and it basically comes down to whether people can get used to those (again, admittedly) uncomfortable controls. And I feel a little embarrassed, exposed even, to see myself on the positive side of that divide. But I can't help but be glad I stuck it out through the overlong adjustment period. The upbeat, funny, deep action game that comes after is totally worth the investment.

Full review here