Counter-Strike: Source Message Board

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Posted by Valve Sep 16 2013 22:55 GMT
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An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed clients not being able to load custom player/weapon models using the custom folder
  • Updated with other Orange Box client/engine crash fixes

Posted by Valve Mar 20 2013 21:12 GMT
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An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Disabled Java for the in-game web browser
  • Added a new ConVar sb_filter_incompatible_versions. This will default to true and hide servers on the Internet tab that are running incompatible versions.
  • Fixed a client crash related to the audio system
  • Fixed a client crash related to rendering models
  • Fixed a client crash related to audio in the web browser
  • Fixed servers crashing with the error message "Overflow error writing string table baseline"
  • Fixed a missing material when setting mat_viewportscale to anything other than 1
  • Fixed a missing material when changing the value of mat_color_projection
  • Fixed a material system client crash for the Linux version
  • Fixed windowed mode under certain window managers for the Linux version
  • Updated controller support for the Linux version
  • Improved performance for the Linux version

Posted by Valve Feb 05 2013 20:04 GMT
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An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution
    • "mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%
  • Added positional audio support for Mumble clients
  • Added a new ConVar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty
  • Added a new ConVar sv_shutdown_timeout_minutes
    • Forces a server to shutdown if it has been requested to do so, even if the server is not empty
  • Fixed a ConVar exploit that allowed malformed values to circumvent range checks
  • Fixed a con_logfile ConVar exploit
  • Fixed HTTP downloads on Mac not sending an HTTP referer
  • Fixed a bug that prevented consecutive clicks on scrollbar buttons
  • Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers
  • Fixed a crash while command-tabbing on Mac in fullscreen
  • Fixed a client crash in the sound emitter
  • Fixed an audio problem for Mac users
  • Fixed MOTD sometimes not displaying HTML contents
  • Improved the performance and stability of the libraries used for in-game HTML display
  • Performance and stability improvements
  • Updated to support Big Picture mode

Posted by Valve Sep 24 2012 21:33 GMT
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An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed a client crash bug caused by overflow of the audio cache
  • Fixed a bug that allowed server browser network activity to continue after choosing a server

Posted by Valve Sep 11 2012 18:30 GMT
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An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Added a new command "kickall" which kicks all connected clients except for HLTV and the listenserver host if applicable
  • Fixed a bug that allowed malicious servers to execute restricted console commands on players
  • Fixed a bug that allowed malicious servers to prevent players from executing console commands
  • Updated Steam binaries; fixes Linux crash on shutdown or restart
  • Performance improvements

Posted by Valve Aug 22 2012 20:49 GMT
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An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed a client crash on exit (after connecting to a server using sv_pure)
  • Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
  • Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
  • Added check to prevent player names from containing color codes
  • setinfo console command will now reject attempts to set / change convars with any unusual characters
  • Marked mem_force_flush as a cheat to prevent client exploits
  • Fixed %n console crash in the client
  • Updated client rate value to default to 30000 to improve network performance for most players
    • Rate was previously set by Steams Internet connection speed setting
  • Updated client rate value to be stored in the config.cfg file
  • Fixed a Linux dedicated server crash on exit

Posted by Valve May 22 2012 20:25 GMT
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An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed a client crash related to dynamic model loading
  • Fixed dedicated server not receiving restart requests when updates are released
  • Fixed IP bans not applying to RCON access
  • Fixed server crash exploit related to audio buffer overruns
  • Fixed server crash caused by using changelevel2
  • Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
  • Additional improvements for client/server stability
  • Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients
  • Fatal engine errors are now written to the server log file
  • Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts
    • Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle
  • Added changelevel_next server command which changes to the next map in the map cycle
  • Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay

Posted by Rock, Paper, Shotgun Jan 26 2012 16:54 GMT
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Ooh, that’s Dwight’s desk! Remember when Jim filled his phone with coins, so it got incrementally heavier? When he took them out, Dwight hit himself in the face? And Pam’s old desk. I have a small confession: I like Erin a bit more… What? Hmm, sorry, I got a bit lost in fanboying over a video of a Counter-Strike: Source map that recreates the American version of The Office. Oh, that’s where Oscar, Angela and Kevin sit…(more…)


Posted by Valve Nov 08 2011 00:38 GMT
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Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Updated the player_say game event to only fire on the server
  • Updated with other Orange Box client/engine crash fixes

Posted by Valve Oct 26 2011 18:30 GMT
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Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed a problem with recording POV demos that prevented them from being played back

Posted by Valve Sep 16 2011 23:21 GMT
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Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source
  • Made stats reporting less verbose in an effort to reduce server hitches at round end
  • Added a server convar "sv_noroundstats" for server admin to turn off stats reporting if the server is hitching at round end. This shouldn't be necessary since the stats have been made less verbose

Posted by Valve Sep 15 2011 20:29 GMT
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Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Cumulative weapon updates
  • All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior
  • Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
  • All weapons are now more accurate while crouching
  • Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
  • All rifles are less accurate while running
  • Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
  • Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.
  • Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.
  • Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.
  • Fixed fast suppressor switch exploit
  • Decreased range of shotguns, while slightly increasing damage
  • Slightly increased damage of m249
  • Sniper rifles now zoom faster
  • AWP fire animation changed to match 1.5 second cycle time
  • Fixed burst fire prediction of FAMAS
  • Fixed animation issue with elite dry fire
  • Fixed timing of sounds on Glock burst fire
  • Weapon spread patterns are no longer square
  • Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation
  • Increased run speed for Galil and FAMAS
  • Increased FAMAS accuracy and reduced spread for burst mode
  • Increased accuracy of silenced USP
  • Increased accuracy of zoomed sg552
  • Cycle time for dual elites increased to .12 second
  • Fixed firing of "stale" burst mode bullets on glock and famas
  • Fixed reload animation issue with shotguns under high latency
  • Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded
  • Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).
  • Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed
  • Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held

Other bug fixes
  • Re-enabled the ability for max grenades to be set from server convars
  • Allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE
  • Scoreboard is now more robust with user modified layout changes
  • Added defuser icons to CTs on the scoreboard; these are analagous to the bomb icons for Ts, in that they only are visible for team members and spectators.
  • Defuser, bomb, and VIP icons are now colored by team color convar.
  • Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
  • Updated player max speed cap so that it no longer limits players to 240 movement speed
  • Allow player max speed to be changed by mods
  • Killing friendly players no longer increments the player stat for kills with enemy weapons
  • Round no longer ends when timer runs out and mp_ignore_round_win_conditions is set
  • Players no longer get weapon donation credit for buying, dropping, and picking up the same weapon
  • Fixed crash related to planting C4
  • Fixed positioning of hud_targetid; it now is correctly visible in wide screen aspect ratios and when spectating.
  • Updated the multiplayer options UI so that it offers more options for configuring the crosshair.
  • When dynamic crosshair is disabled, the crosshair is now completely static.
  • Fixed a couple of issues with the view offset when dead was fighting with the observer code.
  • Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
  • Fixed an exploit where users could disable flashbang audio effects using alias commands.
  • Marked the "mat_diffuse" convar as a cheat to protect against exploits.
  • Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.

Posted by Giant Bomb May 26 2011 18:06 GMT
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THQ continues to make some interesting moves, spearheaded by former Hollywood producer-turned-gaming exec Danny Bilson. The publisher's signed the next game from Turtle Rock Studios, who used to be cozy with Valve, resulting in Counter-Strike: Source and Left 4 Dead.

All we know about Turtle Rock's latest is a first-person-shooter featuring, uh, multiplayer, with Bilson projecting it will "make a similar impact [as Left 4 Dead] in the multiplayer space."

As for when we'll hear more about it, that's less clear. It won't be at E3, with a "full reveal" coming at a "later date" in the "months ahead." I'm "doing" a lot of "quoting" this "press release."

And even when we hear about the project, playing it's even further off: sometime in 2013.


Posted by Kotaku May 08 2011 19:00 GMT
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#counterstrike Should you lack Kuma War II, which on Saturday published a free episode recreating the raid on Osama bin Laden's final hiding spot, you may also download a free map of the Abottabad complex created with Counter Strike: Source More »
darkz

awesome

Super-Claus
that didn't take long at all

Posted by Kotaku Jun 24 2010 00:30 GMT
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#mac The rollout of Valve classics to Mac OS continues this week with oldie-but-goodie Counter Strike: Source, which in addition to getting a "major update" is on sale the next two days for $6.80. More »

Posted by Joystiq Jun 24 2010 00:00 GMT
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Man, have you guys played this game Counter-Strike: Source? Valve just dropped it on Steam for the Mac and it is hot. It's also been updated to accommodate Achievements, stats, engine improvements and even a Death Cam. We've been playing it for a few minutes now, and it really seems like Counter-Strike is going to be something special.

What's that? It's been on PC for years now, and the PC version gets all the new enhancements too? You can buy the game once and play it on Mac or PC? It's on sale for a paltry $6.80 in celebration?

Huh. Well, can you recommend any good maps? The one we've been playing on is really dusty.

Posted by IGN Jun 23 2010 20:02 GMT
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New features include achievements and bug fixes.