The Legend of Zelda: Ocarina of Time Message Board

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Posted by Giant Bomb May 11 2012 23:00 GMT
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I'm blaming my cold on Silent Hill: Downpour.

Colds are the worst. You gain a legitimate excuse to lay around all day, but the effort needed to do anything makes it a moot point.

I’m battling through a mild cold right now, and I’ve re-written this opening sentence more than a dozen times. It’s unclear whether each time was because the sentence wasn’t any good or I just can’t tell anymore. I guess it doesn’t matter. Not like I can tell.

Worth Reading has been going for a little while now, and I’ve been pleased by the reception. It could always be better, though, and I’m introducing a new feature at the bottom. Whenever I feature a game or story, it’s featured because I’ve taken the time to read or play it. I’m constantly taking note of games and articles all week, though, and it seems a shame that I’m not able to share any of them because I ran out of time.

As always, let me know what you think, and keep sending me game and article recommendations!

Hey, You Should Play This:

  • Against the Wall

Designer Michael Consoli is onto something with Against the Wall, a first-person puzzler that imagines a chaotic civilization where the world is dictated by an omnipotent wall. The wall does not talk, it does not speak, but the wall is life, is everything, and in order to survive, you must push and pull the wall, and hope your jumps are well-timed along the way. Against the Wall has been in Consoli’s pet project for the last year, and he’ll attend NYU Game Center later this fall because of it. Against the Wall might be put on the backburner during that time. Maybe we can convince him otherwise? You can find out for yourself, since early versions of the game are available for download now.

And You Should Read These, Too:

  • Black Undead Damnation by Jason Johnson for Kill Screen

I’ve become obsessed with watching The Legend of Zelda: Ocarina of Time speedruns, as players discover and manipulate different glitches within the game that allow them to finish it in absolutely astonishing times (the last one I saw was 22 minutes!). Glitches give rise to myths, and myths can be powerful toys for the imagination. The arcade near me as a kid was one of the Midway testing grounds, and we constantly received updated versions of Mortal Kombat long before the games came out. The rumor about Kano and Sony being playable via glitch took on legitimate life at my arcade, since new revisions were always coming through. Jason Johnson heard about a haunted house in Red Dead Redemption, and went about investigating. His lesson? Be careful what you wish for. Mwhaha!

The ghost hunt was a bust. More curious than the mansion itself is why videogames generate urban legends in the first place. I have my own theory on this. It shows that a game has been assimilated into culture, to the point where people are willing to make up bullshit about it, which might be the highest achievement of all for a game. In the classics, this sort of rumor mongering happens all the time.
  • Observing the “Burn Jita” Player Event

You’ve heard us talk about EVE Online before, and it won’t be the last time the space drama is mentioned on Giant Bomb. I’m still not sure how to tackle covering EVE Online. When even Dave can’t find a way to break through to the game, I’m willing to admit defeat up-front. Right now, I’m searching for an EVE Online ambassador--a guide, if you will. In the search for captivating stories, however, EVE Online is full of them, as the “Burn Jita” event recently underscored. “Burn Jita” was a massive attack on the economic infrastructure of EVE Online, headed by the group “Goonsquad.” Developer CCP Games has published a blog about the “Burn Jita” event, which includes a fascinating breakdown of the technical logistics involved with scaling and maintaining such a large player event.

Since the "Burn Jita" event was announced well in advance and CCP wants to support player-driven events (as long they are within the rules of the game), we reinforced the Jita solar system on our beefiest hardware, further reinforced all neighbouring systems and set out to monitor the event and provide the best experience we could to willing (and unwilling) participants. Then things started to unfold a day earlier than announced on Friday morning. We gathered data and fine-tuned the systems and as CCP Veritas put it: "It's okay, didn't want that Friday night anyway."

And Some Other Stuff:

  • Passion Pit’s new single isn’t game related, but I’ve been listening to it while writing about games, so...
  • Before Crytek picked up Free Radical, some crazy shit went down with LucasArts. Amazing story.
  • It's been a while since GeoHot, but we barely knew about what happened. David Kushner solves that.
  • You've heard me lament about horror games before. Frictional Games gives me hope.
  • People were pretty up in arms about the EA "indie" bundle, but what do the developers think?
  • I've been told the best way to understand design philosophy is to make a board game. Matthew Burns did.
  • Can someone explain why this Wikipedia article about Bit.Trip costs so much money?
  • An article about gamification that doesn't talk about gamification to avoid pre-conceived notions. Hmm.

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Posted by Kotaku Apr 16 2012 16:00 GMT
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#zelda Shame this Zelda musical is only four minutes long. It's so well-done, I wish it was a full-fledged theatrical production. Hope you're watching, Broadway. More »

Posted by Kotaku Feb 28 2012 17:00 GMT
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#watchthis How could The Legend of Zelda: Ocarina of Time's Navi possibly get any more annoying? Don't ask questions like that unless you want answers — pony answers. More »

Posted by Joystiq Jan 22 2012 02:00 GMT
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We don't know if you guys are aware of this or not, but people really love Zelda games. Some people, in fact, love Zelda games so much that they've spent nine months completely rebuilding a Zelda game inside of a totally unrelated and entirely different game.

The Hyrulecraft project, which is currently in the middle of live public alpha testing, is a to-scale recreation of The Legend of Zelda: Ocarina of Time inside of Minecraft. As you can tell from the above trailer, Hyrulecraft an impressive display of devotion to the franchise, but the team responsible has far more ambitious plans. Ultimately, they want to make Hyrulecraft "a unique Minecraft MMO experience including quests, NPCs, dungeons, free build zones, guilds, and more," according to their website.

If cuboid reproductions of Nintendo 64 games really are your bag, baby, then hit the source link for information about how you can scope out the public alpha test and download the map for yourself.
Shadeston

woooooooooooooooooooooooooooooooah

Imperial Wizard of Digibutter
lol

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Posted by Kotaku Jan 23 2012 05:00 GMT
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#minecraft The goal behind Hyrulecraft was a simple one. Recreate the entire game world of The Legend of Zelda: Ocarina of Time, at a scale of 1:1, within Minecraft. Something the team behind the project have now accomplished. More »

Posted by Joystiq Oct 14 2011 00:30 GMT
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The Nintendo DS and its variants have crossed a neat little milestone: 50 million units sold in the US, according to NPD numbers passed along by Nintendo. Seven years after launch, and seven months after the release of its successor, people are still buying the thing.

Nintendo also had some relatively good news to share about the 3DS: it moved over 260,000 units in September, bringing the post-price-drop total to 450,000 in the US. And pretty much all of those buyers also picked up The Legend of Zelda: Ocarina of Time 3D, as it has surpassed half a million units sold in the US.

Posted by Kotaku Oct 11 2011 15:20 GMT
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#speakuponkotaku A horse is a horse, of course; of course, unless that horses is ridden by commenter markandrovich1, in which case it becomes something of a liablity. Share your video game horse woes in today's equine edition of Speak Up on Kotaku. More »

Posted by Kotaku Sep 23 2011 10:00 GMT
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#thelegendofzelda The earlier Zelda games were tough, but ask most people on the street what the toughest dungeon in the entire series is and they'll probably say it's Ocarina of Time's Water Temple. Even over a decade on, it still hurts to say it out loud. More »

Posted by Kotaku Aug 10 2011 07:30 GMT
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#3ds If you needed convincing that this Friday is as good as a second launch for the ailing Nintendo 3DS, look no further: alongside a hefty price cut the handheld will also soon be available in a new colour. More »

Posted by Kotaku Aug 03 2011 09:30 GMT
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#zelda Well, the game is, I guess, in a fairy tale kind of sense, but this wonderful art from Vikki Chu is as children's story as you can get. More »

Posted by IGN Jul 18 2011 22:14 GMT
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If you're a gamer, there's a good chance you've heard of The Legend of Zelda: Ocarina of Time. This Nintendo 64 classic is hailed by many as the greatest game of all time, and some recent interviews with Zelda creator Shigeru Miyamoto, producer Eiji Aonuma and the rest of the Zelda development team has brought forth some astonishing revelations about the making of this legendary title. One of these tidbits is that Ocarina of Time, as it was initially conceived was kind of a terrible idea...