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Posted by IGN Apr 25 2013 19:46 GMT
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Five tips for gamers starting their adventure in Dead Island: Riptide to help ensure their survival while fighting the hordes of the undead. - Choose a character you'll be comfortable playing as. If you're a player who relishes in the havock of melee combat, try playing as Sam B or John; if you prefer to strike from a distance, use Logan or Purna, and if you want to try a stealthier approach, try your hand as Xian Mei. - Use height to your advantage. There are plenty of climbable objects littering the world of DI:R, it's a good idea (especially starting out) to position yourself atop a car or set of crates and strike at your foes from a safer vantage point. - Make yourself a more focused killer While there are a lot of cool unlockable skills and abilities in the game, be sure to focus on the skills that will help you survive battles first. The faster you increase these skill levels, the easier it'll be for you to level up later on. - Item Rarity Each item in the game is assigned a certain level of rarity, meaning that it's specialized for a certain function or worth more money than others. These rare items, however, are more expensive to repair than others, so keep that in mind as you balance your inventory. - Experiment with Digital / Analog fight styles. While digital combat is better for some characters (John, Sam B), Analog allows you to strike precisely and focus on specific enemies. Play with this feature and figure out which fight mode is right for your style of play.

Posted by Joystiq Dec 01 2010 20:30 GMT
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Over the past 10 days, I've been spending a lot of time with EA Bright Light's Create. It hasn't exactly enjoyed a ton of fervor (or marketing support) and was only officially announced a few months back, plopped unceremoniously in a dark corner of EA's NYC summer press event. Frankly, the game hasn't been given a lot of attention, and taking a more thorough approach seemed like a great way to explore what folks might be missing.

But after spending hours playing through puzzle after puzzle, the unfortunate truth is there just isn't that much game in Create to dive deeply into.

Posted by IGN Nov 18 2010 19:26 GMT
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A more appropriate title would be "Decorate."

Posted by Joystiq Nov 18 2010 07:00 GMT
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Rube Goldberg was a cartoonist who would create drawings of crazy machines that could complete simple tasks in wacky ways. Why are we telling you this? So that when we say this new Create trailer shows off some wacky, Rube Goldberg-like machines you can make in the game, you'll know what we mean.

Posted by GoNintendo Nov 16 2010 20:04 GMT
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A portion of a GamePro review… With a concept that recalls The Incredible Machine, LittleBigPlanet, and LEGO blocks, Create seemingly offers endless possibilities for the tinkerer in all of us. But while the puzzles are inventive and fun, they don’t fully showcase the game’s potential.


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Posted by GoNintendo Nov 16 2010 17:32 GMT
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Today, the EA Play Label unlocks a world of play with Create. At its heart, Create is an expansive challenge-based game, with a nearly infinite set of solutions for the player to explore. The Challenge mode offers a series of puzzles with a specific goal to be achieved, and provides a [...]


Posted by Joystiq Nov 13 2010 08:00 GMT
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Never mind the puzzle creation element of EA's Create, as the latest trailer illustrates that players can put just as much creativity into the puzzle backdrops, creating everything from happy homes to frozen wastelands. And to think, we used to be satisfied with paper and a couple of crayons.

Posted by GoNintendo Nov 12 2010 07:13 GMT
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Here’s one that’s a bit of a surprise. EA hasn’t really been pushing EA Create all that much. It just seems like they don’t believe in the project. Perhaps that’s why the official release date has been slipped out instead of trumpeted. As far as we know, EA Create is due [...]


Posted by PlayStation Blog Nov 11 2010 17:01 GMT
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Create is all about your imagination – tapping into both visual creativity and creative problem solving. We have created challenges that require you to exercise many different types of thinking and problem-solving. You will be tasked with a challenge, then given hundreds of objects in the game — all with different physical properties — that you can use to solve it. We have themed 140 Challenges divided into four main types.

Object challenges encourage you to look for the most efficient solution to a simple problem using a small set of items. These can actually be quite tough to solve! Scoretacular challenges seen in the video above are the complete opposite of the Object challenges, as you’re tasked with solving a problem in the most outlandish way possible using multiple objects and setting up crazy chains of events. This mode is incredibly fun and causes intense competition to find the wackiest solutions. Contraption challenges present you with a set of parts, such as wheels, planks, pivots and girders, as well as a place on the screen where you can build. The challenge is to construct a contraption that works! Pick-up party is a bit more creative, as you are encouraged to take a number of different routes, not always the most obvious, in order to solve the challenge while picking up as many Create Sparks en-route as possible.

The main thing to remember about Create is that while the challenge itself is a general guide, the game is driven by the creative solutions that you bring to it. Create is not a puzzle game with only one solution – people bring their own unique set of solutions to the problem. I have spent an hour in a challenge just playing with new ideas and ways of chaining events together – it is a huge game in that respect. The more time you invest in trying out novel and “out there” solutions, the more you will enjoy playing. And, for the Trophy hunters amongst us, the higher score you will achieve!

One of our original mantras on this project was: “Make it easy enough for someone who can’t paint or draw to be creative.” Create provides a multitude of easy tools that allow you to fully customize the worlds we provide, enabling the building of a scene from background to foreground and adding all of the details in between. For example, you can choose a sky as a starting point and change the lighting and mood as you go. You can then add your own details like clouds, birds and airplanes and set them all in motion. You could paint on top of that if you wished to add more detail and make it unique. You can add texture to the world, and then add details like stickers, scene props, creatures and decorator brushes. For a finishing touch, you can add full-screen effects like rain or blowing leaves.

PlayStation Move allows us to streamline the controls to make something simpler and more intuitive to use. For instance, the precision it gives you when painting with our brushes, to rotating and scaling props and stickers in their scenes. Though PlayStation Move is fully supported in Create, it’s also not required.

Create isn’t a traditional game in that it doesn’t have separate ‘game modes’ – many of the tools and objects are available all of the time. For example, you can be working with a challenge solution, decide that you want to decorate their scene some more and do just that, in real time. Additionally, you can also create your own challenge at any time, play around with any of the game items to see what they do, or just create crazy chains of events (which is fun in its own right). We also allow you to share all of the above online with other creators. You can also download and remix other people’s solutions, creations and challenges via PSN.

The development team can’t wait to see the crazy solutions that you’ll come up with in Create!


Posted by Joystiq Nov 08 2010 16:35 GMT
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It's not just about getting from point A to B in EA Bright Light's Create -- it's all about the score multiplier. The most recent trailer shows off elaborate, Rube Goldberg-esque contraptions resulting in far higher scores than a simple solution would ... if you can piece them together, that is.

Posted by GoNintendo Sep 29 2010 18:50 GMT
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“We wanted to make this accessible for kids with families who don’t play games regularly. Parents want time with their kids to play games but they don’t want to pick up a controller – it’s often intimidating and kids are usually better. Create allows everybody in the room to get involved. It’s aimed [...]


Posted by IGN Sep 18 2010 14:48 GMT
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Like a sticker book plus puzzles.

Posted by IGN Aug 17 2010 23:12 GMT
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Create and share the inner workings of your mind.

Posted by IGN Aug 02 2010 20:33 GMT
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Use your imagination to create a scene your way.

Posted by Kotaku Aug 02 2010 19:41 GMT
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#preview A few weeks ago, I saw Create, one of the newest — and still unfinished — games from EA, makers of Madden, The Sims and Dead Space. My signature swore me to temporary silence that ends now. More »

Posted by IGN Aug 02 2010 16:32 GMT
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