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Posted by IGN Aug 02 2011 17:56 GMT
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A week after its release, Catherine has already become Atlus' biggest launch title ever. The game has shipped the most units at launch of any Atlus game in the company's history...

Posted by Kotaku Jul 31 2011 18:00 GMT
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#catherine Probing discs for console games doesn't usually turn up much, but someone found a ton of extra naughty images of Catherine (such as the three above) and an unused file that hints that Atlus once planned a PC version of the game. More »

Posted by Kotaku Jul 29 2011 23:30 GMT
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#catherine Most guys when they want their girlfriend to dress up and roleplay, well, it usually involves a wig, a street corner and a big misunderstanding with a police officer. But longtime Kotaku reader Rodolfo, from Panama, is a bigtime Catherine. So much that when the game was announced for release in this hemisphere, he went to his girlfriend with an extra special request: Will you play Catherine in a photo shoot of us together? More »

Posted by Kotaku Jul 28 2011 14:30 GMT
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#catherine The box art for the newly-released Catherine is sexy, striking, and apparently easy to replicate using whatever large-chested anime woman you happen to have lying about. It's not copying, it's a tribute! More »

Posted by Kotaku Jul 27 2011 17:40 GMT
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#catherine Catherine first caught gamers' eyes last year largely due to sexy half-naked images of its title character. Months later the game is on store shelves, and we've all gained a deeply profound appreciation for sexy half-naked images of its title character. Hopefully the assembled game critics got beyond that bit. More »

Posted by IGN Jul 26 2011 17:29 GMT
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IRVINE, CALIFORNIA - ATLUS today announced that Catherine, their highly anticipated, critically acclaimed action-adventure/puzzle game for PlayStation 3 computer entertainment system (PS3) and Xbox 360 video game and entertainment system from Microsoft, is now available in stores across North America. As a result of overwhelming demand, Catherine's release represents the largest launch in ATLUS history, eclipsing even that of the PS3 system Greatest Hit Demon's Souls...

Posted by Joystiq Jul 26 2011 15:05 GMT
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The words "relationship simulator" and "puzzle game" generally aren't the most common of bedfellows when it comes to genre classifications. Even less common is the idea of making a game focused on infidelity and its consequences into a tried-and-true archetype for success. Catherine is all of these things and, somehow, Atlus has managed to extrapolate everything that makes romance enthralling and compelling and successfully build a puzzle game around it.

Posted by IGN Jul 22 2011 22:30 GMT
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Whether you read my review of Catherine or heard me go on and on about it on Podcast Beyond, it's rather obvious that I adore the game. Mixing unique elements together, Catherine absolutely floored me not only with its hardcore puzzle gameplay, but also with its ability to tell a riveting story while still allowing you to interact with characters and environments...

Posted by IGN Jul 22 2011 20:20 GMT
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Catherine -- the part romance, part horror puzzle game -- is already building momentum thanks to raving Catherine reviews and positive reactions to the demo. Catherine isn't even available yet in the United States, but that hasn't stopped cosplay fanatics from jumping at the opportunity for new character costumes...

Posted by PlayStation Blog Jul 22 2011 18:23 GMT
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There are plenty of Mature-rated games. But look past the killing and the cursing and you’ll see that many Mature-rated games are anything but. Catherine is an exception, the rare Mature-rated title that tackles a truly mature theme – infidelity – in a thought-provoking and unusual way.

If you’re a gamer, you’ve likely heard about Catherine. Whether you read the somewhat skewed early impressions or the more recent glowing reviews, Catherine is probably not the game you think it is. It doesn’t help that early screens of the game played up the sultry, eponymous co-star of the game. If nothing else, Catherine is unique: a puzzle game with fast, tense pacing and a well-developed storyline that has something to say.

Catherine is a hard game to describe, so I recommend downloading the free demo that hit the PlayStation Store last week. Shortly after the demo landed, Aram Jabbari from publisher and developer Atlus dropped by to speak with us and show us a deeper dive into the strange world of Catherine. I focused my talk on questions that the demo didn’t answer.

Many of Atlus’ biggest hits – including recent entries in the Persona series – have been on the PS2. So in making the jump to PS3, Catherine is a milestone for the Atlus team. “Not only is this the first Atlus-developed HD current-gen game,” said Jabbari, “it also happens to be the first current-gen game from the Shin Megami Tensei team, the Persona team. The composer, the character designer, and a number of others have worked on Persona 3 and Persona 4. It was directed by Katsura Hashino, the director of Persona 4. So Catherine is basically the Atlus all-star team’s first current-gen project, and one of the more unique games that the company’s ever created.”

PlayStation Blog: How would you categorize this game? Anime-puzzle-adult-dating sim?”

Aram Jabbari, Atlus: There are several genres that come up. I’ve even seen some people refer to this as an RPG, but we don’t really consider that accurate. A dating sim traditionally entails the goal of finding some significant other, and that’s not really what the focus of the game is. We call it an action/adventure-puzzle game. Probably more of an adventure-puzzle game, but we don’t want people to dismiss how frantic and visceral the puzzle sequences can be. In a lot of ways, it does feel like a platformer, and in a lot of ways there are elements that are more like what you’d find in an action game than in a puzzle game. The core of the gameplay are these tower nightmares, but the adventure element is a huge part as it is a story-driven game.

PSB: How much control do you have over that story?

Atlus: That’s a tough question to answer. The story itself unfolds the same — it’s the ending that changes. Vincent has a lot of moments where the camera zooms in on him and a meter will appear. Based on where you land on that scale, his inner thoughts will be different, which hints at the ending.

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Vincent carries an interactive mobile phone with him in the bar scenes, and can reply to both of his love interests in ways that affect that morality meter. He’ll face additional judgement in the confessional booths that lie in-between the nightmare sections, answering questions such as “Are you more afraid of being with people, or being alone?” Interestingly, your answers don’t just affect the game’s morality meter: they’re also compared to the answers of other players, anonymously, via PSN. But the meter isn’t tracking good versus evil, or right versus wrong. Aram described it as “law and chaos meter,” meaning “how selfish you are versus how altruistic you are.”

PSB: What’s up with that Golden Playhouse overlay you see on screenshots for the game?

Atlus: Golden Playhouse is kind of like a Saturday morning theatre, with a bit of a Twilight Zone vibe: we’re following this guy’s life and what’s going to happen. Trish is the host of that, and she intros us to Vincent, and is also the mechanism by which the game sends you texts to let you know that you’ve unlocked certain things outside of the game.

PSB: How many hours of gameplay are in Catherine?

Atlus: I was telling people eight to 12 hours, but then Phil Kollar from Game Informer comes to me and tells me it took him 14 hours. So eight to 12 is what we’re saying, but eight to 16 is more of what we’re seeing. If you’re actually invest the time and really experience the story, it’s definitely over 12 hours.

PSB: Was this game’s localization process any different than usual?

Atlus: Yes and no. I think there were a lot more cultural challenges. The game was actually written to take place in the States. A lot of fans say it takes place in Chicago, and that’s not really the case. It’s supposed to take place in an undefined American city. So in that sense, the developers did a lot to make it authentic and culturally, there wasn’t a lot to do. But our localizers talk about the challenges that lie in its realness. The characters interactions with each other – some of it is tongue-in-cheek – but most of it is supposed to be real human interaction. And there’s some dialogue things that will come up, including references and jokes, so our localizers go the extra mile. Our localizers say: “it’s not translating the definition, it’s translating the intent.” So a lot of care is taken to find that. Even though the game is so bizarrely unique, visually, it actually I don’t think it was as dramatic a localization effort as one might think.

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Something you won’t see in the demo are the scenes that take place in the town’s bar, the Stray Sheep. These sections are completely optional; you can just head right for the door and back into the game-y world of Vincent’s nightmares. It’s worth poking around, though. The bar sequences flesh out the story, as you can chat with your friends and other barflies, play an old-school arcade game and learn some interesting trivia whenever you finish your drink. If nothing else, after playing Catherine I know a lot more about sake and the history of prohibition as it relates to cocktails now. Getting Vincent to toss back a couple beverages is actually encouraged, as it speeds up his movement in the nightmare sessions.

About that gameplay – it’s tough. Really tough. IGN’s Jim Reilly, a two-time Platinum Trophy earner in Atlus’ notoriously difficult Demon’s Souls, thinks Catherine has it beat. Having played through most of the game, I can safely recommend playing it on Easy, at least the first time. But the challenge is rewarded every time you escape the nightmare, and get a little bit more of the story. In fact, Catherine’s engrossing story is what propels you through the game’s myriad challenges, even when the going gets tough. Which it will!

Catherine will be out on PS3 this Tuesday for $59.99. In true Atlus tradition, there’s also a bonkers collector’s edition that includes a pair of Vincent’s boxers. Go get ‘em, tiger.


Posted by Joystiq Jul 22 2011 14:30 GMT
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Catherine is packing her bags for Europe. Atlus and European publisher Deep Silver have formed a professional relationship that will see the dramatic puzzle game making its way to PAL territories. Catherine will get some language lessons on the way, offering localized text in French, Italian, German and Spanish.

Atlus explained to us earlier this week that the company couldn't announce Catherine's European plans until it locked down a European publisher. The one thing missing from today's announcement is a launch window, something we hope to get during Europe's Gamescom convention, which is just a few weeks away.

Posted by IGN Jul 22 2011 10:09 GMT
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Deep Silver has announced it's teaming up with Atlus to publish Catherine the insane-but-wonderful Japanese puzzler-cum-dating game in Europe later this year. While Deep Silver hasn't announced which versions it's bringing over it's expected both PlayStation 3 and Xbox 360 games will hit the EU. ...

Posted by Joystiq Jul 21 2011 01:30 GMT
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Catherine is complicated, and so is the business of publishing and distribution. Following up on German site GamersGlobal's report that there was no release in sight for Catherine, we contacted Atlus about the subtleties of the EU situation.

Atlus USA's PR and sales manager Aram Jabbari explained there are "no plans at this time" regarding Catherine's launch in the territory, because the company needs to find a suitable publishing partner. Atlus doesn't have the European infrastructure, so it must first find a distribution partner before it can start promising launch windows. Jabbari cited Atlus titles Persona 4 and 3D Dot Game Heroes, distributed by Square Enix and SouthPeak, respectively, as examples of European partnerships.

This is all to say that it's not that Catherine isn't coming to PAL territories, it's just that Atlus needs to find the right buddy. Gamescom is around the corner -- it would be the perfect time to set up or finalize a deal. Catherine will be ready to start her relationship with North America on July 26.

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Posted by GameTrailers Jul 20 2011 01:53 GMT
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Does Catherine have the makings of a sleeper hit, or is this relationship doomed to failure?

Posted by Joystiq Jul 20 2011 00:50 GMT
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If you haven't studied up on Catherine, it might surprise you to know it's not just a weird game about women and sheep-men. In fact, the core gameplay is actually an ordinary block puzzle game. As ordinary as any puzzle game with giant, angry babies can be, anyway.

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Posted by GameTrailers Jul 19 2011 22:19 GMT
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Focus on the heart of Catherine's gameplay: tower nightmares, action-puzzle stages that force players to think fast and move faster without forgetting the story.

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Posted by Kotaku Jul 19 2011 19:40 GMT
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#catherine With Atlus dropping Catherine into the laps of North American gamers next week, said gamers should familiarize themselves with these extended clips of block climbing to soften the shock of seeing it in your nightmares. More »

Posted by Joystiq Jul 19 2011 02:30 GMT
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Depending on how interested you are in something, unboxing videos can either be incredibly exciting or the most boring things you've ever seen. Catherine's "Love is Over" deluxe edition may be a different story, however, on account of the underwear and pizza boxes.

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Posted by Kotaku Jul 18 2011 22:30 GMT
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#watchthis No doubt taunting me for not preordering the special edition of the game, here's Atlus' Aram Jabbari sticking his hands inside Catherine's box. To think I once let him buy me pizza. More »

Posted by IGN Jul 15 2011 01:03 GMT
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PlayStation. Does the word send a chill down your spine? Does it caress your senses with wave upon wave of irresistible pleasure? No? Do you like PlayStation? Then you're certainly in the right place. Welcome to Podcast Beyond, your link to the IGN crew that pushes news, opinions and utter hilarity straight to your ears (and subsequently, your brain)...

Posted by Kotaku Jul 14 2011 15:20 GMT
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#speakuponkotaku The demo for Atlus' Catherine came out earlier this week, at at least one of our commenters considers it a highly polished piece of crap. Voice your agreement or defend your enjoyment with commenter MonkeyChunks in today's Speak Up on Kotaku. More »

Posted by IGN Jul 13 2011 15:03 GMT
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IRVINE, CALIFORNIA - ATLUS today released the official demo for Catherine, the upcoming action-adventure/puzzle game for PlayStation 3 computer entertainment system (PS3) and Xbox 360 video game and entertainment system from Microsoft. The demo, available now via Xbox LIVE (initially only to Gold members) and PlayStation Network, offers players a tantalizing glimpse into the game's breathtaking amalgam of themes and genres...

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Posted by GameTrailers Jul 13 2011 01:53 GMT
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Enter a twisted realm for a tutorial you'd better heed if you want to survive.

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Posted by GameTrailers Jul 13 2011 01:45 GMT
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Snap out of it, Vincent! Vincent and Katherine discuss their lives, careers and relationships.

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Posted by GameTrailers Jul 13 2011 01:41 GMT
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Catch some women's wrestling, scarf a pizza and ask yourself if you want to marry your girlfriend.

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Posted by GameTrailers Jul 13 2011 01:33 GMT
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Read and reply to texts in this gameplay.

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Posted by GameTrailers Jul 13 2011 01:30 GMT
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Ascend to the final floor of the Prison of Despair.

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Posted by GameTrailers Jul 13 2011 01:23 GMT
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Vincent awakes to a terrifying surprise.

Posted by Kotaku Jul 12 2011 16:20 GMT
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The demo for Atlus' sexy-scary nightmare climbing game Catherine hits Xbox Live and the PlayStation Network today, giving potential players an excellent chance to figure out what a sexy-scary nightmare climbing game actually is. More »

Posted by IGN Jul 11 2011 20:10 GMT
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On July 26th, 2011, Catherine finally makes its way to North America. Developed and published by Atlus, Catherine tells a unique story, one that touches on themes not often found in the realm of gaming. But centrally, Catherine is all about the repercussions of infidelity and an overwhelming fear of commitment...