Torchlight II Message Board

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Posted by Rock, Paper, Shotgun Jan 11 2014 10:25 GMT
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Have you recently suspected that you’re living an Inferior Life? You might not be wrong. Thousands of people are diagnosed with Inferior Life Syndrome every day, and to hear forums, gaming sites, and Internet comment threads – all of which are made up 100 percent of doctors – tell it, it’s probably because those people aren’t playing the right games. There’s plenty of science to back up these allegations, too. I mean, have you honestly not played Torchlight II? Seriously? Many Web MDs (and probably also WebMD) would declare you legally dead on the spot. Fortunately, Steam is here to help. Runic’s furiously fun hack ‘n’ slash is free all weekend.

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Posted by Rock, Paper, Shotgun Jul 26 2013 09:00 GMT
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Holy cow, everyone. People bought a videogame! Look at all these HOT NUMBERS, sensitive bits conjuring curiosity from behind the slimmest of dollar signs. Yes, I know this sort of news isn’t typically very exciting, but I think Torchlight II warrants an exception to that oh-so-sacred of RPS rules. Runic’s finished taking count on the fingers and toes of all its employees and their many pet millipedes, and the total tally’s come out to two million. In ten months. That’s pretty huge for a PC-only ARPG from a developer not named Blizzard. But then, Torchlight II did a rather incredible number of things right.

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Posted by Rock, Paper, Shotgun Apr 03 2013 07:00 GMT
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Torchlight II‘s actually already seen some rather brilliant mods, which is impressive given that modders have only been able to paddle themselves through its stat-laden sea of systems with their wits. For its part, however, Runic promised official mod support ages ago, and now – after maybe a little more time than most people were expecting – it’s finally delivered. So then, what do burgeoning loot pinata crafters have at their disposal? GUTS. Which, honestly, was how I would’ve answered that question no matter what because I’m in a weird mood right now, but luckily, it’s actually relevant in this case! That, you see, is the name of Torchlight II’s spiffy new modding suite, and it locks in with Steam Workshop like a gem into a modding-suite-shaped socket.

There is also a panda.

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Posted by Rock, Paper, Shotgun Jan 30 2013 12:00 GMT
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When you played through Torchlight II, did it feel like something was – I don’t know - missing? Wait, for real? Because there was a whole, whole lot of stuff in Runic’s brilliant sophomore slasher (read that phrase again; videogame lingo is weird sometimes, you guys), so I was mostly joking for the purposes of introducing this sentence: Torchlight II was a glorious loot pinata explosion of glowy, sparkly, monster-y things, but a positively mad mod team has decided to add more anyway. Heaps more. A new Necromancer class, 108 Elite monsters, 28 raid dungeons, a new hub, and new quest lines. And that (available right now) is only the beginning of a plan so absurdly grandiose that it may as well be the sun to vanilla Torchlight II’s tiny disposable travel bag flashlight.

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Posted by Kotaku Jan 30 2013 00:45 GMT
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#torchlight Months after players have eked the last drop of content out of the vanilla version of Torchlight II, modders are still going strong, twisting, re-vamping, and moulding the game into whatever they please. More »

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Posted by Kotaku Oct 04 2012 18:00 GMT
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#torchlight Of the many great easter eggs in Torchlight II (I particularly liked the tribute to The Goonies in the first act), many were for other video games—from Borderlands to Minecraft. More »

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Posted by Kotaku Oct 03 2012 00:00 GMT
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#torchlight One of the big differences between Torchlight II and Diablo III is that in Torchlight II, it's much more difficult to re-spec your character and choose new skills. More »

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Posted by Kotaku Sep 25 2012 18:00 GMT
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#torchlight It's really been a couple of weeks for hidden easter eggs in games. First we've got Borderlands 2, which managed to hide something in what feels like every single room, and now there's Torchlight II. More »

Posted by Kotaku Sep 23 2012 19:00 GMT
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#screengrab Barely a week into its release, Borderlands 2 is sprouting Easter eggs like—OK, the hell with it, it's already a mixed metaphor—mushrooms after rain. More »

Posted by Kotaku Sep 22 2012 00:00 GMT
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#bestofmetacritic Welcome back to "Backhanded Box Quotes," a collection of measured, thoughtful criticism from the user reviews of Metacritic, Amazon and elsewhere. More »

Posted by Rock, Paper, Shotgun Sep 21 2012 09:00 GMT
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I am a monocled engineer with a pet bulldog called Mr Kibbles. Eyebrows aside, the only hair on my head is an attractive piece of lip furniture that I call The Handlebars of +4 Roughhousing. Torchlight II really does seem like a pleasant way to click away the hours, as John excitedly reported yesterday. If you’re not convinced that this is the ARPG for you, or if you’re not convinced by ARPGs at all, you could always try the demo and see if your fancy is tickled. I’m not entirely sure how much content the demo includes but it shouldn’t take long to decide if the rest of the game is something you’re willing to invest in. Download it from Runic or on Steam.


Posted by Kotaku Sep 20 2012 20:15 GMT
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#torchlight Torchlight II is a massive game. It's packed full of content. You can spend many, many hours hacking away at monsters, questing with your friends, and making mods in this new action-RPG (out today for PC). More »

Posted by Valve Sep 20 2012 17:05 GMT
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Torchlight II is now available on Steam!

The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!

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Posted by Kotaku Sep 19 2012 17:00 GMT
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#review Click, kill, loot, level up. Click, kill, loot, level up. Loot, sell, re-equip. Rinse, repeat. Your weapons get more powerful as your enemies get more difficult, and the goalposts move, and move, and move. Click, kill, loot, level up. It's enough to make you wonder why we play video games in the first place. More »

Posted by Kotaku Sep 07 2012 01:00 GMT
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#torchlight In just a few short weeks, Torchlight II will finally come out. I'm looking forward to digging in to Runic's dungeon-crawler for a number of reasons, and of course, the question of "What can they get right that Diablo III got wrong?" is at the top of my mind. More »

Posted by Rock, Paper, Shotgun Aug 31 2012 10:30 GMT
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Torchlight II will be out on 20th September of this very year and that’s pretty much all there is to say. Does anyone remember when it seemed like there’d be a collision between Diablo III and the indie charmer? For a moment back before summer failed to begin, I imagined a pileup of ARPGs, all rushing down the internet pipes, erupting in an +4 burning damage fireball and fusing into a mangled mess of stats and potions. It’s strange to think that Torchlight II won’t be something to look forward to for very much longer but hopefully actually being able to play it will make up for that. And there’s always Grim Dawn to take its place in the future-time anticispace. I’m hoping for some jolly multiplayer shenanigans from this one.


Posted by Kotaku Aug 31 2012 00:56 GMT
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#torchlight We went and visited the lovely people at Runic Games today, They make a lovely-looking game called Torchlight II. And they work in a lovely office. A cozy office. But a lovely one. Check it out! More »

Posted by Kotaku Jul 23 2012 19:45 GMT
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#infographic Torchlight II is going to be a heck of a lot bigger than Torchlight. Runic founder Travis Baldree has written a blog post on the game's site detailing just how much bigger. By his reckoning, Torchlight II is about four times the size of its predecessor. More »

Posted by Rock, Paper, Shotgun Jul 20 2012 08:00 GMT
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If the Internet serves as a representative sample (and I don’t see why it shouldn’t), the first thought on the minds of most humans – the goal that sustains our insatiable will to live – isn’t love, sex, eating, fighting, curiosity, or figuring out how many licks it takes to get to the center of a Tootsie Pop. It’s Torchlight II‘s release date. When word got out that the vibrant hack ‘n’ slash was facing an uphill battle to completion, chaos ensued. The Internet collectively wept, and hope festered into bitter sorrow. All of which is, in retrospect, pretty silly, because everything’s probably going to be a-okay.

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Posted by Rock, Paper, Shotgun Jul 18 2012 11:00 GMT
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If you’re anything like me, then not only are you uniquely handsome, but you’re also wondering what the bloody hell is taking action RPG Torchlight II so long. Come ON Torchlight 2! My mouse has just recovered from Diablo III, and I need SOMETHING TO CLICKCLICKCLICK on. Oh, they’ve said. As Eurogamer spotted, Runic bossman Travis Baldree has posted on their forums saying why there’s still not a release date for the pre-orderable game.

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Posted by Rock, Paper, Shotgun May 18 2012 21:00 GMT
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If you don’t have a muscular clicking finger a lot of the discussion around these parts may be a little disheartening as of late. It’s all Diablo this and Grim Dawn that, and maybe Exile the other. How about a bit of Torchlight II to go with all that, or as an alternative to Blizzard’s biff ‘em up? If you haven’t already had a chance to play the Tochlight beta, this weekend could be your lucky two days. Runic have announced that this will be their final stress test: “We’ll be sending out many more beta codes to those who have already made their Runic Games Account. Haven’t signed up yet? Go for it now! Creating your account is always your best chance to receive a beta invite – especially this weekend.”

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Posted by Giant Bomb Apr 24 2012 18:50 GMT
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Get fired up for Runic Games' next hack-and-slash loot-fest with this 2D cinematic.

Posted by Rock, Paper, Shotgun Apr 21 2012 10:00 GMT
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It’s the weekend. I should have a perpetual grin plastered across my face as I skip down the street with cartoon birds fluttering in my wake. Instead, I’m feeling a bit like finding a corner with a shadow that’ll cover my face just so and gazing wistfully out a window. The cartoon birds are still invited, but this isn’t really their scene, you know? And who, pray tell, de-springed my step? Why, that’d be Runic, purveyor of whimsical hack ‘n’ slash rainbow adventures and opening cut-scenes that kill everyone - in lavish, faded-parchment-style 2D, no less, but my point still stands. At any rate, this new villain apparently packs quite the punch. Watch as he politely introduces himself – and then, somewhat rudely, does that whole murder thing – after the break.

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Posted by IGN Apr 20 2012 18:39 GMT
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No, sorry, Runic Games did not announce a launch date for Torchlight II, but the studio did release the opening cinematic for its upcoming action-RPG. The video embedded below was a group effort between Runic and Klei Entertainment, and showcases Runic's commitment to developing Torchlight's story elements a little more for the sequel...

Posted by Rock, Paper, Shotgun Apr 19 2012 07:24 GMT
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An MMO has always been the end goal for Runic’s proposed heir to the throne of click-click-click, but its path to production has been anything but straightforward. Originally, Torchlight was the warm-up, and the MMO would follow soon after as the main event. Then Runic decided it needed to spec its collective skill tree into multiplayer, and thus, Torchlight II was born. So, naturally, the runway’s now  finally clear for the MMO, right? Not exactly, Runic CEO Max Schaefer told us.

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Posted by IGN Apr 10 2012 22:38 GMT
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Wonder Russell of Runic Games is unfazed by the bumper crop of AAA PC games releasing in the coming months that Torchlight II must stand out amongst. She and the rest of the studio's only concern about Diablo III releasing before them is that the team will somehow have to make time to play it. Runic...

Posted by IGN Nov 18 2011 00:32 GMT
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Though Runic Games maintained for quite a long time that its anticipated action role-playing game Torchlight II would be released in 2011, that's no longer the case. Runic's Travis Baldree posted on the game's official site that the release date is now going to be later than expected...

Posted by Rock, Paper, Shotgun Nov 17 2011 19:56 GMT
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Joystiq‘s crystal ball lit up earlier today with notification of a blog post by Runic bosslord Travis Baldree in which the man from Runic states that “a game of this scope up to the quality and polish level we want to achieve is going to take a little longer,” and also: “We’ve probably had 18 months of full development time on it so far – not excessively long yet, as far as that goes. The amount of time we need to take it the rest of the way is relatively small.” Basically, it’s not going to hit in 2011 as expected.

“Besides, you’re all playing Skyrim right now anyway, aren’t you?” observes the astute Mr Baldree. Why yes, I am. I just saw a giant totally bat a wolf up the side of a mountain! Awesome.


Posted by Giant Bomb Nov 17 2011 19:17 GMT
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Torchlight II was supposed to come out this past summer, while the original's Xbox Live Arcade port was finished. Then, Torchlight II was supposed to be out before the end of the year. Now, Torchlight 2 won’t be released until next year.

“We've come to the realization,” said Runic Games president Travis Baldree on the game’s official website today, “that getting a game of this scope up to the quality and polish level we want to achieve is going to take a little longer.”

Part of the reason for the delay, Baldree revealed, was the studio’s desire to have a beta period.

After making a series of promises about a date, however, Baldree isn’t making any grand proclamations today, instead dancing around the idea of a “relatively small” period of waiting time.

“Right now our job is to ensure that the quality level is consistent all the way to the end,” he said.


Posted by Kotaku Aug 27 2011 03:00 GMT
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#torchlight Torchlight II will sell for $19.99, the same price as the original, surprisingly fun PC action game when it releases later this year, developer Runic Games said today. More »