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Posted by Kotaku Feb 10 2012 15:40 GMT
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#supermariobros While New York's subway is only slightly less scary than the pipes under the Mushroom Kingdom, both underground tunnels are much improved by the addition of Super Mario Bros. composer Koji Kondo's infectious beats. More »

Posted by Kotaku Jan 19 2012 15:40 GMT
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We're used to seeing tons of Mario tributes on the internet, in live action videos or custom-made browser games where Nintendo's mascot does things he wouldn't normally do. The Japanese publisher seems to turn something of a blind eye to most of these. More »

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Posted by Joystiq Jan 17 2012 06:30 GMT
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The 2.0 update for Super Mario Bros. Crossover, coming in Q1 2012, gives the homemade blend-em-up a bit more flash and a wider spectrum of nostalgia. And the new SNES and Gameboy visuals don't detract from the game's real purpose, which is to destroy that aloof minion Lakitu in new and interesting ways.

darkz

cooooooool

Super-Claus
thats neat

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Posted by Kotaku Jan 10 2012 19:30 GMT
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#mario Filmmaker Andrew McMurry has posted this updated version of his last "Real Life Super Mario Bros". In the last version, Mario, played by McMurry's brother, find himself up against a group of famous Mario enemies, eventually getting a "power-up" handgun and blowing away a bunch of poor defenseless Goombas. More »

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Posted by Kotaku Dec 17 2011 16:00 GMT
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#mods We've seen biofeedback in video games before, most recently at GDC, where Valve discussed its application in Left 4 Dead 2, Portal 2 and other titles. This, however, is a little more brute force. And it's something you can build yourself, if you're so inclined. More »

Posted by Giant Bomb Dec 08 2011 15:30 GMT
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UPDATE: In a move that is perhaps unsurprising given the fact that Nintendo's stock dropped 2% following the spread of this story, Nintendo is now denying that Miyamoto's role is changing at all. The publisher sent out an official statement late last night to refute the quotes from the Wired story.

"This is absolutely not true," said a spokeswoman for Nintendo. "There seems to have been a misunderstanding. He has said all along that he wants to train the younger generation.

"He has no intention of stepping down. Please do not be concerned."

"Please do not be concerned" sounds exactly like the kind of thing you say when you're trying to soothe panicky investors. Another, later statement went even further, specifically stating that Miyamoto's role is not changing at all.

"Video game designer Shigeru Miyamoto's role at Nintendo is not changing. He will continue to be a driving force in Nintendo's development efforts. In discussing his priorities at Nintendo in a media interview, Mr. Miyamoto explained how he is encouraging the younger developers at the company to take more initiative and responsibility for developing software. He attempted to convey his priorities moving forward, inclusive of overseeing all video game development and ensuring the quality of all products. Mr. Miyamoto also discussed his desire to pursue fresh ideas and experiences of the kind that sparked his initial interest in video games."

The odds of this being a gigantic mistranslation during the interview don't seem great, when you consider that Miyamoto is rarely interviewed without several Nintendo reps flanking him. It's certainly possible that his role shift is not something that's happening in the immediate, and that his talk with Wired simply jumped the gun in making it known. Or maybe his translator really is just that bad. I don't know.

What I do know is that Nintendo would really, really like to continue saying that Shigeru Miyamoto is involved in developing all of their major franchises. And it seems like their stockholders would really, really like for them to continue saying that as well. I guess we'll just have to wait and see what Mr. Miyamoto says next.

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Shigeru Miyamoto is not retiring from game development, but things are definitely changing for gaming’s best known designer.

The creator of Super Mario Bros. and The Legend of Zelda has been the guiding hand of Nintendo creative efforts for years, generally overseeing the company’s biggest projects.

Wired reports Miyamoto will be changing his role at Nintendo, remaining at the company but working on smaller projects, allowing some of the younger staff to step up their roles.

“What I really want to do is be in the forefront of game development once again myself,” said Miyamoto. “Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small.”

Miyamoto said he expected to start on a new project in 2012, and will hopefully show his new creation off in the next year. He expressed interest in moving away from overly long development cycles.

It’s been a while since we’ve seen something truly personal from Miyamoto. Hey, maybe this is a good thing.


Posted by Giant Bomb Dec 08 2011 02:46 GMT
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Shigeru Miyamoto is not retiring from game development, but things are definitely changing for gaming’s best known designer.

The creator of Super Mario Bros. and The Legend of Zelda has been the guiding hand of Nintendo creative efforts for years, generally overseeing the company’s biggest projects.

Wired reports Miyamoto will be changing his role at Nintendo, remaining at the company but working on smaller projects, allowing some of the younger staff to step up their roles.

“What I really want to do is be in the forefront of game development once again myself,” said Miyamoto. “Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small.”

Miyamoto said he expected to start on a new project in 2012, and will hopefully show his new creation off in the next year. He expressed interest in moving away from overly long development cycles.

It’s been a while since we’ve seen something truly personal from Miyamoto. Hey, maybe this is a good thing.


Posted by Kotaku Nov 30 2011 21:20 GMT
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#supermariobros Earlier this year Splash Damage character artist Jon Fletcher crafted a magnificently twisted take on Mario for Polycount's Brawl contest. Now he gives us his twisted take on Mario's lanky brother and a splash screen for a game we'll never play but desperately want to. More »

Posted by Kotaku Nov 16 2011 20:00 GMT
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#mario Looks like PETA bit off more Fusarium venetum then they could chew when they attacked Mario for his Tanooki-suit wearing ways. The People for the Ethical Treatment of Animals tell Kotaku that their bloody video game take-down of Mario was meant to be "tongue-in-cheek." More »

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Posted by Kotaku Nov 14 2011 18:20 GMT
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#mario The People For the Ethical Treatment of Animals are blasting Nintendo and their beloved gaming plumber Mario over what they claim is a message that it's OK to wear animal furs. More »

Posted by Kotaku Oct 19 2011 19:40 GMT
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#supermariobros Want to know how reader Liatte–-a lawyer and aspiring Lego made her room of necessity themed around Nintendo's iconic plumber? She's been kind enough to answer a few questions about her Mario tribute bathroom and how she got it that way. More »

Posted by Kotaku Oct 19 2011 18:40 GMT
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#supermariobros Reader Liatte sent in pics of her Mario-adorned throne room and while I want to make all kinds of scatological jokes—King Poopa, Going to World 1-2; go ahead, make up your own—but I'm really just jealous. More »

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Posted by Kotaku Sep 27 2011 10:00 GMT
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#mario In Super Mario Bros., Mario and Luigi slide down poles. In the UK Amateur Pole Performer competition, they climbed up them and swung around. More »

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Posted by Kotaku Sep 18 2011 22:00 GMT
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#mods This is Super Mario Bros. reduced to a 64-pixel version (sorta). Modder Brad Slattery made this handheld 8 by 8 LED board which displays a playable Super Mario Bros., if you use a lot of imagination, of course. Mario is just a single yellow blip. More »

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Posted by Kotaku Sep 15 2011 06:30 GMT
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#video Note that I said "confronting." I can't say "answering" because that presumes there is a good reason for the absence of urinal faculties in Ryu, Mega Man and Princess Peach. And when we get to the end of this video by Gameboyardee, we are left with even more questions. More »

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Posted by Kotaku Sep 11 2011 20:00 GMT
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#tetris Yesterday I featured an obvious 'shop of Game Boy Tetris, purporting to show a playing area whose remaining blocks resembled two people having sex *crag*ing. Boy did I miss the boat. More »

Posted by Kotaku Sep 09 2011 20:40 GMT
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#supermariobros There's a little surprise in this unassuming cardboard box: a physical side-scroller, a paper-based re-imagining of Nintendo classic Super Mario Bros.. It's all powered by servos, some open source code and a little device named the Teagueduino. More »

Posted by Kotaku Sep 06 2011 21:40 GMT
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#fanart Mario is looking to start trouble in Florent Roubinet's piece for the upcoming Geek-Art / Autumn Society "8-Bit Champions" show on September 15th. More »

Posted by Kotaku Sep 05 2011 16:00 GMT
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#death There's a place called "The Gun Store" in Las Vegas where you can shoot a real AK-47 at different targets (including zombies and Osama bin Laden, though I suspect the latter has been discontinued). It's expensive, over a dollar per round, and as you can imagine, those will mount up pretty quickly when you are shooting an AK-47. They have loads of other guns as well, including a 1911 Colt .45. More »

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Posted by Giant Bomb Sep 01 2011 14:00 GMT
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Maurice Guégan and Sašo Smolej are both 20-year-old students that have become known for being designers who defy expectations. You know their work, even if the names don't ring a bell. Guégan and Smolej are the co-founders of Stabyourself and responsible for Mari0, the amazing Super Mario Bros. and Portal mashup that's been making the rounds the past week.

Bowser isn't that hard to deal with when Aperture Science has equipped you with a cheating device.

Yes, Mari0's a real thing the two intend to release eventually, provided Valve or Nintendo don't come forward and ask the two of them to disappear from the Internet with a virtual finger snap. When the final game arrives has yet to be determined, the two tell me. It could happen before the end of the year, it could happen much sooner.

The pair, whom I recently spoke to over email, don't have a real concrete plan about their future in game development. It's unclear what the endgame for Stabyourself is, other than an outlet for their ideas, but for the time being, that seems to be enough for the both of them--and the rest of us are reaping the benefits of their humorous creativity.

Guégan and Smolej's creations have gone viral several times. In Not Tetris, they introduced real physics into the equation, rather than Tetris' traditional "snapping," which makes the game, uh, playable. This unexpected element makes Tetris a completely different kind of game. Not Pac-Man is also in the works--Guégan described the project as "almost finished"--but that one's hook is unknown.

"When I was packing up the first Not Tetris for a friend during development," said Guégan, "I decided to call it that and the name stuck because it fits with the 'it's not what you're expecting' thing. It was since turned into a running gag in the programming forum we frequent, where people will call their untitled games 'Not Roguelike' or 'Not Spaceshooter' until they come up with a better name."

The video "Mario Portal Test 3," in which Guégan shows off what would happen if Aperture Science started hanging out with Shigeru Miyamoto and our favorite plumber was handed a portal gun, was uploaded to on August 14. Since then, it's racked up more than 668,000 views. They had no idea people would flip out, but when it comes to Portal-related shenanigans, players can't control themselves. Portal: No Escape, a terrific short film inspired by Valve's series, is at over 5,000,000 views.

Mari0 was inspired by another video created by Dorkly, a division of College Humor, in which Mario's depicted manipulating his otherwise simple, two-dimensional world with a portal gun in hand.

"Maurice was already working on a Mario clone in Lua [a programming language], as practice if nothing else," said Smolej. "When the [Dorkly] video came along, the idea arose to just add portals to the game and see what happens. Apparently we're not the only ones that like it."

It's magic. I've been playing with an early build of Mari0 and can say watching a video is a fraction of the fun. Jumping around the Mushroom Kingdom as Mario wielding an object capable of ripping apart the fabric of his own known existence is...weird. It's goofy, bumbling fun when playing through the original levels crafted by Miyamoto and co., but it's when you dive into the handmade stages put together by Smolej and Guégan where Portal and Mario truly merge, and it becomes something new.

Pulling off a "tetris" is a helluva lot harder when the pieces don't just stay where they should, dammit.

"When you see Tetris, Pac-Man or Super Mario, you have certain expectations for how the game will behave, what rules you have to abide to and what youíll be doing over the course of the playing session," said Guégan. "With the Not games and Mari0, we're mixing this completely up, giving you a new way to play these games in a familiar environment. It's this transition, from being denied what you were expecting to adjusting to the changes, that we find most enjoyable."

It may sound obvious, but Guégan and Smolej are not simply modifying ROMs dumped onto the Internet. The sound and graphics are extracted from the original game, with the game itself reconstructed with Lua. It's the same process for all the nostalgic riffs Stabyourself's played with.

I tried to pitch Stabyourself on creating Not Mega Man, but they shrugged at the thought, as the two are more interested in playing with physics. They're open to playing around with it, though, if anyone has any ideas.

And why Stabyourself? Simple. Guégan was playing with some scissors and...stabbed himself.

"The scissors attacked me, I'm telling you!" claimed Guégan.

Smolej couldn't resist registering a domain after the incident, the kind of action nobody at Giant Bomb would ever think of taking, if you forget batmanbatmanbatman.com and a bunch of other stuff. Since then, the name's stuck around.

"Whatever else we'd come up with at that point, I'm sure it would end up being worse," said Smolej.

The finished version of Mari0 will have a fully functional level editor to craft your own stages.

The biggest question facing Stabyourself after being mentioned on every blog everywhere has been when (if?) someone will come and shut them down. Since hitting it big, they have made sure to make their intentions clear: they will not charge anything and the source will be released.

Still, the idea of a cease and desist bringing everything to a halt is a real threat, but they even joke about it on their contact page.

"As far as we can tell from other examples (like Portal: Flash Version and Super Mario Crossover) both companies [Valve, Nintendo] are okay with fanworks as long as they are making no profit off them," said Guégan. "We were actually sort of scared of The Tetris Company because they're known for cracking down on Tetris clones, including free ones, but we have yet to hear from them."

"Though the sudden popularity surge isn't really helping us stay under the radar," quipped Smolej.

"Yeah, thanks a lot Giant Bomb," responded Guégan.

You're welcome, guys.


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Posted by Kotaku Aug 31 2011 08:00 GMT
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#3ds Today, Nintendo's ambassador program kicks off, giving early 3DS adopters the chance to snag free NES games. In this video, I give some of the games a spin. More »

Posted by Kotaku Aug 23 2011 16:00 GMT
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#life "Nothing in life is so exhilarating as to be shot at without result," wrote Winston Churchill, in The Story of the Malakand Field Force in 1898. More »

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Posted by Kotaku Aug 09 2011 23:40 GMT
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#supermariobros In the unlikely scenario that you missed this year's National Jitterbug Championships, the good people at Camp Hollywood have you covered. Specifically, they have you covered on the Super Mario Bros./ Super Mario Bros. Super Show! showcase that dazzled the jitterbugging crowds during the 2011 showcase. More »

Posted by Kotaku Aug 09 2011 08:30 GMT
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#movies As we know, 1993's Super Mario Bros. movie went through a few different scripts (and entire concepts) before it hit the silver screen. More »

Posted by Kotaku Aug 02 2011 15:40 GMT
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#supermariobros There are some colorful dinosaur creatures you just don't feel comfortable handing over a baby to. Dorkly gets it. I get it. Inbred Yoshi doesn't get it. Go figure. More »

Posted by Kotaku Jul 26 2011 22:20 GMT
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#supermariobros The Mushroom Kingdom has just made its way into the real world thanks to artist Darick Maasen. He created this custom Koopa Paratroopa Trophy for the August 11th "SUPER IAM8BIT" show in Los Angeles, CA (7PM to 11PM). More »

Posted by Kotaku Jul 20 2011 08:30 GMT
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#cosplay Often, the cosplay we feature here on Kotaku skews towards exquisite costumes or pretty ladies. Because, well, that's what's generally the best we can find. Today, we're flipping the tea table. Trying something different. More »

Posted by Kotaku Jul 19 2011 00:30 GMT
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#fanart Mario may have forgotten his flexible apparel when eating that mushroom, but he gained a massive present for Princess! Hilarious comic by Chris Gerringer. More »

Posted by Kotaku Jul 15 2011 07:00 GMT
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#retro Remember life before email? Like when people wrote letters? On paper? Kotaku reader Matthew does. Because during the early 1990s, he was a little kid writing them to Nintendo. More »

Posted by Kotaku Jul 13 2011 19:20 GMT
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#mario I thought I knew Mario, but I was wrong. Apparently Mario robs banks, dresses up like a cowboy and crushes koopas while waving the Union Jack. But why would Mario do such things? To teach English of course. More »