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Posted by Joystiq Jan 15 2013 14:30 GMT
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If you're less than thrilled about the contents of the North American Dead Island: Riptide "Rigor Mortis" Edition, know that it could be worse. In fact, it is worse in the UK, where the collector's edition of Techland's latest comes with this mangled torso, presumably intended for you to display in your home. It's too gross even to qualify for the A Christmas Story joke that usually applies to body-part statues.

The 31 cm-high statue, and the rest of the "Zombie Bait Edition," are only available with the Xbox 360 version of the game, limiting the potential spread of these things and ensuing psychological damage somewhat. It will be released in the UK on April 26.

Posted by Joystiq Jan 10 2013 18:30 GMT
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Dead Island: Riptide's "Rigor Mortis Edition" has everything you need to survive a zombie invasion: a small suitcase, a zombie hula girl figurine, a bottle opener that looks like a hand, and a key. Everything! There's also a "digital strategy map" and bundled DLC for the game. The contents of the $80 collection were chosen by a fan survey.

According to Deep Silver, the Rigor Mortis Edition is available for pre-order now in North and Latin America in "extremely limited" quantities. There are only so many tiny magnetic zombies out there to provide source material for those bottle openers, after all.

Posted by Kotaku Dec 02 2012 16:00 GMT
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#deadisland Like the original Dead Island, the sequel, Dead Island: Riptide won't have a German release, because that country is really weird about depictions of killing video game zombies, who technically are not even human and literally are not real. The game's creative director was asked if he thinks Germans are still getting their hands on the game. More »

Posted by Kotaku Oct 15 2012 21:45 GMT
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#offkilter Every day, many, many PR people send us very boring press releases. And then there's Aubrey Norris, PR rep for Deep Silver. Her press release e-mails are masterpieces. They succeed because they actually make me want to read them through to the end. Even when they're not entirely about Dead Island. More »

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Posted by Kotaku Sep 18 2012 15:55 GMT
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#deadisland The CGI trailer for Dead Island: Riptide does seem kind of similar to that emotionally riveting one for the first Dead Island game. More »

Posted by Kotaku Sep 04 2012 21:00 GMT
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#preview Dead Island was a great game. It had its problems, sure, but there was something particularly wonderful about Techland's open-world, survival horror, melee-focused game. More »

Posted by Kotaku Aug 31 2012 15:17 GMT
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#deadisland After name-dropping the Dead Island sequel at E3 in June, Deep Silver drops the first visuals and details on Dead Island: Riptide, which challenges the original four survivors to live up to the label once again. More »

Posted by Rock, Paper, Shotgun Aug 28 2012 09:00 GMT
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Techland have announced that they are currently working on a new game, currently named “Project Hell“. The game is a spin off from Dead Island, as revealed on their recent blog-post about the game, it comes out of “an internal weapon mod” for Dead Island, made by one of their own. It’s a first-person “hack and slash game in a dark fantasy setting”. Techland said that the mod “was a proof that chopping monsters frozen by magic spells using two-handed swords is brutally fun and addictive.” We had always suspected, of course, but now we have proof. Horrible proof. It’s going to be just as dark as their tropical zombie-hurter: “Our main goal is to make a game we can all enjoy playing so don’t expect unicorns and fairies – we prefer breaking through hordes of undead minions only to slaughter their devilish and loathsome masters in a bloody boss-fight.”

No other details on release or owt, but they say a small team is currently working full-time on the game.


Posted by Kotaku Aug 27 2012 12:01 GMT
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#techland It all started with a weapon mod. Techland programmer Marcin Zygadlo created a Dead Island mod that started turning heads in the studio. "It was a proof that chopping monsters frozen by magic spells using two-handed swords is brutally fun and addictive," Techland dev Marcin Kruczkiewicz blogs. The mod made such an impression that Techland assembled a small team to work on a prototype. More »

Posted by Joystiq Aug 16 2012 12:30 GMT
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Dead Island: Riptide, like its predecessor, is unlikely to be released in Germany. The situation is awkwardly laughable, since the game is being shown at behind-closed-door sessions at Gamescom in Germany, but the audience in attendance won't likely get to legally play the game. Pouring lemon juice on the paper cut, publisher Deep Silver is a German company.

"Maybe they change the laws? It's about time," said Sebastian Reichert, creative producer of Riptide, expressing it's a little awkward being German and most people don't know his game. "I wouldn't bet on it [coming out here]."

The Unterhaltungssoftware Selbskontrolle (USK) must follow government-enforced rules determined by the BPjM (German Federal Department for Media Harmful to Young Persons). Games can't have extreme violence against human-like enemies, along with many other criteria. Dead Island: Riptide has not yet been submitted to the USK.

Posted by Joystiq Aug 14 2012 20:00 GMT
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Dead Island's success was all due to that stunning trailer, right? Well, according to Guido Eickmeyer, development director and executive producer of games at publisher Deep Silver, the resort-vacation zombie simulator sold 4 million units because of its cooperative gameplay.

"This is why we got all the good reviews from users. This is why we got high user ratings, because it is the most exciting co-op experience that is on the market," Eickmeyer said.

Despite investing less than $25 million dollars in the project - low for a major triple-A video game - Dead Island has been played for 56,907,547 hours in co-op, which is approximately 6,500 years total.

After the success of the trailer, there were talks of forming the game around that, but there simply weren't the resources. Dead Island showed strong potential in its co-op, so the focus shifted to that and that game was a huge hit. Dead Island: Riptide is another "huge co-op experience" being revealed this week at Gamescom.

Posted by Kotaku Jul 29 2012 21:30 GMT
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A trademark filing for something called Dead Stop specifically mentions mobile phones. Techland, publisher of 2011's Dead Island, just applied for the mark. [Siliconera] More »

Posted by Rock, Paper, Shotgun Jun 27 2012 11:00 GMT
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Among The Sleep‘s main character is two-years-old. In every culture except dog, that means he’s woefully under-prepared to do anything except crawl, cry, and make everything smell horrific by proxy. So then, when the game’s Internet-famous trailer threw the teetering tot into a nightmarish gauntlet of hallucinatory horrors, it provoked many a raised eyebrow. And why not? It may sound crass, but recent horror-themed games have made a rather disturbing discovery: if you want attention, put a child in a high-risk (or even fatal) situation. Just ask Dead Island’s infamous trailer and Limbo. Both games ultimately received mixed reactions, but they certainly didn’t go unnoticed. For Among The Sleep developer Krillbite, though, it’s not a matter of drawing gasps or coaxing a single tear from your eye or potentially doing both at the same time and causing you to choke hilariously. There’s a reason, after all, that this one’s first-person. We’re stepping into a child’s feet pajamas and seeing a child’s world as colored in by a child’s hyper-imaginative mind. Without its main character, Among The Sleep probably wouldn’t even exist.

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Posted by Rock, Paper, Shotgun Jun 06 2012 10:00 GMT
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Techland’s zombie game Dead Island sold especially well, so it’s hardly surprising that a sequel should have appeared on the RPS long-distance radar so quickly. There’s no information aside from the name and confirmation that it exists, (thanks VG247) but I sense this will please those of you who enjoyed the original tropical island undeath. Full details will appear in the summer, and I’m hoping to see more surfing zombies, perhaps some zombie scuba action?


Posted by Kotaku Jun 05 2012 19:18 GMT
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#deadisland Dead Island, the zombie survival action game from 2011 that some hated and some couldn't get enough of, returns with a sequel, Dead Island Riptide. More »

Posted by Joystiq May 22 2012 16:30 GMT
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Dead Island: Game of the Year Edition is now official and seeking to ruin your summer vacation plans on June 26. First revealed earlier this month by the British Board of Film Classification, the GOTY packs includes the standard game, along with downloadable content "Ryder White," "Bloodbath Arena" and "The Ripper."

The tropical zombie apocalypse RPG, which has shipped over three million copies worldwide, will release on PlayStation 3, Xbox 360 and PC for $29.99.

Posted by Kotaku May 22 2012 14:45 GMT
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The Dead Island Game of the Year Edition, due out June 26 for the Xbox 360, PlayStation 3 and PC, combines the game, both bouts of downloadable content, and the blueprint for the Ripper weapon mod in one $29.99 package. More »

Posted by Joystiq May 04 2012 22:00 GMT
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The British Board of Film Classification brings word of a Dead Island: Game of the Year Edition, scratching a June 30 launch date onto the calendar. Contents of the GOTY edition aren't mentioned, but since these things usually include previously released DLC, expect "Ryder White," "Bloodbath Arena" and possibly "The Ripper."

The listing was noticed by Siliconera, which grabbed a photo of the horrific rating before it was burned off the internets. When contacted for comment, a representative for publisher Deep Silver simply groaned, went back to eating her fresh tartare and shambled away. Love it or hate it - if you've played Dead Island you certainly have an opinion - but latest sales figures peg Dead Island at over three million units shipped worldwide.

Posted by Kotaku Mar 16 2012 07:30 GMT
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#lanoire But apparently it does. Poor Cole. His suit looks a little worse for wear. At least he's kept his hat in tip-top shape! More »

Posted by Kotaku Jan 26 2012 21:30 GMT
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#deadisland Check out the trailer for Dead Island's first significant piece of DLC, which is due out on February 1st. Gamers will take on the role of Ryder White, the antagonist from the original experience, who dramatically crash-lands on the island. More »

Video
Posted by Giant Bomb Jan 26 2012 18:41 GMT
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Looks like the island's not quite done with you just yet.

Posted by Joystiq Jan 24 2012 15:30 GMT
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Amazon has a load of deals on games lined up for today. First up, Dead Island is the deal of the day and will no doubt quickly shamble off the shelves at only $25. Today's Lightning Deals are all game-themed as well, with the current deal being LEGO Pirates of the Caribbean on the DS for $15. As of this writing, the deal has about an hour to go.

Find a list of the remaining deals' start times (and our best guesses as to what the deals actually are) after the break.

Posted by Kotaku Jan 23 2012 16:00 GMT
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#speakuponkotaku We've gotten used to giving game developers a certain amount of leeway when it comes to glitches and bugs. In today's Speak Up on Kotaku commenter Eatplaysleepmore wonders if we've taken this forgiveness too far. More »

Posted by IGN Jan 18 2012 02:09 GMT
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Most antagonists in fiction border on cartoonish. They want you dead, or an organization dead, or the world dead. They usually want things dead, and we rarely understand why. Ryder White was anything but what one might call a "solid dude." The villain behind your plight in the Dead Island campaign w...

Posted by Rock, Paper, Shotgun Jan 17 2012 09:47 GMT
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It’s a frequent lament that we rarely get to play bad guys in an interesting way. There’s another hope on the horizon, with the rather good Dead Island announcing some new major DLC. Ryder White is a whole new angle on the game’s story, where you play as the titular character – the game’s main baddie. Which is a splendid idea, if it’s done right. It’s a new single-player campaign, where you’ll apparently get to understand White’s motivations for his actions, as well as see him as a loving husband and military man. Techland say it’ll be “several hours” long, and add in a couple more weapons. We’ve some screenshots of it below.

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Posted by IGN Jan 16 2012 19:09 GMT
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Deep Silver will soon release the long-awaited Ryder White's Campaign for Dead Island. Long time fans will know Ryder White figures deeply into the game's core story, and this DLC mission pack will let players get at Banoi Island from White's point of view...

Posted by Kotaku Jan 16 2012 17:30 GMT
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#deadisland Now that we've experienced the horrors of Banoi island through the eyes of Dead Island's four protagonists, it's time to get a little antagonistic. Villain Ryder White steals the spotlight in the next installment of Dead Island downloadable content. More »

Posted by Joystiq Jan 16 2012 15:35 GMT
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Upcoming Dead Island DLC will let you experience the island paradise from the perspective of one of the bad guys. No, not a zombie -- the next DLC, coming January 31, focuses on human antagonist Ryder White. We're sure zombies will still be around.

You'll learn why he became such an unpleasant character in "several hours" of new story mode content, and you'll also find two new blueprints for new weapon mods. The North American release hits on January 31 for 800 MSP/$9.99. The European release is set for February 1 for £7.99.

Posted by Giant Bomb Jan 13 2012 00:00 GMT
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The crafting of bizarre weapons is handled well.

I used to think zombie-shooting and RPG-style character progression were all I needed for a good time, but the top-down shooter All Zombies Must Die puts some strain on that notion. For a modestly priced downloadable game, it's got a surprisingly complex and well-designed framework for leveling up your abilities and creating better, sillier weapons for mowing down zombies en masse. But what initially seems like a winning formula is held back by combat that feels clunky at times, and a mission structure repetitive enough that you may not want to see it the whole way through.

There's a lighthearted zombie-apocalypse storyline with some genuinely chuckle-worthy absurdist humor here and there, but in general the game leans a little too heavily on the idea that the four characters realize they're taking part in a video game. That makes a lot of the jokes feel a little too obvious. I can forgive some bland writing in favor of those old carrots-on-a-stick loot and crafting, though, and All Zombies Must Die delivers on that front. You've got all the zombie-game standbys you could want with a shotgun, chainsaw, assault rifle, and cricket bat, among others, and you can craft better versions of those weapons to get modifiers like faster reloads, life steal, and a chance to set zombies on fire. However you feel about zombies at this point, it's hard to argue with the idea of a flaming chainsaw, right? You also level up your characters themselves, and you can dump skill points into attack, defense, health, and speed to make them play more like you want them to. The game's RPG underpinnings are put together well and make you want to keep going to improve your abilities, like a good RPG should.

Using your weird weapons can be fun, but the combat feels awkward a little too often.

But the feel of the combat is often too awkward to support all those options for customizing your play style. The weapons feel weak when you start out, forcing you to dump several rounds of ammo into even the basic fodder enemies. That goes from mildly annoying to downright frustrating when the game forces you to play as a weaker character for a particular mission and you get mobbed by a dozen zombies faster than you can fight them off. And while I really liked the way the upgrade system is implemented, no amount of mods to the other weapons could make me want to use anything but the chainsaw and shotgun. To be fair, if you're going to get two weapons right in your zombie game, it should be those two, but it's a shame the other weapons don't pack more punch.

All Zombies Must Die has some neat ideas about how to handle the distribution of loot and crafting materials. There are a few spots where you just have to kill enemies blindly and hope for a random drop, but in most cases, you get specific items to drop by killing zombies in specific ways that the game is good about instructing you on. For instance, if you need firewood (used to craft flame-related weapons), you need to head to the town square and kill 30 zombies that are on fire. You need to actively set them on fire by leading them through flames in the environment or using other specific weapons, and that sort of active participation in fulfilling the quest objectives helps to keep things interesting.

It's a good thing those unique challenges are there, because the deeper you get into the game, the more the missions start to run together, and eventually it feels like you're being made to run back and forth incessantly just to pad out the length of the game. One particularly irksome mission had me travel clear across most of the game world to a new area, only to be arbitrarily stopped at the gate and told I had to head all the way back to the place where I'd just picked up that mission in order to do something else first.

We get it. You're in a video game and you know it.

The game also has a habit of stopping you at the transition points between areas and giving you a quick challenge you have to complete before you can pass through. These generally only take a a minute or two and feel like they're adding some variety to your activities at first, but later on they get to be a drag when you just want to get where you're going without delay. (A single time I was given a challenge to pick up three gold coins with no hint as to what might make them more likely to drop, and proceeded to run around for 20 minutes before I even saw two of them appear. But that single instance seems so anomalous it may have actually been buggy in some way.)

With four playable characters, All Zombies Must Die seems tailor-made for four-player co-op, and four people can in fact play at once...on a single console. Given that this is an involved, story-based experience with characters who persistently get better over time, and not a pick-up-and-play action game with no carryover between sessions, you're not likely to get four people to sit still in one place long enough to go all the way through it. Online multiplayer would have suited this type of game better, so it's a real shame it's not included.

In the era of $15 downloadable games, maybe All Zombies Must Die is aware of its limitations since it's priced at a relatively modest $10. There's some great design in here and the game is genuinely entertaining in short bursts, but its weaker aspects add up over time to produce an experience that's less satisfying than its best ideas deserve.


Posted by Rock, Paper, Shotgun Dec 21 2011 13:50 GMT
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RPS is probably the most visited website on the internet, knocking Google and YouTube into an embarrassing runner-up position. I don’t have accurate data, but it was.

Meanwhile, we’ve just received an email letting us know that Techland’s Tomasz Gawlikowski says, “Dead Island is probably the best selling new IP in this year”.

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