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Posted by Rock, Paper, Shotgun Mar 05 2014 16:00 GMT
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BattleBlock TheatER is The Behemoth’s well-received follow-up to the side-scrolling beat ‘em up Castle Crashers, which contained gaming’s most recognisable defecating deer. I don’t know if BattleBlock continues the proud tradition of cacking Cervidae but the trailer announcing the Steam version does have one sadly unexpurgated scene of extreme expurgation. Whether you’re keen to see a cartoon trouser-mess or not, you should watch the trailer because it’s a brilliant little skit about console-to-PC ports, and it contains more Oculus Rifts than any of those underground indie game conventions that you never seem to get invited to.

… [visit site to read more]


Posted by IGN Mar 04 2014 21:09 GMT
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The side-scrolling action game is finally coming to PC, complete with weapon switching.

Posted by Joystiq Aug 04 2013 03:30 GMT
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The Behemoth is offering three playable prisoners to Battleblock Theater owners this week. Players that log in to the full version of the game on Xbox Live will receive the Boot, Moose and 50% Off Prisoner characters for free.

The developer plans to introduce at least one new Battleblock Theater prisoner on a weekly basis through the month of August, so those that have missed out on characters such as Donuts or Rose still have more to look forward to.

Posted by Joystiq Jun 08 2013 21:30 GMT
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In celebration of National Doughnut Day on Friday, The Behemoth announced the return of Battleblock Theater special prisoner Donuts. Players that log in to the game on Xbox Live any time from now until June 13 will receive the character for free.

Donuts originally appeared in the game as an unlockable Furbottom Features character. Donuts isn't alone, either, as this week's Furbottom Features unlock is a Lava Lamp character.

Posted by Joystiq May 12 2013 02:00 GMT
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Mother's Day is tomorrow, in case you had forgotten, and to celebrate the Behemoth has released a new, limited engagement prisoner actor for its grand shows of bravery and daring do: Rose.

Anyone that logs into Xbox Live and boots up the full version of Battleblock Theater between now and Thursday, May 16 should receive Rose automatically. What you won't receive automatically, however, is a happy mama, so make sure and do something especially special for the special lady that made you special.

Posted by Joystiq May 06 2013 02:00 GMT
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Play and complete the featured solo or co-op fan-created levels in Battleblock Theater over the next two weeks and unlock another special prisoner, Toast. Mmm, crunchy.

The levels can be found under the Furbottom's Features tab, where every two weeks developer The Behemoth brings out a new, unlockable prisoner for completing some user-generated stages. The Behemoth has already locked back up the Behemoth Chicken prisoner, Winston, Donuts and Furbottom, and Toast will be available for the two weeks following May 3. Check out the solo and co-op Furbottom's Features here.

Posted by Joystiq Apr 24 2013 19:15 GMT
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Battleblock Theater is charming beyond all reasonableness, and much of that comes from its hilarious narrator, adorable songs and, of course, the rampant fart jokes. The Behemoth has thrown some of Battleblock Theater's best audio material into a downloadable ringtone pack, available in .mp3 and .mp4 varieties.

The ringtone pack includes tracks such as "Secret Song," "Relationship Song" and "Buckle ur Pants," and it includes the gem sound, the narrator's "Whoooooo" and "Mmmmhmmm" noises, and classic lines such as "Good job, baby farts" and "Everything's coming together like buttcheeks."

The Behemoth is working on an official soundtrack for the game, currently listed as "coming soon." For now, download the Battleblock Theater ringtone pack and annoy all of your friends for free right here.

Posted by Kotaku Apr 15 2013 16:30 GMT
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BattleBlock Theater is what I want to do on a Friday night. The first time I played it was in the middle of the work week. I stayed up until 2am playing. I don’t stay up until 2am when I have to wake up at 7am for work, not normally. The second time I played Battleblock Theater was on a Friday night. A friend came over. We played until around 2:30am. I’m ok with staying up until 2:30am on a Friday night. He went home. He got home, signed online. We then proceeded to play until 4:30am. I don’t stay up until 4:30am, not normally, not since college really. BattleBlock Theater is a game that draws you in. It makes you break your sleep routine. It makes you want to plan your weekend around it, including it, everything to do with it. When you’ve got BattleBlock Theater, spending time with a friend means cracking open a few beers and laughing at the stunts you managed to pull off. Maybe the game’s designers—The Behemoth—never intended for you to use your friend’s body, mid-air, as a platform. Maybe they did. But you pulled it off and you both giggled either way. You smile slyly as your friend’s corpse becomes your bridge. You laugh as you both race through each world’s end chapter, because these specific levels are timed, while accidentally sabotaging each other’s intended path because you blocked their landing or bumped into each other on a jump. Fall to your death. Yell at your friend. Try again. Laugh some more. BattleBlock Theater is funny without your antics, too. It has a narrator who cracks butt jokes frequently. The rest of the humor is also downright silly, sometimes involving hilariously accurate jabs at cats. You are a prisoner, one of thousands, and the bodyguard-looking cats—complete with serious business sunglasses—attack you and keep you imprisoned, fated to perform in each of these levels for their delight. Sometimes the (fantastic) music even has cats singing in meows in the background. It’s all very ridiculous and delightful. The first few levels are a breeze, a chance to get familiar with the basic buttons and concepts, but don’t let that fool you. This platformer gets seriously challenging. You’ll be making tricky jumps towards seemingly impossible landings while avoiding moving saw blades and, oh, by the way, all of the landings are made out of bouncy blocks that propel you at the angle you manage to hit it from. Then there are trickier areas that can be called more puzzles than they are platforms. You send your friend to hit that button there, making those boxes disappear, but then jump quickly to the other end to initiate the holographic bridge and then launch your friend to the other side while jumping off to make the bridge disappear. It’s not always straightforward, you might have to sit and construct a solution, and it doesn’t always just involve platforming skills. These levels are difficult, they’re funny when you screw up, and they’re fun to figure out with a friend as you two take turns dying in the most clever of ways. Having a friend around for this game has another benefit, solving the problem of the mediocre checkpoint system (my only qualm with this game). If you are both jumping around and dying a whole lot, you'll often get kicked back far enough to the last tricky few jumps that you were skillful enough to pull of once already. Using your friend to hold your place—so you can take turns trying different methods on the next platforming challenge—minimizes the risk of that happening. Fault checkpoint systems are frustrating. Once you've managed to pass the test of one section of the level, it feels unfair to have to repeat it just cause the next set of jumps is momentarily stumping you. The hardest part of the game is what is effectively the “boss” level, which is basically a mad dash to get to the end while still trying to collect all the gems and yarn and the occasional bonus hat item within the allotted time. You don’t want to sacrifice the collectible items, because it’s what lets you get hundreds of customizable head options for your little prisoner, as well as weapons to defeat cats and slices of toast (yeah). Many expletives and cheers were shouted during the toughest of these chapter closers. And then there’s a whole other realm filled with multiplayer battle arenas, races, challenges, and a general competitive atmosphere. You can race to steal the opposing player’s horse (which is actually a pig), or you can occupy bases in a king of the hill style competition. I liked races in what are basically ordinary levels, because BattleBlock Theater is best in its natural state. Though I’ll take any opportunity to ride the cute piggie horses. Because they are rectangular pigs that run to you when you cry for them, and only the soulless don’t find that cute. The best “multiplayer” feature, though, is perhaps the level editor. I’m not sure I could spend ample hours building clever levels myself, but I’ll certainly play everyone else’s. You can rate them, comment on them, and move on to the next set. In terms of quality it’s fairly hit or miss as it stands, but there are definitely some gems in there if you’re looking for more than just the eight worlds The Behemoth offers you. But those eight worlds have a lot of life in them. They’re all chock full of levels, but they’re also levels you want to redo to get the time completion bonus this time around, or redo because you’re introducing a new friend to the game, or redo to farm for gems and, therefore, new and funky heads to put atop your squishy little avatar. The pug face, the cat glued onto the dude’s forehead, the shark face; there are so many desirable options. If you only play through singleplayer, you’ll immediately want to go through the entire campaign again for the tweaked co-op-specific levels (the levels are unique in that they take advantage of your ability to boost a friend to hard-to-reach places or chuck them across a gap). BattleBlock Theater is a necessity in your library. I’m aware of the implications, and I don’t say that lightly. I mean every word. Oh, and if you’re wondering, the third time I played BattleBlock Theater, I couldn’t find a co-op buddy. So I turned both my controllers on, and I played as both player one and player two. (Yes, I realize how pathetically lonely that is. I was desperate.) This sometimes required holding both controllers in my hand at the same time and performing two different moves back-to-back. You’d be surprised at how far I got. I certainly was. Now if that’s not dedication to playing a game, I don’t know what is. Let's just say this: no other game has ever driven me to the point of juggling controllers just to see it through to the end. But BattleBlock has me breaking a lot of my rules.

Posted by Joystiq Apr 11 2013 04:59 GMT
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Battleblock Theater is rolling out spotlight collections of the best user-created levels, under the Furbottom's Features (story mode) and Arena Feature (multiplayer) tabs. As an incentive to try out some playlists from unprofessionals, The Behemoth is offering a new character to anyone who plays through all of the Furbottom's or Arena features, available for an undetermined, limited time: The Behemoth Chicken Prisoner.

If you are a professional unprofessional and want to get some levels on the Battleblock Theater featured tabs, check out The Behemoth's handy guide right here. Furbottom's and Arena features will be swapped out to highlight community-created content "in the near future."

Posted by Giant Bomb Apr 03 2013 23:07 GMT
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Castle Crashers came out in 2008. Ryan and Jeff see if the Behemoth's follow-up was worth the wait!

Posted by Joystiq Apr 03 2013 15:00 GMT
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It's been a long time coming, but The Behemoth's Battleblock Theater is finally available on Xbox Live Arcade for 1200 Microsoft Points ($15) today.

The Behemoth announced yesterday that owners of its previous games, Castle Crashers and Alien Hominid HD, will be able to play as protagonists from those titles through unlocks in Battleblock Theater.

Battleblock Theater has been in development since... well, let's just be happy it's out now.

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Posted by Joystiq Mar 19 2013 18:30 GMT
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The Behemoth is finally ready to release its next game, Battleblock Theater. Initially penned in for spring, The Behemoth has shined a launch spotlight on April 3, when Battleblock Theater will launch on Xbox Live Arcade for 1200 MS Points ($15).

Battleblock Theater has been in development since 2009 and will ship with a built-in level editor. The Behemoth recently concluded a final beta for Battleblock Theater, which will initially launch as an Xbox Live Arcade exclusive, though The Behemoth hasn't ruled out the possibility of other platforms.

Posted by Joystiq Mar 16 2013 23:00 GMT
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The Behemoth recently detailed its plans to feature community-created levels in its upcoming platformer, BattleBlock Theater. The game will include a "Furbottom's Features" section, which will spotlight hand-picked user-created levels in the solo, co-op and arena playlists. Players will have added incentive to play these levels, since strawberries in featured levels will be replaced with gems that can be spent in the BattleBlock Theater Gift Shop.

We've embedded a trailer that shows off some of the levels created by BattleBlock Theater's beta testers above. These levels may not be included in the full game, which is set to launch this Spring.

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Posted by Joystiq Feb 26 2013 22:00 GMT
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We might have assumed this from the timing of the beta (starting this week), but Battleblock Theater has officially received a spring 2013 release window. The long, long wait for the game - we first heard about it as "Game 3" in 2009 - is almost over, probably. Depending on the beta, we suppose.

The news comes on The Behemoth's blog in poem form, which ends, "Mayhaps someone will Spring my friends... Mayhaps they near Release!" We think we see some hidden messages to that effect elsewhere, as well.
TheDwarfyDwarfDwarf
Ah, Behemoth. You never fail to please.
Francis
its like they just assume everyone has an XBox 360

Posted by Joystiq Jan 16 2013 22:15 GMT
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Registration is open now for the BattleBlock Theater closed beta, scheduled to occur sometime between February and March of this year. There are 10,000 spots available for determined gladiators, but you must meet the prerequisites listed on The Behemoth's site.

BattleBlock Theater is reportedly in the "home stretch," welcome words from the Castle Crashers developer who originally announced BattleBlock Theater back in early 2009.

Posted by Joystiq Dec 13 2012 23:45 GMT
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First off: no, Battleblock Theater isn't coming out this year. However, there is some progress toward an eventual release of the XBLA platform/brawler, with developer The Behemoth announcing that "we are excited to be hitting the home stretch with development of this game."

Though the developer warns of "many rounds" of testing, submissions, and other work between now and release, Battleblock is apparently complete enought to make it through ratings boards, which is also a good sign. The ESRB rated it "T," by the way, with content descriptors warning of "Blood and Violence" - one of which you can see in the image above.

Posted by Joystiq Sep 06 2012 03:00 GMT
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The Behemoth teased us with a PAX reveal of Battleblock Theater's level editor, and the Castle Crashers developer didn't disappoint. There's a full-featured level editor included with the game, and it's the same one the designers have been using to make their own levels, controller and all.

Every type of block in the game is available to be placed by you within the editor, and you can color them however you like. Each level obviously needs an entrance and an exit, but what happens in between is up to you. You can choose any of the game's modes (and can even combine some of them), lay out resources to collect, and even build little Rube Goldberg devices with the various available components. One example shown to us used boulders and timed pneumatic devices pushing them onto switches, which created a sort of timed trap for characters to navigate. Extra creative users will come up with even more complex and varied setups, we suspect.

Even if you're not looking to create levels, The Behemoth has you covered. To start with, users will be able to share and send levels to each other. There's a "Level Lobby" in the game's main menu, where you can download playlists of created levels, see feeds for highest played and Behemoth favorites, and play and rate all of the levels you can find. Levels do need to be downloaded locally to be played, but they're tiny, so bandwidth and storage shouldn't be a problem.

We'll have to see how the level sharing system actually works post-launch to see how prominent it becomes (Castle Crashers, of course, suffered from connectivity problems during its release, which made playing multiplayer tougher than it should have been). But The Behemoth has created a powerful editor here, and it'll be fascinating, as with most user-generated content systems, to see what players can do with it.

Posted by Joystiq Aug 31 2012 19:00 GMT
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It's PAX once again, so it's time for more news on Battleblock Theater, the Behemoth game that, for the time being, only exists at the expo. The latest on the party combat game is the level editor, which allows users to design, upload, and download new levels using the same "super easy" tools The Behemoth uses to make the story and arena levels.

Battleblock is on display at the show, so we look forward to hearing about the one guy who holds up the line to finish his intricate dungeon design.

Posted by Rock, Paper, Shotgun Aug 21 2012 11:00 GMT
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Last week, I got excited and gush-puked all over this very website because The Behemoth’s Castle Crashers is finally crashing (in a good way, I mean) our most castle-like of platforms. And hey, it only took… four years to get here. For now, meanwhile, the paradoxically tiny developer’s next project, a co-op/competitive platformer called BattleBlock Theater whose main character is named Hatty Hattington (sold!), is only slated for release on Xbox. However, The Behemoth has told RPS that – if all goes according to plan – things won’t stay that way for too long.

(more…)


Posted by Joystiq Jul 17 2012 23:30 GMT
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I really wish The Behemoth didn't always have such an awesome booth set-up.

The giant, colorful arcade cabinets, adorable cartoon-emblazoned fight sticks and beautiful screens running Castle Crashers and Battleblock Theater are all an elaborate tease of things that only exist in the magical world of conventions. Every player's excited laughter turns into a cry of remorse as soon as he steps away from the booth and realizes this experience may never again be repeated, at least not in the comfort of his or her own home.

Battleblock Theater is poised to follow in Castle Crashers' footsteps as an addictive, enthusiastically fun cooperative platformer with oodles of replay value and longevity when it eventually launches on the XBLA. I played through two levels on two separate cabinets, on two separate days with two different people, and had the same joyful experience with both. Battleblock Theater is a game to be enjoyed with friends, or with people who seem to have a good attitude about getting hit with friendly explosive Frisbees in the middle of complicated platforming maneuvers.

Posted by Joystiq Jul 17 2012 21:00 GMT
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Battleblock Theater, the long, long-awaited title from Castle Crashers developer The Behemoth, passed its code complete milestone just before San Diego Comic-Con kicked off last week, project manager Emil Ayoubkhan told us. We played a few rounds of Battleblock Theater at another fantastic installment of the Behemoth booth at the con.

Battleblock Theater still has no set release date, and has a few more stages to complete before The Behemoth gives it one. Right now the speed of development is "all on us," Ayoubkhan said, and every day is one step closer to a final version.

Update: The original story read that Battleblock Theater had passed Microsoft certification, and that The Behemoth planned to release it before the end of the year. We have received confirmation that this is not the current schedule, no matter how excitable anyone may have been at Comic-Con.

Posted by Joystiq Jul 17 2012 21:00 GMT
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Battleblock Theater, the long, long-awaited title from Castle Crashers developer The Behemoth, passed Microsoft certification just before San Diego Comic-Con kicked off last week, project manager Emil Ayoubkhan told us at another fantastic installment of the Behemoth booth.

Battleblock Theater is set to launch by the end of the year, Ayoubkhan said, and with its certification all wrapped up, it should be able to do so without fuss. It should be and it better, because we don't know how much longer we can wait to play a game that has cats, hats and cooperative, combative platforming.

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Posted by Joystiq Dec 28 2011 03:00 GMT
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We imagine incarcerated people the world over aren't very fond of spotlights -- at least during escape attempts -- but perhaps the opposite can be said for the inmates of BattleBlock Theater. The Behemoth has unleashed videos focusing on ten different playable characters in the game and they don't seem concerned with the extra attention.

Some inmates are decidedly less blocky than others, but each is a unique individual that, at least to us, doesn't look like much of a criminal -- unless being too cute is a crime.

Posted by Joystiq Dec 11 2011 03:30 GMT
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The Behemoth has brought the Alien Hominid PDA games to iOS devices with a pile of updates and shiny new things, including fresh art, 23 new achievements, 60 FPS, high-definition graphics and a pause feature that shows a run-through of your past 20 levels. The Alien Hominid: PDA Games app is available now in the App Store, with 15 trial levels for free, and all 500 levels for $0.99.

The Behemoth is steadily working on BattleBlock Theater, and Alien Hominid is a great way to ease the waiting period and get a glimpse of the gameplay that inspired the cat-crushing prison drama that is BattleBlock Theater.

YouTube
Posted by Popple Mar 20 2011 17:10 GMT
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Posted by Giant Bomb Mar 18 2011 22:23 GMT
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Ryan gets the lowdown on the Behemoth's latest project from art director Dan Paladin.

Posted by Joystiq Mar 13 2011 00:30 GMT
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When checking out games on the show floor of a convention like PAX East, there's a strange phenomenon that occurs with surprising regularity -- you're paired up with a stranger to play along with you in a much anticipated, co-op focused game, and by the end of your demo, the two of you are as thick as thieves. The goodbyes you share as you leave the demo station are as painful and poignant as that fateful farewell ceremony on the last day at Camp Golden Friendships.

My demonstration for Battleblock Theater was not one of these magical instances -- not due to the nature of my unacquainted co-op partner, but because of the many, many ways The Behemoth's latest allows you to royally screw your accomplice. With so many annoyances at his disposal, I can't really blame him for his malfeasance.

Posted by Joystiq Mar 15 2011 08:00 GMT
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The Behemoth sets the scene for BattleBlock Theater casually, with an intro movie that doesn't even really seem sure of what happened. Find out approximately how Hatty Hattington and his round-headed, nameless friend got into their predicament after the break.

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Posted by GameTrailers Mar 15 2011 20:47 GMT
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Friendly fire becomes a hazard in co-op mode as evidenced by this gameplay from PAX East 2011.