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Posted by Kotaku Jan 25 2012 21:00 GMT
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#soulcalibur Every Tuesday evening in February London fight game fans can step away from their game console and grab a little fitness with Gymbox's SoulCalibur V: Swordsman Workout class. No, seriously. More »

Posted by Joystiq Jan 24 2012 16:00 GMT
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We're pretty sure if Ezio really fought Ezio, he'd just mirror his own moves identically and get caught in a stalemate. But when two different people pilot the master assassin from the Assassin's Creed series within the confines of Soulcalibur 5, that's a whole other story.

[Thanks, Nederob.]

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Posted by Kotaku Jan 24 2012 11:00 GMT
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#soulcalibur Well, duh. Skip to the 46-second mark to see the Assassin's Creed assassin to take on himself in this latest round of SoulCalibur V gameplay footage. More »

Posted by Joystiq Jan 23 2012 20:00 GMT
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Soul Calibur has always been the everyman fighter. Of all the major fighting game series on the market, Soul Calibur is the game that you would probably feel most comfortable playing with your non-gaming friends or significant other. And a lot of that has to do with the weapons.

The Soul series wasn't the first fighting game to feature weapons, of course. In the early days of the genre, Samurai Shodown distinguished itself with its detailed sprites, gore, and katanas. Battle Arena Toshinden, meanwhile, distinguished itself as the first 3D weapons fighter, close to a year before the original Soul Edge hit the arcades.

Soul Edge, for its part, was Namco's way of testing uncharted waters. It was positioned as an alternative to Tekken and Virtua Fighter, which dominated 3D fighting at that time, and its weapons were a big part of its appeal. Apart from feeling smoother than the stiff Tekken, the strategic concept of weapon range was more intuitive than the combo-heavy 3D fighters that had preceded it.

The reason it's so easy to understand is that the concept is built into the visual vocabulary of the game. When you look at Siegfried, you see a large knight with a gigantic blade. It's instantly apparent that he has longer reach than, say, the lightweight ninja Taki. And a good player knows how to put that advantage to good use, or to minimize it in its turn.

Today, Soul Edge is largely forgotten outside of a small cadre of dedicated fans, but it did its part to lay down the foundation for the series by introducing the story as well as familiar characters like Mitsurugi. Soulcalibur V director Daishi Odashima certainly seems to have some affection for the original game. He even argued in favor of naming the upcoming sequel "Soul Edge 2," but was overruled.

Posted by Joystiq Jan 19 2012 01:00 GMT
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SoulCalibur 5's character roster has, historically, been chock-full of leaks. Clandestine screenshots were responsible for revealing Ezio and Raphael, and now it looks as though three new fighters may have been uncovered in an extremely similar fashion.

Two images, culled from NeoGAF's depths, show the most hated man in the world fan-favorite Kilik (sporting a shiny new bird hat), as well as newcomer Elysium, an angelic female of some kind who sports very little of anything. Speculation suggests that both characters will be "mimic characters" who are able to emulate the fighting styles of any other character, but at this point that appears to be unfounded.

Considering SC5's track record with character selection screenshots, however, we're cautiously optimistic regarding the validity of these photos. Check out the gallery below for high-resolution versions.

Posted by Joystiq Jan 18 2012 22:00 GMT
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SoulCalibur V isn't dissimilar from previous entries in one crucial aspect: There are some very pretty fighters on the roster who are more than happy to slice each other up. Even gory ol' Nightmare seems to have received some tips directly from Tim Gunn. Major wow factor, people!

Posted by Kotaku Jan 18 2012 13:30 GMT
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#soulcalibur With 17 years separating SoulCalibur V from SoulCalibur IV, Project Soul has near two decades' worth of explaining to do. Could this be the most story-driven SoulCalibur yet? More »

Posted by Joystiq Jan 16 2012 00:30 GMT
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Some of you will enjoy a nice, extra day off on Monday, and we would hate for you to get bored while you sit around in your pajamas, not working. If at any point you feel as if you've moved or thought too much tomorrow, go ahead zone out with the above recap video from the Namco X Capcom Xmas Fight Club, where some lucky Londoners partied with SoulCalibur 5 and Tekken Tag Tournament 2.

And don't worry about the site -- we'll be right here, working, all day. Although we'll probably be wearing pajamas too.

Posted by Joystiq Jan 15 2012 15:30 GMT
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Namco Bandai is really ramping up its trailer output ahead of SoulCalibur 5's January 31 release in North America. This time, we get a look at the cinematics contained within the game's story mode, and from what we can tell, the whole experience can be summed up in three words: Glowing bloom filters.

Posted by Joystiq Jan 14 2012 15:30 GMT
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Soul Calibur 4's online VS. modes were adequate from a netcode perspective, but like most fighting games they lacked any sort of well-developed lobby or chat system. SoulCalibur 5, on the other hand, will allow spectators to chat about matches as they happen, as seen in this latest trailer.

Posted by Joystiq Jan 10 2012 03:30 GMT
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It may not be as curvaceous as the fighters of Soulcalibur V, but at least you need not feel ashamed ogling the game's official Mad Catz stick.

As one of two officially licensed fight sticks (the other being a Hori model), Mad Catz's offering will set consumers back $159.99 and is already off to retail as you read this post. Sticks are available in both Xbox 360 and PS3 flavors, but you already knew that because those are the only two platforms on which you can buy Soulcalibur V.

Posted by Joystiq Jan 09 2012 18:30 GMT
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Following Namco's release of a controversial, crass Soulcalibur V ad focusing on ... non-fighting-related aspects of the game, the above image started going around of a subsequent ad that had reportedly been deemed too controversial and removed. The first post we've seen about it was on Digital Battle, but it's been picked up by a few others.

However, we don't believe Namco Bandai even attempted to use Voldo's codpiece as a selling point. Try to contain your surprise: as far as we can tell, the ad is a fake.

We don't know who's responsible for its creation, but we do know that the Voldo image used for the ad comes from a screenshot of Soul Calibur IV, released in 2007. Compare the two images above, and try not to think about how much time you've just spent concentrating on Voldo's business.

Posted by Giant Bomb Jan 09 2012 17:45 GMT
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Perhaps you're already aware of recent grousing among those sensitive toward the use of women's ludicrously over-sized breasts to promote various video game entertainments in regards to a recent SoulCalibur V advertisement which featured an almost comically brazen close-up of series regular Ivy's gigantic boobs. For those unaware of the just-mentioned advertisement and subsequent outrage, here is the ad in question.

Assuming you are now appropriately outraged because of boobs, I now direct your attention to the other ad publisher Namco Bandai recently posted (then quickly removed) from the game's Facebook page. Perhaps as a direct follow-up to the outcry from those who saw the objectification of the female form as crass and lazy, the publisher then posted the below nightmare fueling image of other series regular Voldo, AKA the weird S&M bendy guy with the knives and the hypnotically transfixing codpiece.

Apparently the translation of the text across Voldo's discolored, fetid-looking stomach reads "curious?" How's that for a Monday morning boner groaner?

In direct response to Namco Bandai's Voldo ad, I simply say "touche." While I do think the blatant Ivy boob-leering in the original ad wasn't in particularly great taste, I can certainly appreciate a company that can look a controversy directly in the eye and thrust out its spiky, disquieting man-crotch as a response.

In direct response to the sure-to-happen influx of comments complaining that this is "not news," I'd like to point out that it's early January and nothing of value is really happening right now. Also, having just returned from vacation, I was just so anxious to get back to writing for you guys that I just up and grabbed for the first heaving man-crotch that crossed my desk. Yes, I know how that sounds, and no, I don't plan to correct it.

Seriously, I missed you guys.

(Thanks to PlayStation: The Official Magazine's Anne Lewis for sending this my way. May your trauma be swiftly forgotten.)

Maiq the Liar

Stay classy, Namco.


Posted by Kotaku Jan 06 2012 07:00 GMT
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#soulcalibur This, I kid you not, is a poster advertising the upcoming Soulcalibur V in Japan. Stay classy, Namco Bandai. More »

Posted by IGN Jan 06 2012 01:24 GMT
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At the end of this month, Soulcalibur V will finally be upon us, bring fighting fans back into the stage of history. Information on the second Soulcalibur game to be released on modern consoles has been coming out steadily, revealing the game's new set of characters, returning familiar favorites, an...

Posted by Joystiq Dec 29 2011 21:45 GMT
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Sometimes you want to fight against a certain Soul Calibur character, but you'd rather their moveset be performed by an old bearded guy. For that, there's Edge Master. Concept art posted by Famitsu shows he'll be returning in Soulcalibur V, as will Soul Calibur IV final boss Algol, who now follows the Street Fighter III boss dress code.

Famitsu also revealed the ability to create "Devil" style characters (like Tekken's Devil Jin) in SCV's character creator. Namco Bandai demonstrated this with a "Devil" version of Tekken producer Katsuhiro Harada.

Posted by Joystiq Dec 15 2011 14:15 GMT
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In order to properly get in the mood for an Italian assassin vs. evil animated sword monster fight -- to set the stage of history, so to speak -- you'll need the right music. You can start your preparations for a more Soulcalibur 5-friendly home by pre-ordering the four-disc (!) Soulcalibur 5 Original Soundtrack Limited Edition from Eminence Music Production.

In addition to 56 tracks from composers Junichi Nakatsuru, Hiroki Kikuta, Tomoki Miyoshi, Andrew Aversa, Cris Velasco, and Inon Zur, you get a DVD that goes behind the scenes of the soundtrack's creation, and "character cards" of the new fighters.

If you're on the fence about whether to spend ¥4,980 ($64) on Soul Calibur music, you can hear a few samples at Eminence's site. The soundtrack will ship on January 31.

Posted by Joystiq Dec 08 2011 03:00 GMT
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We can hardly blame you for being so obsessed with the Soulcalibur series. The drama of big dudes with bigger swords, screaming and fighting, and a power dormant for so many years, thought lost -- man, you just can't get that kind of drama anywhere else.

Posted by Kotaku Dec 01 2011 13:20 GMT
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#soulcalibur If Yoda and Darth Vader were happy enough to appear on SoulCalibur IV's box art , you can bet SoulCalibur V would not shy away from its Assassin's Creed guest star. More »

Posted by Joystiq Nov 22 2011 22:33 GMT
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Soulcalibur isn't exactly known for down-to-earth costumes, and now 1UP reports that Soulcalibur 5's wardrobe is about to get just a touch stranger. Namco has announced that Mari Shimazaki, character designer for Bayonetta, has designed three costumes for Soulcalibur 5. Specifically, Shimazaki has clothed Ivy, Tira and the series' newest sword dancer, Leixia.

As one might expect, the costumes are flamboyant to say the least. Check out some images and design sketches in the gallery below.

Posted by Joystiq Nov 18 2011 21:15 GMT
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Look, we should be telling you about the screens of Xiba, Soulcalibur 5's new staff-wielding fighter, but we just can't. Why? Yoshimitsu is why. Just look at him! Frankly, our favorite ninja-demon-robot-thing has never looked better. Check out the gallery for more images (including Xiba, we guess).

Posted by Kotaku Nov 17 2011 20:20 GMT
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#soulcalibur Kilik fans rejoice! While there's still no word whether or not the big K will be back for round five, new character Xiba sounds suspiciously like the early concept art for the famed staff wielder. See how monkeyboy handles his rod in this latest batch of Soulcalibur V screenshots, along with a few more familiar faces. More »

Posted by Joystiq Nov 13 2011 15:30 GMT
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Remember how Mad Catz is going to make those gorgeous, dynamically styled Soulcalibur 5 themed fight sticks? Well, if shiny bevelled edges and an LED-ready see-through plastic casing aren't your jam, accessories manufacturer Hori has a rather minimalistic alternative: The Soulcalibur 5 Joystick.

The stick's fancy name matches the rest of its aesthetic, and is slated for a January 2012 release, with versions being made for both the 360 and PS3. While Hori has yet to announce pricing or parts information, the size of the stick suggests that it will be similar to their Sanwa-packing $140 Real Arcade Pro. That's wild speculation on our part, of course, so while we're speculating let's go ahead and say that the stick is also filled with molasses. Gross, Hori!

Posted by Joystiq Nov 05 2011 19:30 GMT
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After you've acquired that snazzy branded Soulcalibur 5 fight stick and modded it out fresh with LEDs and Sanwa/Seimitsu parts, you'll need a customized character to compliment your rogue individuality. Luckily for you, Soul Calibur's character creation mode is returning for the series' fifth installment, and it looks as, uhm, robust as ever.

It really looks like Namco Bandai has tried to include the whole package this time around, allowing players to change fabric patterns, add additional models to pieces of armor, and layer decals to create their own designs. Obviously custom characters will never be allowed at tournaments, but who hasn't always wanted their very own Corrupted Soul Barbie?

Posted by Kotaku Nov 02 2011 20:20 GMT
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#soulcalibur My favorite feature of Soulcalibur IV was the ability to create my own custom characters and see how they fare on the stage of history. Judging by these new screens, it'll probably be my favorite feature of Soulcalibur V as well. More »
Maiq the Liar

http://www.youtube.com/watch?v=GAZTv_7yxoA

Oh my candy-coated Jesus they finally made character creation look amazing.

>>
You have the freedom to create anything! First, take off your clothes.

Posted by Joystiq Oct 31 2011 16:55 GMT
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Namco has posted a very long video discussing the features in Soulcalibur 5, complete with plenty of footage of everyone's favorite assassin, Ezio Auditore da Firenze. There's also a lot of talking to get through, so you may want to skip to 26:55 (as in the twenty-six minute mark) to get to the in-game action. Oh, and yes, Ezio brought his hidden gun.

Siliconera notes that the video discusses the game's customization systems. Adjusting a character's physique, for example, could allow for longer reach. Furthermore, Namco does have plans for downloadable content, though the developers weren't ready to discuss whether those plans include more characters. We've still got our fingers crossed for Spawn making a glorious comeback.

Posted by Joystiq Oct 27 2011 17:00 GMT
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You'll be able to 8-way-run in style next year, as Mad Catz is introducing a Soulcalibur 5-themed version of its Tournament Edition FightStick, shipping for Xbox 360 and PS3 to coincide with the launch of Namco's latest. Fittingly, it's called the "Soul Edition," though it thankfully doesn't claim to take the soul of its user in exchange.

Like the Soul Edge, however, SC5's fight stick is composed of mythical, unknown parts (Mad Catz isn't telling just yet). The "Soul Edition" fight stick will launch in January 2012 alongside Soulcalibur 5, though we've yet to receive an official price.

Posted by Kotaku Oct 26 2011 22:20 GMT
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#soulcalibur If you've got a big-name fighting game on the way, Mad Catz has your high-quality Arcade Fightstick. Check out the sexy see-through number the stick maker has put together for next year's Soulcalibur V. More »

Posted by PlayStation Blog Oct 25 2011 18:27 GMT
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It’s a tale of souls and swords, eternally retold. And on January 31st, 2012, that tale comes full circle on the PS3 with Soulcalibur V. Set 17 years after the events of Soulcalibur IV, Soulcalibur V is a return to the fast, furious feel that marked earlier entries in the series. I was able to put a pre-release version of Soulcalibur V through its paces to get a feel for the new gameplay tweaks and refinements. After a few intense bouts, I noticed that Soulcalibur V moves at a slightly faster clip than SCIV, and that the Soul Gauge gem has evolved into a full-blown Edge meter that powers Brave Edge attack enhancers and the ultra-damaging Critical Edge finisher. I also spotted new defensive maneuvers, such as the Quick Step evasion and a Just Guard parry. The fighter roster is getting a shakeup as well, with a core group of classic characters being supplemented by a large cast of mysterious new combatants (read more here), headlined by guest character Ezio Auditore from Assassin’s Creed.

After going hands-on with the game, I discussed Soulcalibur V’s gameplay evolution with “Filthy” Rich Bantegui, community manager for Namco Bandai Games and a serious fighting game competitor in his own right. Read on for deeper details on how SCV is carving out its own niche in the crowded console fighting area.

And remember: Leave your questions in the comments!

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PlayStation.Blog: How did Ezio Auditore from Assassin’s Creed find his way into the Soulcalibur universe?
Rich Bantegui: As far as the story goes, we haven’t revealed anything yet. In terms of his fighting style, his flow, and his weapons, Ezio fits in perfectly. Ezio should’ve been in this series a long, long time ago! In general, I think that guest characters have taken a bit longer to evolve in terms of gameplay; Darth Vader and Yoda took a little more time for players to master in a competitive setting. I don’t think you’ll see that with Ezio. He’s straightforward. You’ll be able to hop right into it, and he’s got one of the easier Brave Edges. And hey, he’s got a crossbow. You can’t beat that!

Our relationship with Ubisoft has been good; I’ve heard that they’re very happy with how he’s turned out. You’ve never seen him at this close a range with this many moves. Controlling him in Soulcalibur V lets you see him in a new light.

PSB: If you had to compare Ezio’s fighting style to an existing Soulcalibur character, who would it be?
RB: He’s very much his own character, but his closest comparison is probably Mitsurugi in terms of his range and his damage. He hits like a dump truck! He’s not a super fast character, though, so he’s not going to stand toe-to-toe with his opponents — you’ll want to space him out. He’s got cool techniques that enable him to sidestep around incoming attacks and manipulate 3D movement to evade his opponents. His ranged crossbow attacks are quite powerful as well.

PSB: Since Soulcalibur IV came out in 2008, there’s been something of a fighting game renaissance. Has SCV taken any cues or inspirations from the new generation of fighters?
RB: Absolutely. Things like Brave Edge and Critical Edge, the comeback system – these are really appealing to people who play fighting games. The fact that Soulcalibur is set on a 3D arena and it’s a weapon-based fighter…Soulcalibur is a game that everybody knows, but now they have all these new tools and more people to play with. We’re trying to keep our hardcore fans happy but also balance it for people who have never played Soulcalibur.

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PSB: Speaking of Critical Edge, it seems to have a big impact on the flow of gameplay. How does this uber-attack change your tactics in a fight?
RB: You’re managing all these different things: Your life bar, your opponents’ life bar, and now your Critical Edge meter. You can divvy it up however you want: you can rush in and use half your bar to perform a Brave Edge attack, or save it up for one Critical Edge finisher. Everything that affects the Edge Meter is completely dependent on the player: The Guard Impact, Brave Edge, and Critical Edge all take away from it.

The Critical Edge and Brave Edge add to the diversity of the game. They let you develop habitual defensive patterns for when your opponent notices you’re conserving your Edge meter [in preparation for a Critical Edge or Brave Edge]. I think it’s really healthy for this series, even though it’s different from what Soulcalibur players are used to. But I know they’ll enjoy it because the depth of the game is going to be taken to a new level.

PSB: I noticed a major shift in Guard Impact from Soulcalibur V – the command has changed and it’s harder to perform. What sparked this change?
RB: We really want to test the guys who play these games in and out. You mentioned earlier that you were able to use Guard Impact in Soulcalibur III and SCIV to effortlessly parry blows. The more you play SCV, the more you’ll understand how to use Guard Impact and Just Guard. When you use Just Guard, you just tap block right before you get hit and you’ll parry the attack and you can interrupt your opponent.

The Guard Impact is more intended for somebody who’s newer to Soulcalibur. It’s the same concept, and you get guaranteed damage but it costs a bit of your Edge Meter. I think Guard Impact will help newcomers will work like a stepping stone to get them into the world of Just Guard.

PSB: Soulcalibur V is said to be the fastest game in the series. What inspired the faster speed?
RB: The EVO crowd and hardcore fans tend to prefer the faster pacing of the earlier games, which forced you to play at close range. SCIV played well, but we wanted to turn it up. Speed is only one element: you need to use your brain, too. There’s been a desire to return the pacing to the series’ roots and, with SCV, I’d say that the speed and pacing is closest to Soulcalibur II. But with the new Quick Step maneuvers, it’s its own beast. The Quick Step lets you sneak behind your opponent if you time it correctly, even moves that you can’t normally dodge using the sidestep or eight-way run.

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PSB: I’m hearing that the Character Creator has gotten a massive overhaul for SCV. How does it enhance what we’ve seen before?
RB: You start by choosing which existing character’s move list you want to work with. You’re able to adjust a ton of new variables, including the size of your character’s limbs, physical height, voice, and gender. But those are just the base configurations in SCV. You can layer details on your character, and even completely change the appearance of items you’ve earned. You can really make your character your own. Even if you and your buddy both used “Pants Type B,” there’s absolutely no way that your pants will look alike.

The character creator is a great way to reach new fans, too, players who want to expand their creative mindset. According to the development team, we’ve increased the character creation options by 130% percent. We hope to see tons of crazy creations online when SCV hits this January!

PSB: There are an awful lot of empty slots on the current character select screen. Can you give us any hints?
RB: Absolutely…not! [laughs] It hurts to see the character list that we have internally and not be able to share. I’m so excited for the character roster that we’ll be releasing as time goes on. There are fan favorites in there but also characters that I don’t think anyone will expect. Stay with us! There’s always a lot of excitement over who will make the final character roster, and we don’t want to detract from that.

That said, we’re all about listening to our community. If you like or don’t like a particular character, we want to hear about it. Don’t push your thoughts under the rug. We’re working hard and we listen to our fans. If you have any suggestions, just let us know!