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Posted by Joystiq Feb 02 2012 02:00 GMT
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PlayStation Plus users are getting Konami's 1991 classic, The Simpsons Arcade Game, for free, while XBLA users get it a few days early on February 3, according to Game Informer. The side-scrolling beat-em-up will set you back a cool 800 Microsoft Points ($9.99) and will also include new modes, the (rumored) Japanese version of the game, as well as four-player online co-op and bonus promotional material from the game's original release.

The last time we played this game, it was in the back of a Circle K next to the ICEE machine and a Street Fighter 2 cabinet. We'll be trying our best to recreate that experience by covering every surface of the office with a thin, sticky film. Mmmm, nostalgia.

Posted by Kotaku Jan 31 2012 21:00 GMT
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#neverdead Great games often spring from a single brilliant idea, like a protagonist that can pull himself back together after being blown apart. Unfortunately this is also the case for many really crappy games. Where does NeverDead's mangled pile of people parts fall? More »

Posted by Kotaku Jan 31 2012 11:30 GMT
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#silenthill Silent Hill's resident bogeyman Pyramid Head ask the class to solve for X using the Pythagorean theorem. More »

Posted by Kotaku Jan 20 2012 18:30 GMT
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#puddle Coming later this month to Xbox Live Arcade and the PlayStation Network, Puddle is a fluid dynamics platformer that follows various fluids as they travel through a garden hose, a rocket engine, the human body, and more. More »

Posted by Kotaku Jan 20 2012 09:30 GMT
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#metalgear Konami is releasing a special Metal Gear Nintendo 3DS. Good luck on trying to get one, though. You'll have to jump through all sorts of hoops. More »

Posted by Kotaku Jan 18 2012 12:05 GMT
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Even though Konami dissolved game maker Hudson and even though Takashi Meijin left and Momotaro Dentetsu's creator quit, Konami said today it's keeping the Hudson brand around. What for? Hudson's dead, baby, Hudson's dead. ハドソン、合併後もブランドは残る [Inside] More »

Posted by Kotaku Jan 17 2012 12:00 GMT
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On Mar. 1, Konami's takeover of Hudson will go into effect. The merger will mean that Hudson ceases to exist and is dissolved into Konami. Best known for Bomberman, Hudson became a fully-owned Konami subsidiary in last year. [Infoseek] More »

Posted by Joystiq Jan 16 2012 15:00 GMT
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The legendary Konami code came about because Gradius was too hard for one of the guys making it. Katsuhisa Hashimoto was on the team of four responsible for the NES port of Gradius, and he recalled adding the code in a 2003 interview just translated by GlitterBerri. "I had one guy under me, and he played through the coin-op version," Hashimoto said. "That one's really tough. I hadn't played that much and obviously couldn't beat it myself, so I put in the Konami Code."

The code uses its familiar, now-iconic pattern for ... convenience. "Because I was the one who was going to be using it," Hashimoto said, "I made sure it was easy to remember. The game took around half a year to develop, and, at the time, putting the code together was like an entertaining puzzle. 'How on earth am I going to be able to fit these passwords into the program?' I'd ask myself." The solution to that puzzle may have led to your successful completion of Gradius, Contra, or countless other Konami games.

[Image: DefunctGames]

Posted by Kotaku Jan 16 2012 11:00 GMT
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If you grew up in the 1980s and played video games, you know the Konami Code. It's very easy to remember. Kazuhisa Hashimoto, inventor of the Konami Code, said there's a reason for that. More »

Posted by Joystiq Jan 14 2012 01:30 GMT
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The XBLA adaptation of Konami's The Simpsons Arcade Game has yet to be officially announced, but we're learning more details about it regardless. The Achievements have been spotted by Xbox360Achievements -- they include one called "Mr. Sparkle," which requires you to banish dirt to the land of wind and ghosts. Oh, wait, we read that wrong. It requires you to "make it to the stage 3 bosses in Survival Mode with the Japanese ROM."

This suggests that the Japanese version of the arcade game is included. There are a few minor differences from the US release, according to HG101: lower difficulty, more health items, more points, and the ability to jump while holding a weapon. The inclusion of that international version also suggests that developer Backbone is putting a bit of extra care into this update.

Posted by Kotaku Jan 12 2012 13:30 GMT
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#neverdead The unkillable Bryce Boltzmann comes to life on January 31 in Konami's Neverdead. Should you care? Megadeth hopes so. Owen Good didn't seem to think so. Perhaps a new batch of screens will help? More »

Posted by Joystiq Jan 09 2012 17:40 GMT
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Update: Konami confirmed the delay with Joystiq, and said, "[the] Silent Hill HD Collection release date has been changed. The game will now be released in March. We will be sending out definitive dates on all three Silent Hill games later this week." We'll let you know just as soon as we hear what those dates are.

Original post: Time means little in the limbo of Silent Hill, so too would seem to be the fate of the Silent Hill HD Collection, which several retail outlets have moved to a March launch date.

The mystery started unraveling yesterday when Amazon sent out notifications that the release date had been changed to March 6. Since then, GameFly, which lists dates based off publisher information, and GameStop have also switched launch dates to March 6.

We've contacted Konami for confirmation. The publisher previously slated the collection for last autumn, then shifted the date to January 24 last November.

Posted by Joystiq Jan 09 2012 17:40 GMT
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Time means little in the limbo of Silent Hill, so too would seem to be the fate of the Silent Hill HD Collection, which several retail outlets have moved to a March launch date.

The mystery started unraveling yesterday when Amazon sent out notifications that the release date had been changed to March 6. Since then, GameFly, which lists dates based off publisher information, and GameStop have also switched launch dates to March 6.

We've contacted Konami for confirmation. The publisher previously slated the collection for last autumn, then shifted the date to January 24 last November.

Posted by PlayStation Blog Jan 04 2012 17:02 GMT
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I’m a sucker for horror games, so I jumped at a recent opportunity to watch a short demo of Konami’s upcoming PS3 survival-horror epic Silent Hill: Downpour. In a development applauded by series fans, Downpour strongly emphasizes creeping psychological horror over the twitchy action of recent entries like Silent Hill: Homecoming.

You play as Murphy, a maximum-security inmate with a deeply troubled past. You awaken on the fringes of the cursed town of Silent Hill after your prison transport bus crashes. True to Silent Hill form, you’ll spend the rest of the game evading the town’s monstrous denizens while piecing together Murphy’s deepest secrets — including the dark truths that brought him to Silent Hill.

I spoke with Producer Devin Shatsky, who answered some key questions while playing through the first section of the game. If you have questions, leave them in the comments and I’ll do my best to get you answers!

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PlayStation.Blog: From an interface perspective, how is Downpour different from the last game in the series, Homecoming?
Devin Shatsky, Producer, Silent Hill: Downpour: We’ve gone with a more realistic weapon and inventory system. In past Silent Hills, you had this magic pocket where you could carry a full arsenal of weaponry — Uzis, swords, hammers and more. That took away from the player’s suspension of disbelief, but it also empowered the player a bit too much and it impacts the scare factor. In Downpour, you’re limited to carrying what’s in your hands, plus a holstered firearm. You’ll want to use your weapons carefully. Each weapon is breakable, so wooden weapons will break after a couple of hits while metal weapons will last longer. Most weapons are everyday items: rakes, bottles, kitchen knives. There are no katanas or the like in this game.

The health system has also seen quite a few changes. There’s no HUD; all that information is tied directly to the character, so he’ll limp, bleed, his clothing will develop holes…we tried to focus as much on realism as possible.

PSB: In Homefront, your character came from a military background and that reflected itself in the action-centric combat system. How is Downpour changing that?
DS: Yep. In Homecoming, you played a somewhat more badass character. But in Downpour, Murphy is more of an everyman. He’s far from a tough guy. He can fend for himself, but overall he veers much closer to the protagonist of Silent Hill 2. You’ll want to run from enemies more than usual: you may be able to stand toe-to-toe with one enemy, but if you’re outnumbered, the best strategy is to run.

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PSB: What lessons did Konami learn from Silent Hill: Homecoming?
DS: It was reviewed fairly well by the critics and it’s definitely a good game. But I think that Silent Hill fans expect a game that veers more psychological horror versus a lot of combat. Homecoming was a fairly combat-heavy game, which turned off certain fans. There’s a dichotomy among survival-horror players: the Resident Evil fans tend to prefer heavy combat, and Silent Hill fans tend to prefer slower, exploration-based horror. There’s still combat in Downpour, but it’s not nearly as frequent as in Homecoming.

PSB: Which Silent Hill game would you say most closely compares to Downpour?
DS: Definitely Silent Hill 2. Downpour has a standalone story that’s not tied to any other Silent Hill game, so it’s taking the broader concept back to its roots. Silent Hill 2 was one of the big fan favorites in the series, so we took elements that were appealing in that game and integrated them here.

PSB: Will classic enemies such as the Puppet Nurses be returning in any form?
DS: No. In Silent Hill games, the monsters are directly tied to the protagonist’s background, so the enemies in this game all have meaning to Murphy. We won’t be shoehorning in Pyramid Head or the nurses just to do it. It wouldn’t make sense. That could be seen as a mistake of Homecoming — the developers paid fan service by introducing monsters from previous games, but it didn’t really make sense. The core fans called us out on that, and rightfully so.

PSB: But the iconic white fog will return, right?
DS: Definitely. Fog is a visual trademark of Silent Hill, but the main visual theme of Downpour is water. We’ve got a cool randomized weather system that impacts the gameplay: when the weather ramps up, so do the amount of monsters. So if the weather goes to hell, you might want to head indoors and find a place to hide…

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PSB: I’m seeing some open-world influences in the environment designs here. Is that my imagination?
DS: The town is completely explorable. The previous games was a series of locked doors that tended to discourage players from exploring. Downpour has a lot of side quests that aren’t tied to the core linear storyline. You might stumble across a room that triggers a side quest, and completing it might reveal a new bit of Silent Hill lore.

PSB: Longtime Silent Hill composer Akira Yamaoka is no longer with the company. Who will be filling in for audio design?
DS: When Akira Yamaoka left the company, we were forced to look elsewhere. The sound design is handled by Nathan McCree, who has worked on Tomb Raider and it an extremely effective audio designer. In terms of the music score, we hired a Dan Licht, who scores the show Dexter. He’s a great fit for the series. We sought him out because we were huge fans of Dexter and thought he’d get Silent Hill. One great detail is that Dan is a highly accomplished mandolin player, and Akira Yamaoka used to incorporate a lot of mandolin as well, so it’s a perfect fit.

On a side note, we also signed up Korn to perform the title song for Silent Hill Downpour. It’s not a heavy metal sound, it’s a very different sound for Korn. They’ve actually sort of changed gears lately in terms of their sound. But they’re only doing the intro song, not the in-game music.

PSB: How is work on the Silent Hill HD Collection coming along?
DS: We’ll be releasing the Silent Hill HD Collection for PS3 in the first quarter of 2012, and it’ll include HD versions of Silent Hill 2 and Silent Hill 3. And for PS Vita, we’ll have Silent Hill: Book of Memories for the launch timeframe. For the PS Vita game, forget everything you know about Silent Hill. Book of Memories is a completely new experience, a multiplayer dungeon crawl that brings in a lot of cool elements from the series. It’s not a hack job with Silent Hill slapped on the box — it’s a very cool game in its own right and it explores interesting elements from the series.


Posted by Kotaku Dec 29 2011 20:30 GMT
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#loveplus In Konami's love sim New Love Plus, you can once again talk with virtual girls. Since the 3DS features a gyro-sensor, you can also move the handheld around and see things. Hello fan service? More »
darkz

why


Posted by Kotaku Dec 27 2011 17:30 GMT
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#legal In 2009, then 36-year-old Konami Digital Entertainment employee Yoko Sekiguchi sued her company after being demoted following maternity leave. More »

Posted by Kotaku Dec 26 2011 17:30 GMT
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Released back in 1998, the first Metal Gear Solid is one of those titles for which gamers continuously cry "remake". Hideo Kojima, the game's creator, seems perfectly happy with the game. More »

Posted by Kotaku Dec 21 2011 09:30 GMT
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#projectogre Hideo Kojima, creator and curator of the Metal Gear franchise, sure loves a tease. Speaking with CNN recently, he starts to get into details about his upcoming game, then like all good teases do, pulls up short just before you get to the good stuff. More »

Posted by Kotaku Dec 16 2011 11:30 GMT
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#hideokojima Hideo Kojima, creator of Metal Gear, is working on a new game engine called the Fox Engine. Today, he's been posting test images showing off what it can do. One of those things is see woman's bras through their shirts. More »

Posted by Kotaku Dec 16 2011 10:00 GMT
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#hideokojima Hideo Kojima of Metal Gear fame has shown off a test image of his "new work". More »

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Posted by Kotaku Dec 14 2011 12:40 GMT
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#metalgearrising As revealed over the weekend, Konami roped in Bayonetta developers Platinum Games to make Metal Gear Rising, because it couldn't. More »

Posted by Kotaku Dec 13 2011 13:20 GMT
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Hideo Kojima doesn't only make Metal Gear games, these days, it seems like they're all he makes. Even the diehard fans are getting sick of them. Why can't Kojima make another Zone of the Enders mecha game? More »

Posted by Kotaku Dec 13 2011 08:00 GMT
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#culturesmash If you live in Japan, you've seen Dante Carver on television. The American-born actor plays "Onii-chan" or "brother" in a series of mobile phone commercials that star a dog as a family patriarch, actress Aya Ueto, and Shigesato Itoi's wife. More »

Posted by Kotaku Dec 12 2011 12:30 GMT
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#konami For years, Japanese gamers have enjoyed the Momotaro Dentetsu series of train-themed, board game-style video games. If all good things must come to an end, it sounds like Momotaro Dentetsu is finished. Kaput. More »

Posted by Kotaku Dec 12 2011 10:00 GMT
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#metalgear For a spell there, Metal Gear: Rising fell off the map. That's probably because the game had been canned. Now, as evident in the game's latest trailer, Rising is back in a big way. More »

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Posted by Kotaku Dec 11 2011 12:00 GMT
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#hideokojima During the VGA Awards, Metal Gear creator Hideo Kojima took the stage and introduced the new trailer for Metal Gear: Rising trailer. Things didn't go smoothly. At all. More »

Posted by Kotaku Dec 08 2011 13:00 GMT
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#metalgear The creator of Metal Gear, Hideo Kojima, got new business cards. They look *crag*ing dangerous. More »

Posted by Kotaku Dec 03 2011 18:00 GMT
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#psvita When the PlayStation Vita launches in Japan in two weeks, Konami will offer a download-only title that is free at its release, with the option for gamers to buy additional levels if they enjoy it. More »

Posted by Joystiq Dec 01 2011 11:00 GMT
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We've known since June that Konami was prepping a landing space for Choplifter HD on XBLA, PSN and PC, but it seems the convoy won't be here for some time. Or, actually, it could be tomorrow.* All we know is Konami and developer inXile Entertainment are deploying Choplifter HD sometime this "winter" and, yeah, we're technically in that winter timeframe.

In addition to the zombie mode featuring a cameo from Super Meat Boy that was introduced a few months back, Duke Nukem will also show up, along with cameos from "from some of the videogame industry's most legendary leading men." Why no women? As much as we don't want to think of Lara Croft as a decomposing zombie, it'd still be pretty neat.

*It won't be out tomorrow. We promise you.

Posted by Kotaku Nov 30 2011 18:20 GMT
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#choplifter Coming this winter to Xbox Live Arcade, inXile Entertainment's Choplifter HD takes the classic rescue chopper gameplay of the 1982 PC original and "amps it up" with zombies, explosions, and the odd cameo. Fingers crossed for a classic mode! More »