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Posted by Kotaku Apr 04 2012 05:20 GMT
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#streetfighter On April 14, a fighting game tournament called Fight For Youth will be going down in Connecticut. Up for grabs is not fame, or even internet fame, but the chance to lend a very practical, helping hand to local kids. More »

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Posted by Joystiq Mar 08 2012 20:30 GMT
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We'll always have a deep respect for Mike Haggar. The guy piledrives sharks and now, apparently, fights Sentinels, evidenced in the impressive stop-motion video above. He is truly a politician for the ages.

Posted by Joystiq Feb 09 2012 05:15 GMT
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Keep your cool, Mega Man fans -- as previously announced, that version of Mega Man X above still isn't a new character in Ultimate Marvel vs. Capcom 3. Nope, it's just Zero dressed up in a Mega Man costume, one of the new looks seen in the "Weapon Expert" costume pack available now.

Elsewhere in the pack, Devil May Cry's Trish gets a new costume for her "Gloria" look, Hawkeye gets a makeover from the time he spent in the Marvel Universe as "Ronin," and Taskmaster also gets a new look, from Udon Entertainment's comic art. Interested players (or anyone who just wants to pretend Mega Man is playable) can grab the pack right now for 320 Microsoft Points, or $3.99 on PSN.

Posted by Kotaku Feb 02 2012 20:30 GMT
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#marvelvscapcom Don't get all excited: the teleporting X-Man, Spider-Man archenemy and Asgardian troll aren't playable characters. Their likenesses show up on ability card in the UMvC3's Heroes and Heralds Mode, which will be also playable on the game's PlayStation Vita version. Screens and video of handheld UMvC3—including the Gold Herald skins exclusive to Sony's handheld—make it look as pretty as its console counterparts. Ultimate Marvel vs. Capcom 3 will be available when the Vita launches on Feb. 22. More »

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Posted by Giant Bomb Feb 02 2012 19:55 GMT
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Is She-Hulk cheating on The Hulk with He-Man? Tune in at 11 to find out!

Posted by Joystiq Jan 04 2012 18:04 GMT
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The organizers of the Evo fighting game tournament series have revealed this year's lineup of games, allowing you to start practicing now! Ideally, you'd have been playing a bunch of fighters already, but now you have a better idea of which ones you should be obsessively replaying. The roster includes Street Fighter X Tekken, Super Street Fighter IV Arcade Edition Ver. 2012, Ultimate Marvel vs. Capcom 3, Soulcalibur 5, King of Fighters 13, and Mortal Kombat. Admittedly, you'll have a harder time getting practice in on a couple of those right now.

The locations and dates for this year's events were also announced, with tournaments scheduled for all over the world. Shoryuken has the full list of locations for fightstick-toting pilgrims. This year, there are more tournaments, "which means more chances to earn seeding points." In addition, you can earn those points from any of those games, making it easier to move on if you're not a Street Fighter or MvC3 player.

Posted by Kotaku Jan 04 2012 09:00 GMT
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#fineart If you've played (or even seen) recent fighter Ultimate Marvel vs. Capcom 3 and thought, well, that character art sure is lovely, I wonder where I can get high-res versions of them all, you've got taste. More »

Posted by Joystiq Jan 03 2012 23:30 GMT
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Catherine
I have a soft spot for the bizarre and the esoteric. If something is complicated, either through the machinations of its mechanical workings or through the intricacies of its conceptual nature, its hard for me to focus on anything else until I feel like I really understand what I'm looking at. Catherine gave me something to think about, and also made me think about myself, which isn't something I can usually say about puzzle/dating games.

The experience is complicated in both the literal and metaphorical sense; its ever-changing puzzle gameplay and surprisingly deep, multifaceted story are the result of brilliant design decisions, exceptional writing and an amazing localization job by Atlus. Catherine managed to satiate my craving for the intellectually surreal while immersing me in the delightfully idiosyncratic world of Japanese storytelling.

Posted by Joystiq Jan 03 2012 15:30 GMT
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To the Moon
Sometimes we play games to ease real-life frustrations, to cure boredom, to slaughter enemies or to participate in a captivating story. To the Moon, developed by Freebird Games, can do all of these things. It doesn't require you to murder any foes, although its very foundation is in death, and it offers a soothing, philosophical story with more depth than its pixelated graphics initially suggest. As a point-and-click adventure, To the Moon is more of an interactive tale than a full-on game, yet it is so engaging that the lack of quests, boss fights or bullets becomes irrelevant.

To the Moon chronicles the last day of an old man's life, but that day includes a Benjamin Button-style adventure through his past as a duo of snarky scientists attempt to change his memories. Why? So that his final wish can come true, at least in his mind, before he dies.

In the end, To the Moon is a beautiful and complex love story and, though I don't want to give the entire plot away, I'll tell you his final wish has something to do with interstellar travel.

Posted by Joystiq Dec 20 2011 02:00 GMT
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Heroes and Heralds mode, one of Capcom's biggest power plays to convince Marvel vs. Capcom 3 veterans that Ultimate Marvel vs. Capcom 3 would be worth their time and dollars, has finally been delivered to patiently punching patrons the world over. In this new mode, players can either fight to save the Earth from Galactus and his cosmic crew of ne'er-do-wells, or join said group of miscreants and work towards the planet's inevitable chomping.

The mode's big selling point, beyond the shiny silver costumes of course, is the new Ability Card mechanic, which allows players to equip their characters with cards that provide ridiculous and otherwise unobtainable power-ups, such as an X-Factor burst or projectile immunity. Ability Cards are limited to the online and offline versions of Heroes and Heralds, however, so purists need not worry about the numerous balance implications inherent to the system.

The patch also fixes several game breaking bugs, including Wolverine's Spencer-assisted Swiss Cheese infinite combo and the Reverse World, as seen in the video above. Most importantly, the "tech throws whenever you want, don't even worry about it" glitch has been corrected, much to the dismay of Wesker haters everywhere.

Posted by Joystiq Dec 19 2011 23:30 GMT
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Bad news, kind of: a selection of Ultimate Marvel vs. Capcom 3 costume DLC has been bumped a few months, and will offer one fewer option when it gets here. The "Ancient Warrior Pack" DLC, once set for December 20, has been bumped until March 6 in North America, and March 7 in Europe. When it does arrive, it'll be short one costume, the Magneto get-up from Marvel's "House of M" series.

Shoryuken notes that the costume has caused a bit of controversy in Spain, due to its resemblance to the traditional garb of king Juan Carlos. We suppose it is a bit undignified to see someone who looks just like your monarch being punched by a space raccoon. For that matter, it's probably not the most flattering thing to be indirectly referred to as an "Ancient Warrior."

There's no word on whether the price will change in acknowledgement of the now smaller DLC pack; Capcom said it will announce pricing "closer to launch."

Posted by Kotaku Dec 19 2011 19:40 GMT
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#marvelvscapcom Hey, it's a fighting game update that you don't have to pay for! From Capcom, no less! For those who purchased Capcom's updated worlds-collide fighting game, the publisher's adding a whole new mode to Ultimate Marvel vs. Capcom 3, free of charge. Heroes and Heralds adds a collectible card game system to UMvC3 that tweaks character attributes to add abilities like, say, projectile invincibility. Players will also be able to form clans as well for online battles. There are over 100 cards in H&H mode so, if you choose to participate in the add-on, you'll find a ton of variations. And if you're a fighting game purist, of course, you don't have to mess around with the cosmically enhanced cards. Heroes and Heralds is strictly optional. More »

Posted by Kotaku Dec 19 2011 18:40 GMT
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#marvelvscapcom Some people derided Ultimate Marvel vs. Capcom 3 as an incremental update and knocked Capcom for releasing it so soon—six months!—after Marvel vs. Capcom 3. But, since it's the first Marvel vs. Capcom game for an all-new system, you can't lob those same complaints at the PlayStation Vita version of UMvC3. More »

Posted by IGN Dec 17 2011 01:56 GMT
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One of the main criticisms that many had with Ultimate Marvel Vs. Capcom 3 was the lack of new modes. Since the Capcom was already double-dipping by releasing both MvC3 games in the same year, the move left a bad taste in many fans' mouths. The one saving grace on the horizon was the promised Heroes...

Posted by Kotaku Dec 16 2011 05:00 GMT
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#review Real men (and women) who play games (well, fighting games) don't use control pads. Those are for children. Real men (and women) use sticks. And some of the best around are HORI's sticks. More »

Posted by Joystiq Dec 13 2011 18:55 GMT
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In an announcement of new Ultimate Marvel vs. Capcom 3 Vita media (in our gallery), Capcom shared some kind of weird news about the portable port: it allows you to use the Vita as an "Ultimate Controller" for the PS3 version. We're guessing this means you'll be able to use the touch controls when playing the console version. We're sure Hori and Mad Catz are raising their collective, corporate eyebrows at the "Ultimateness" of that option, but more options are always welcome.

In addition, the Vita version will offer "exclusive Gold Herald" color options for the characters, essentially making the game look like a battle between Academy Awards. Ultimate Marvel vs. Capcom 3 will be released on February 15, concurrent with the Vita's week-early "First Edition" hardware bundle, providing an escape from Little Deviants.

Posted by Kotaku Dec 13 2011 18:40 GMT
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#marvelvscapcom A while back at the Tokyo Games Show 2011, Capcom and Sony announced that a portable version of Ultimate Marvel Vs. Capcom 3 would be debuting for the PlayStation Vita. Since then, we suspected that there'd be some interoperability between the handheld and home consoles. Last week, Capcom's Seth Killian could only coyly tease such a possibility when asked by Stephen Totilo. But the remote control method's been confirmed by the Street Fighter publisher today, along with new screens of the Vita version of UMvC3. More »

Posted by Kotaku Dec 08 2011 19:00 GMT
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#marvelvscapcom The PlayStation Vita's version of Ultimate Marvel vs. Capcom 3 has everything the console version has. Plus: the ability to make Wolverine beat up Frank West while under the control of the tip of your finger. The upcoming Vita has a touch-screen (and a rear touch panel), so Capcom's latest version of their latest fighting game has some touch controls, of course. Watch the video to see how they work and to see how good this looks. More »

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Posted by Kotaku Dec 04 2011 18:00 GMT
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#marvelvscapcom This glitch, found in Ultimate Marvel vs. Capcom 3, has apparently been known or observed before; now there's a tutorial for how to enter the game's "Reverse World," in which all combatants are silhouetted and all inputs are reversed. More »

Posted by Joystiq Dec 04 2011 16:30 GMT
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Glitches usually come in one of two varieties: The hilarious, and the game breaking. Sometimes, however, you'll stumble across a bug so profoundly weird that it falls into both categories. Enter the "Reverse World," an Ultimate Marvel vs. Capcom 3 error which flips the camera 180 degrees on its Z axis, turns the characters into silhouettes and reverses all input motions.

As explained in the above tutorial video, the glitch is activated by performing Morrigan's Astral Visions hyper combo and then sliding down a wall as Strider. The effect is devastating to the match, but since the glitch requires the participation of both parties, it doesn't seem like it could be abused for trolling purposes. In fact, we'd take a smiling, floating Servbot over Wesker's DHC glitch any day.

Posted by Joystiq Nov 23 2011 18:30 GMT
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We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games. There are certain prerequisites that simply come with being a Capcom fighting game enthusiast. Alongside the need to recognize and understand various fundamentals (mostly in the form of now standardized button combinations), there's also the acceptance that game X will be regularly updated, and largely at the cost of the player.

Most revisions bring with them various tweaks to the formula, fixes for flaws that were only discovered once the completed game was in the hands of experts on the tournament circuit. Beefier updates add fighters new and old to the fray, while slightly less substantial but nonetheless obligatory cosmetic enhancements fall closer to the realm of shameless nickel and diming.

Most of Capcom's updates have been no-brainers, but in the case of the not-yet-one-year-old Marvel vs. Capcom 3, there is enough cause for trepidation. Could the expanded offerings of Ultimate Marvel vs. Capcom 3 not be added as DLC? More pressing: Is UMvC3 worth the $40 price of admission? Not surprisingly, it depends entirely upon how much you loved the first edition.

Posted by Joystiq Nov 22 2011 05:00 GMT
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In the market for a new fight stick? We know a guy -- well, okay, it's not so much a guy as a big, faceless corporation, but you get the point.

Come December 8, you can snag Hori's custom Ultimate Marvel vs Capcom 3 rig for $149.99, Capcom-Unity has revealed. There will be three different versions: the one with the colored buttons above, another with white buttons and a super deluxe edition with built-in cup holder and FM radio.

Okay, fine, we made that last one up, but how awesome would that be? So awesome.

Posted by Joystiq Nov 19 2011 18:30 GMT
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Just like any relationship, the one between player and game can grow stale after a while. Eventually the fire dies down, even with a title as good looking and engaging as Ultimate Marvel vs. Capcom 3, and a little extra something may be required to bring back that spark. As it turns out, the key to reigniting that passion is, just like any relationship, costumes.

Separated into (loosely) themed packs of 4 to 5 characters, UMvC3's Costume DLC will be gradually released between November 22 and February 21 at $4.00 (320 MSP) a pop. A "Value Pack" containing all 48 outfits will drop on March 6 at $20.00 (1,600 MSP) for the extremely patient fighters out there; everyone else should peep the gallery below, and hop past the break for a complete character/pack configuration breakdown.

Posted by Kotaku Nov 17 2011 19:40 GMT
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#marvelvscapcom Fine, so you feel nickel-and dimed by being "forced" to buy Ultimate Marvel vs. Capcom 3. You probably want to plan out your fighting game budget carefully from here on out. Maybe Capcom, for once, realizes this. That's the best possible explanation as to why they've unveiled the entire DLC roster for Ultimate Marvel vs. Capcom 3 for the next few months. You'll be able to purchase a change of clothes for the game's characters starting next week with the Rising Dead pack. It's out on November 22 for $4.00 (PS3) or 320 points (XBL). From then on, costume packs roll out every two weeks at the same price. Additionally, all 48 outfits will be available in a $20 value pack on March 6th, 2012. GameSpot's got the entire roster, so head on over if you want to plan ahead. More »

Posted by Kotaku Nov 16 2011 01:00 GMT
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#gutcheck Didn't we just buy this game back in February? No sir and / or ma'am, this is Ultimate Marvel Vs. Capcom 3, a re-release of the recent release packed with a dozen new fighters from both sides of the battle and enough gameplay tweaks and extras to keep fans fighting until Ultimate Marvel Vs. Capcom 3: Hyper Turbo Edition comes out sometime next month (probably not true). More »

Posted by Kotaku Nov 15 2011 21:20 GMT
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#marvelvscapcom In the great fight-game tradition of being able to play as final boss characters, you'll be able to throw down as Galactus in the freshly released Ultimate Marvel vs. Capcom 3. I wrote a bit about how to access it before and now, here's a few minutes of Marvel's giant cosmic entity being controlled by yours truly. He's ever so cheap but so, so fun. More »

Posted by IGN Nov 14 2011 16:18 GMT
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It took Capcom over a decade to release the follow up to Marvel vs. Capcom 2, one of the most beloved 2D fighters ever created. Fans clamored for a proper sequel, and earlier this year we got one in Marvel vs. Capcom 3. The game was a great fighter that pushed the series forward in many ways, but drew criticism for a lack of modes and a smaller fighter roster than its predecessors. Now, not even a year later, Capcom has released the inevitable redux, Ultimate Marvel vs. Capcom 3...

Posted by Joystiq Nov 13 2011 21:30 GMT
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Ultimate Marvel vs. Capcom 3 may be out in less than 48 hours, but that doesn't mean you can't cancel your existing pre-order and re-pre-order somewhere else in order to snag one of the exclusive costume packs Capcom detailed on Capcom Unity last Friday.

People willing to pre-order from Gamestop will receive the Femme Fatale pack, which provides protective and/or provocative outfits for Morrigan, Chun Li, Storm and X-23. Amazon pre-orders grant the New Age of Heroes pack, which reskins Strider, Sentinel and Doctor Doom in their classic garb, while transforming Akuma into Marvel Super Heroes vs. Street Fighter's Cyber Akuma.

Best Buy patrons will receive the Villains pack, which includes an Elvis MODOK, as well as less confusing alternates for Wesker, C. Viper and Super Skrull. Capcom also announced two new skins for vanilla MvC3's DLC characters Jill Valentine and Shuma-Gorrath, which will be automatically included with new purchases, as well as made available to those who purchased the characters in MvC3.

Jump past the break for galleries of each costume pack, and remember to choose wisely. No pre-order bonus is worth buying multiple copies of a game, no matter how unbuttoned Morrigan's shirt is.

Posted by Joystiq Nov 12 2011 16:30 GMT
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Hold all of your horses, padre, and don't get too excited just yet. See that picture up there? That sparkling, dynamically lit and exceedingly impressive Mega Man, torn from the pages of the upcoming Ultimate Marvel vs. Capcom 3 guide and punctuated by an emboldened "DLC" classification? So do we, and it's a lie.

The blue bomber's Mega Man X variant won't be joining his sword-wielding comrade in battle, but rather will be providing said comrade with a fancy new outfit. That's right, that's costume DLC for Zero, and that sound you hear is the noise made by a hundred thousand simultaneously shattered hopes and dreams.

No word yet on availability or pricing, or whether this means more deceptive DLC costumes await the game's fighters down the line. Now, if you'll excuse us, we have to clean up the remnants of our rage-torn office.