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Posted by Kotaku Jan 31 2014 10:00 GMT
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Persona 4 takes place in a rural town called "Inaba." And the town's train station, Yasoinaba Station, is where the game's protagonist arrives on the scene. The station is based on an actual place, and soon it will be gone forever.Read more...

Posted by Kotaku Sep 10 2013 06:30 GMT
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It would be a mobile game. A 2D "port" of the Persona 4 experience. Side-scrolling, but with all the dialogue, characters and battles from the 3D version in place. And that sweet art style.Read more...

Posted by Kotaku Aug 27 2013 06:00 GMT
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At this year's PAX, the wonderful people from games site Attract Mode and merch wizards Fangamer are once again teaming up to present an art show/party that'll be one of the highlights of the week's festivities.Read more...

Posted by Kotaku Jul 31 2013 06:00 GMT
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About the only bad news here is that this is a garage kit, meaning it's a custom piece built by a fan. So you won't be able to buy it. But hey, you can look at it on the internet, which like most things in life is the next best thing.Read more...

Posted by Kotaku Jul 16 2013 03:30 GMT
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I just finished a marathon few months where, having been unfamiliar with the series, I burned through Persona 3 & 4, back-to-back. There are so many things I want to write about these fantastic games, so many feels, but the one thing that's struck me the most about them is how well they handle something so few other video games are able to manage. And that's time. Think about it. How many games do you play where the passage of time, arguably the most valuable resource on the planet, is managed in a way that's both enjoyable and realistic? Normally, a game only gets one of those things right. They implement some kind of day/night cycle that whizzes by like a Benny Hill video, or time is forever frozen, regardless of how long you stay stuck on a level. But the Persona games do neither. If you haven't played the last two games in the series, both are broken up into a single calendar year, of which you play through most days individually. Each day is in turn broken up into segments; the day (where you usually attend school) and the night (where you can study, hit the mall or...go fight demons). These don't roll by in real-time. They pass as soon as you commit to any of the actions available to you. As an example, once you finish school for the day, you've got the afternoon to yourself. You could go to the mall, or hang out with a friend, or go buy some weapons, or go eat some ramen. You can only choose one, however; once you've chosen, that action plays out, and the day passes. This means you can never truly "complete" the game like you would, say, Skyrim. There are only so many minutes in a day and so many days in a year, and the game is structured so that you can't (without a FAQ, at least) see everything the game has to offer in one playthrough. Just like real life, you have to choose what to do with your time, and realise that in doing so you're neglecting/ignoring the other things you could have been doing. It's a genius move. I'm 33 years old, but have very fond memories of high school, especially what Americans (and this game) would call my "senior year". Like a lot of people, I guess, if some 80's comedy movie were to knock on my door and ask if I'd like to go back to 1997, give it one more shot, I'd probably say "hell yeah". Which is why I liked Persona 3 & 4 so damn much. You're given all the choices available to a teenager in the prime of their youth. There's friendships to be made, movie marathons to catch, sports to play, girls to chase. Only this time, going back for the second time, you're aware of one very important thing, something you never truly grasped first time around. It doesn't last forever. Instead, it's a finite time in your life. A comically brief one, really. And by breaking the Persona games up into a single calendar year, giving you all kinds of choices of what to do but never letting you do all of them, you're forced into doing something so few of us really do when we're actually living through it. Namely, making the most of it. It's strange, sure, and maybe it's just me who enjoyed that aspect so much. I mean, these are games about fighting demons, but here I was, enjoying adolescent role-playing and a form of time-management simulation. That's not to say it's the only thing I liked about the games. Far from it. As a casual JRPG player I liked the no-frills combat. I could look at Shigenori Soejima's art all day long. The characters grow on you like few other casts in video games, even if Persona 3's take a while to warm up. But for me, what marked the games as truly special were the way they somehow managed to take one of the most chaotic and emotional times in our lives and simulate it within the constraints of a role-playing video game. Oh, and then adding monsters and robot girls and walking teddy bears on top of it.

Posted by Kotaku Feb 27 2013 08:59 GMT
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#persona Megami Tensei spin-off series Persona looks great. Its characters are cool. Their clothes are cool. Persona is cool. More »

Posted by Kotaku Dec 04 2012 09:00 GMT
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#review There's a point in every gamer's life as they get older when they realize that with work and everything else going on in their lives, they just don't really have time to play every game they want to anymore—no matter how good it is reported to be. And after spending over four years constantly "planning to play Persona 4," I guess I need to admit to myself I've hit this stage. More »

Posted by Kotaku Aug 16 2012 03:30 GMT
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#fineart Occupying a strange space between Final Fantasy, Bully and Neon Genesis, the Persona series has grown into something of a cult phenomenon in the West. Part of that is down to its unique premise, sure, but another is the series' bold and memorable visual identity. More »

Posted by Kotaku Aug 08 2012 14:00 GMT
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#persona No more distractions. It's been four years since the last Persona, and the people behind the series want to release a fifth one. More »

Posted by Kotaku Jul 27 2012 11:50 GMT
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Atlus, the game's publisher, is investigating the issue, which only seems to affect the Xbox 360 version of the Persona fighting game. Sit tight. [Atlus] More »

Posted by Kotaku Jul 24 2012 08:30 GMT
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#persona Retailer Sofmap's online site contained the below image for its Persona 4: The Ultimate in Mayonaka Arena listing. Notice anything, internet detectives? More »

Posted by Kotaku Jul 06 2012 08:40 GMT
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#atlus Today, TV Anime Persona 4: The Official Illustration Compilation goes on sale. The book is, well, a compilation of original illustrations used in the Persona 4 anime and provides a look at the process of how the popular role-playing game is animated into televised cartoon. More »

Posted by Kotaku Jun 18 2012 10:30 GMT
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Earlier this yar, Persona 4 was turned into a stage show called Visualive Persona 4. Well this October, that show is getting a sequel: Visualive Persona 4: The Evolution. [Famitsu] More »

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Posted by Kotaku May 30 2012 02:30 GMT
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#persona If you want to get excited about the fall's release of Persona 4: The Golden on the PS Vita, there are few better ways than watching its opening cinematic, which features a style-drenched, poppy run through the cast of characters, all accompanied by "Pursuing My True Self" by Shihoko Hirata. More »

Posted by Kotaku May 28 2012 19:00 GMT
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#persona There's a Persona porno parody called Perofella. Kotaku already ran some safe-for-work pics of the skin flick, so you vaguely know that it doesn't really look like the game. But what about the opening? Now that does. More »

Posted by Kotaku Apr 10 2012 13:30 GMT
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#persona Sentai Filmworks surprised fans at Anime Boston this weekend by announcing that the original English voice cast for Persona 4 would be reprising their roles for the North American release of the anime based on the PlayStation 2 role-playing game. Even more surprised were the voice actors themselves. More »

Posted by Kotaku Mar 21 2012 09:30 GMT
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#persona If it exists, there is a porno of it. Since Japanese role-playing game Persona 4 exists, there is a porno of it. More »

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Posted by Kotaku Feb 17 2012 02:20 GMT
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#persona Earlier today, Atlus teased an announcement for it loyal fans in North America by sending an image of a giant black rectangle. A little PhotoShop work reveals that image to be a teaser for what looks like Persona 4 The Ultimate in Mayonaka Arena. More »

Posted by Kotaku Feb 15 2012 12:35 GMT
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#persona Japanese role-playing game Persona 4 is being turned into a hardcore porno. This is not the cast of that flick. Sorry! Instead, these are the folks starring in the Persona 4 stage show. More »

Posted by Kotaku Jan 31 2012 11:00 GMT
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#persona Last October, a Persona 4 figure featuring Izanagi and his crazy crotch surfaced. And now there's another one. And it comes with a friend. Oh, and a crazy crotch! More »

Posted by Kotaku Jan 31 2012 10:00 GMT
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#persona Adult video star and singer Tsubomi recently uploaded this photo on her official blog, titling the post, "(To) All Otaku." Guess that means you? More »

Posted by Kotaku Nov 14 2011 11:20 GMT
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Not a movie, nope! In Japan, Persona 4 is being made into a stage show called Visualive Persona 4. More »