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Posted by Joystiq Jan 07 2014 19:30 GMT
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Who's humble and ready to bundle? Is it you? Are you sure you're humble enough? The tenth Humble Indie Bundle launches today, offering up to six DRM-free, cross-platform PC games for a buyer-chosen price.

All bundle buyers will receive Steam-redeemable copies of Hello Games' motorcycle stunt sim Joe Danger 2: The Movie, Freebird Games' elegiac RPG To the Moon, Minority's fantasy-themed adventure game Papo & Yo, and Gaijin Games' autoscrolling rhythm-platformer Runner2: Future Legend of Rhythm Alien.

Chip in a little extra cash to beat the bundle's average purchase price and you'll also receive Bossa Studios' super-gross/super-hilarious Surgeon Simulator 2013 and Abbey Games' planet-shaping strategy game Reus. Humble Indie Bundle X also includes a collection of soundtracks for all featured games, and if past bundles are of any indication, a bonus game or two are likely to be added at a later date.

Posted by Rock, Paper, Shotgun Jan 06 2014 12:00 GMT
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Over the holidays, while RPS was fighting crime off planet, Freebird released a minisode addition to To The Moon. More To The Moon! And for free!

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Posted by Kotaku Jan 01 2014 20:00 GMT
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Good news for those of you patiently waiting for A Bird Story, the follow-up to indie darling To The Moon: the developers, Freebird Games, have released free TTM DLC for you to play. It's a quick, lighthearted minisode meant to celebrate the holidays a little, and you can download it here.Read more...

Posted by Joystiq Jan 01 2014 02:00 GMT
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To the Moon, the emotional adventure from indie developer Freebird Games, now has 20 more minutes of feelings and platypuses in a free mini-episode that dropped today. It's available in the Steam files, via Freebird or, if that site remains under heavy load, through these mirrors.

The new episode is half holiday treat and half restitution for the delay of A Bird Story, Freebird's next game that was initially slated to launch in 2013. The freebie is a lighthearted romp in Sigmund Corp with a tiny nod to Johnny's story from To the Moon, creator Kan Gao says.

"Sorry that A Bird Story's running late, but at least Eva and Neil get to make a short return sooner than expected," Freebird wrote on Facebook in December.

To the Moon will have Steam Trading Cards soon, with a preview of those included in the gallery below.

Posted by Joystiq Mar 07 2013 16:45 GMT
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Freebird Games' A Bird Story, available for PC in mid-2013, bridges the gap between stellar 2011 indie game To the Moon and its coming sequel. A Bird Story is a "narrative-driven, top-down adventure short" that chronicles the young life of the old man in To the Moon, and while it is a narrative game, A Bird Story features almost no dialogue. It does have an original soundtrack composed by creator Kan Gao; check out a sample in the title screen above.

To all the players expecting certain things in the next full To the Moon game, Gao says even he isn't quite sure what it will look like, but he won't develop it just to meet certain quota or mirror previous games.

"However, what I can promise is that I'll always be making what truly means something to me - and hopefully, to you too," he says. "I hope everyone could take them as they come, and enjoy them for their own merits."

Posted by Rock, Paper, Shotgun Mar 07 2013 13:00 GMT
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One of the best games of 2011, To The Moon, has finally had its sequel announced. Called A Bird Story, developer Kan Gao explains to us that it should be out some time around the Summer. This is what we experts call GOOD NEWS. *KRRRRKKKKKKKBZZZZZZTTTCHHHHHHHRRRKKKK* I interrupt this transmission from the Walkerdome with my own signal, cutting through like a blade of static and infoburst. I am the moon.

A Bird Story is a simple, surreal short about a boy and a bird with a broken wing. Despite being story-based like most of my games, there are essentially no dialogues throughout.

Well, that definitely won’t tug at my heartstrings then. Not that I have heartstrings. I am the moon. I will admit that the music, which you can hear below, did cause me to fight back a lunar-tear or two.

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Posted by Joystiq Feb 19 2013 04:15 GMT
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The critically acclaimed (and touching) adventure, To the Moon, is celebrating the holiday today with a 66 percent off Steam sale. The price of the game has dropped to $3.39 - when you start comparing your various favorite pastimes, picking up To the Moon is just about the best emotions-per-dollar deal you'll find.

If scares-per-dollar is a more valuable metric to you, then GOG.com is offering up 1998's classic Sanitarium for just a few cents more, at $3.99. It's also about memory and psychology, but it's a little less touchy-feely, and a little more grabby-stabby, if you know what we mean.

Posted by Joystiq Oct 16 2012 18:00 GMT
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The Indie Royale Fall Bundle is here, and it's transformed into an 80s sitcom, if the above trailer is anything to judge by. The Fall Bundle includes To the Moon, Oil Rush, Blackwell Deception, AVSEQ and Reprisal, with special guest appearances by Nancy McKeon. The bundle also includes the soundtracks for Oil Rush and Reprisal, and by paying $8 or more buyers get the album 88:88 by Makeup and Vanity Set, a synthetic, chiptune band from Nashville.

Oil Rush, AVSEQ and Reprisal are PC and Mac, and all games except for Reprisal will activate directly on Steam. Head on over to the Indie Royale Fall Bundle to grab some great games on the cheap and possibly learn some facts of life.

Posted by Kotaku Sep 10 2012 22:30 GMT
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#tothemoon To The Moon is now available on Steam, and for its launch week it'll only run you $7.99 instead of its normal $9.99. $10 gets you the version that also includes the soundtrack. That's why To The Moon is in the news this week. But that's not why people keep talking about it. More »

Posted by Joystiq Sep 09 2012 19:30 GMT
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To the Moon is now on Steam in German, French, Italian and English, as promised earlier this month, and it's on sale for 20 percent off through September 14. With the sale, To the Moon is $8 as a standalone or $10 bundled with the soundtrack, which includes two bonus tracks not in the game.

Those who purchased To the Moon direct from Freebird Games' website can snag the Steam version for free by sending an email with your order ID to steam [at] freebirdgames [dot] com. Developer Kan Gao is manually sending out Steam keys once he gets them and he asks for patience in this process.

Freebird is working on the second episode of To the Moon and a "short game set in the same universe before that," Gao says. He offers a preview of a song from one of these games right here.

To the Moon comes highly recommended from some of the people you trust most in the world.

Posted by Rock, Paper, Shotgun Sep 03 2012 11:00 GMT
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Dream life-exploring adventure/RPG To The Moon was one of John’s favourite reasons to cry in 2011, and perhaps the same will prove true in 2012. Free Bird Games‘ IGF nominee is to see a brand new episode added, and ahead of that will arrive on Steam next week.(more…)


Posted by Joystiq Sep 02 2012 19:30 GMT
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After teasing in April that a launch would happen "soon," Freebird Games' To the Moon is officially hitting Steam on September 7.

To the Moon has been on our radar since last year, when it made our 2011 Best of the Rest roundup. Back then it was available on the developer's site and on Desura, but it was absent on Steam, a service with a wider audience, higher profile and where a game of To the Moon's caliber truly belonged. To the Moon will be available in English, French and German, and likely Italian and Korean, Freebird's Kan Gao says.

Freebird is working on another episode of To the Moon, featuring the same doctors invading another dying person's memories in the attempt to make their patient's greatest wish come true, mentally, at least.

In April, Gao said To the Moon will be free on Steam to those who purchased it previously, and that it wouldn't include Steamworks, since it's such a short game anyway. Gao confirms that To the Moon won't use Steamworks for achievements or saves, but "it's possible that a new form of cloud saves will be used."

Those who bought To the Moon from Freebird's site, and only from Freebird's site, will get a Steam version for free. This will be on a request basis, since Gao has to manually email each person with a free code. He'll announce an email account for retrieving free codes once it's all set up.

Posted by Joystiq Apr 17 2012 23:31 GMT
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To the Moon is a beautiful breakout indie game - you may recall it from our previous praise in the 2011 Best of the Rest roundup - that is now officially coming to Steam, developer Ken Gao of Freebird Games announced today on Twitter.

Calling the announcement "semi-casual," Gao still doesn't know an exact date for To the Moon's Steam release, but he expects it within the "next month or two." To the Moon will not include Steamworks features such as cloud saving, but as Gao says, "the game is really short, it can be played in 1 or 2 sittings."

Anyone who bought the game from any other vendor, including directly from Freebird Games, will automatically get a Steam key when it launches. To the Moon is for PC only now, but Gao said he is looking for ways to resolve technical issues to bring it to Mac as well.

We can attest for the brevity of To the Moon, but regardless of its length To the Moon offers a profoundly introspective, metaphysical experience. If Journey awakened your sense of spiritual fulfillment, To the Moon may be the next title to expand your universe. It's that or DMT, really, and one of those doesn't have any untested, potentially long-term side-effects.

Posted by Kotaku Apr 17 2012 18:15 GMT
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The wonderfully touching indie game To the Moon will be on Steam soon, creator Kan Gao said on Twitter today. He's still working out the exact date. [Kan Gao] More »

Posted by Kotaku Mar 09 2012 15:00 GMT
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#patriciahernandez The gateway to the mind, the self, who you are, what you believe in—the most complex structure in the universe, allegedly—is resting on your shoulders. I speak, of course, of the brain, that strange, wondrous organ that has given rise to many of our crown jewels as a species—science, philosophy, dreams. Thought in particular is a powerful intellectual tool. Memory and remembrance are the cornerstones of experience. To The Moon is a game that toys with ideas surrounding mind and remembrance, ultimately posing an evocative question: is thinking you did something as meaningful as actually experiencing it? More »

Posted by Kotaku Feb 17 2012 01:15 GMT
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#listenhere Last year's To The Moon was an emotional game, a throwback storybook that really wore its heart on its sleeve. I liked it a lot. More »

Posted by Kotaku Feb 11 2012 01:45 GMT
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#gamemusic Hey, why should indie game developers get to have all the bundling fun? Game composers should get to experience the joy of bundling too. I'm glad to see that they finally are. More »

Posted by Rock, Paper, Shotgun Jan 31 2012 09:13 GMT
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And so my semi-exhaustive attempt to chat to the makers of (almost) all the PC/Mac-based games which are nominated for Independent Games Festival awards this year continues. This time, it’s one of the boy Walker’s favourite games of last year, the backwards-storytelling, thoughtful sci-fi, and heartstring-pulling that is To The Moon. This point’n'click adventure is up for the Excellence in Audio prize. Here, Freebird Games’ Kan Gao discusses the autobiographical factors that informed the game, a few hints on The The Moon episode 2, groupies, chopsticks and the most important question of all.(more…)


Posted by Giant Bomb Dec 07 2011 00:00 GMT
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4 out of 5

To the Moon writer/director/designer/composer Kan Gao is someone whose talents appear poised to shine in the game industry for a very long time. He is someone who clearly understands what it means to make a video game's story count for something, and he is unafraid to center those stories around challenging subjects that most other game designers assiduously avoid in favor of rote entertainment. The truth is, themes like death, loss, tragedy, and emotional connection can be entertaining--just not in the narrowly uproarious way most game designers tend to focus on. To the Moon is about all of these things, and quite a bit more. It's equally silly and serious, a frivolous adventure that becomes infinitely more meaningful as you trek deeper and deeper into it. And yet, I can't quite call To the Moon a great "game," exactly, because for as much as To the Moon is something you play, its attempts at interactivity are often relegated to the sidelines in favor of pure narrative.

People who look to video games as a storytelling medium will find lots to like about To the Moon.

In a sense, it's the opposite of the problem we critics grouse about so often about video games. Gao's talent as a writer and storyteller becomes apparent early on, and his sense of direction is clear and pointed. Even his musical work (at least a portion of which was co-written with veteran composer Laura Shigihara) is strong throughout. But as with all jack-of-all-trades developers, Gao is clearly better at some things than others. His concept for a game design is to borrow liberally from the top-down, 16-bit era RPGs of the early '90s, then remove nearly all the mechanics inherent to that genre in favor of a design that's closer to a classic PC adventure game. You spend a great deal of time pixel hunting through a highly pixelated world, searching for clues that will simply take you to the next story bit. The best thing you can say about it is that it's largely unobtrusive, allowing you to connect with Gao's writing free of frustration.

And that's good, because the writing is superb. In To the Moon, Gao has crafted a sci-fi story as touching and heartbreaking as some of the best films in the genre. But before it becomes that way, it starts out a little goofy, with the introduction of Doctors Eva Rosaline and Neil Watts as they crash their car while trying to avoid a squirrel in the road. These two have been sent to the rural, barely-accessible home of an elderly man known only as Johnny. Their task? To give him the memories he's always wanted. Their job is sort of a reverse take on Eternal Sunshine of the Spotless Mind--where that film's central technology focused on the erasing of memories, To the Moon focuses on the wholesale creation of them. In this case, Johnny's lifelong dream was to go to the moon.

In order to create this new set of idyllic memories, the pair hook themselves up to Johnny's mind and begin traversing backward through Johnny's life, hopping and skipping from memory to memory using connecting objects scattered throughout each memory. Much as Christopher Nolan crafted the mystery of Memento by placing his clues at the chronological end of the story, Gao sets his tale up with numerous peculiar threads dangling enticingly in front of the player. What was the nature of Johnny's relationship with his wife, River, a reclusive and emotionally detached woman with obsessive tendencies? Why does Johnny seem so utterly puzzled when asked about the origins of his desire to visit the moon? Why are there origami rabbits everywhere?

Those who prefer their video games with a bit more "video game" in them, however, might have a few issues.

In less capable hands, it would be easy to envision this story spiraling out into some kind of bizarre, mystical nonsense for the sake of ratcheting up the tension in typical video game fashion. By and large, Gao and his crew of collaborators at Freebird Games manage to avoid this. Yes, this is sci-fi, set in the not-too-distant future, thus presenting a wide variety of possible fantastical outcomes that could easily explain everything that's happening away. Instead, Gao trusts his characters to carry this thing through, keeping the focus on Johnny and his memories, while dealing out vital pieces of information that keep this story grounded in a sense of reality, no matter how futuristic it might be.

That trust results in a tale filled with characters you legitimately grow to care about. Maybe that sounds odd when you're describing 16-bit looking sprites that largely emote through wide-eyed, startled jumps and periodic shakes of the head, but Gao imbues them with enough humanity to keep you glued to the screen through the whole four hours of To the Moon.

I can already sense the grumbling on the other side of the screen from potential players displeased with that relatively brisk length, but before you get too grouchy about it, a bit of perspective. To the Moon is a $12 game (one currently only available from Freebird Games' website, but will purportedly be on Steam in the near future), and save for a few awkward moments here and there--most egregiously, a late-game shooter sequence that controls about as well as the hunting simulation in the original Oregon Trail--the game hardly wastes a second of that play time. Each moment feels vital to the pacing of the player's discovery, even though you aren't necessarily doing a whole lot to make those discoveries. Again, this game is essentially a pixel hunt, tasking you with clicking around environments to get through dialogue bits and to recognize items you can use to progress to the next stage. There are a few puzzles here and there, but they're rarely challenging and become more than a bit repetitive as the game goes along--thankfully, they disappear before the game's final third.

If there is any issue to be taken with To the Moon outside of gameplay, it's that it periodically has issues finding its tone. As emotionally wrenching as the game can be, Gao counterbalances that dire seriousness with quite a bit of humor, most of which comes from the two doctors constantly butting heads with each other. Their dynamic is very anime, with the headstrong-yet-eternally-curious woman constantly wagging her finger at her lazy manchild of a cohort, and at times, it wears thin. It's especially true when Gao overindulges in memetic Internet humor. Most of those gags are fine, but it pops up a little too often, and sometimes in situations where it's more distracting than it is humorous.

Why yes, that IS an Animorphs reference!

Still, these are the kinds of indiscretions you can forgive in the greater context of an experience as wonderful as To the Moon. This is a game that well represents the enormous potential of a writer/designer on the cusp of delivering something pretty fantastic to our chosen medium. That said potential is not fully realized here is perhaps due to the fact that Freebird Games is, by and large, Gao's baby. The actual number of people credited on this game consists far more of contract content providers than it does actual employees, meaning very few people dedicated themselves wholly to the completion of this project, with Gao chief among them.

As a result, one can easily see why Gao would be so willing to wrap his story in such an age-old style of gaming, given the relatively few restraints it puts on the player. I don't believe that To the Moon's approach of excising gameplay in favor of visual novel-style storytelling is necessarily the answer to the "interactivity vs. narrative" argument developers have struggled with lo these many years, but there are enough flashes of brilliance inside To the Moon's shell to give one the impression that such a breakthrough might be on the horizon. Given more resources, more collaborative experience, and a few more finely crafted tales like To the Moon under his belt, it feels wholly possible that Kan Gao could help bring that breakthrough about someday, perhaps in the not-too-distant future.


Posted by Kotaku Dec 06 2011 01:00 GMT
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#tothemoon Video games have a language all their own. It's a language that most people understand implicitly—concepts like extra lives, leveling up, experience points, and boss battles have gone mainstream. That language has begun to seep into other media as well—movies like The Matrix, Source Code, and books like Scott Pilgrim vs. The World all use the language of games to tell stories in fresh, interesting ways. More »

Posted by IGN Nov 30 2011 01:48 GMT
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Occasionally I'm fortunate enough to play a game that reminds me what's important. Not only what's important in making a great piece of interactive media, but also what's important in life. To the Moon is such a game; a sincere story told through 16-bit-style graphics, it dares to tackle themes abou...