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Posted by Joystiq Mar 11 2014 03:00 GMT
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The use of Jethro Tull's "Locomotive Breath" in this Dark Souls 2 launch trailer is either calculated cleverness, or a case of someone in mishearing it as "Locomotive Death." By Death Throe Tull? Sounds perfect, use that one.

Posted by Rock, Paper, Shotgun Mar 10 2014 20:00 GMT
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When I started playing Dark Souls on PC, I decided to keep track of my many deaths. Ten minutes in, I’d run out of fingers to cont on and after a couple of hours, I’d filled a notebook with tally marks. Ten hours passed before my calculator fizzed, smoke and sparked, ‘I DIED’ flickering across the liquid display. Needless to say, I didn’t manage to keep score. Now, thanks to a small group of bright sparks at darksoulsdeaths.com, it’s possible to extract the death data from a save game file so that the world can know your shame. More below, including the entirely reasonable Dark Souls II system specs.

… [visit site to read more]


Posted by IGN Mar 10 2014 15:00 GMT
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Go beyond death in this final look at the much-anticipated sequel.

Posted by PlayStation Blog Mar 09 2014 17:34 GMT
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Steel yourself. One of the most punishing names in gaming makes a brutal return to PlayStation this week, igniting a joyous fire in the hearts of hardcore RPG fans. Dark Souls II comes to PS3 this week, bearing the haunting aesthetics and teeth-gnashing difficulty that gamers have come to expect. Wield swords, shields, crackling spells, and powerful potions in an effort to thwart death itself.

For those interested in the competitive side of gaming, look no further than TowerFall Ascension, which hits PS4 on Tuesday. This addictive multiplayer arena pits archers against each other in heart-pounding battles where a single arrow can spell the difference between victory and defeat. With blissfully simple play and enormously rich strategies, TowerFall Ascension celebrates the thrill of couch competition. Ascension also features brand new Quest and Trials modes for a more robust experience.

For a complete list of games coming to PlayStation this week, read on. And enjoy the Drop!

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12996291873_8f85cd5262_o.jpg New PlayStation Releases This Week Atelier Escha & Logy: Alchemists of the Dusk Sky PS3 — Digital, Retail The long-running RPG series makes its return with another colorful adventure, told from two different perspectives. Select your hero and participate in fast-paced, turn-based battles, and create potent items. Streamlined synthesis system invites both old and new players alike. Dark Souls II PS3 — Digital, Retail Prepare for one of gaming’s greatest challenges in a shadowy world rife with danger. The fan-favorite RPG series continues, ready to accost players with enormous foes, cruel traps, and dizzying cliffs. Go beyond death. Fort Defense North Menace PS Vita — Digital A pirate armada approaches! Deflect the assaults by building defensive towers, and collect crystals and upgrade spells along the way. 20 levels set in the cold and unforgiving ice. Putty Squad PS4 — Retail An old-school platformer that will test a gamer’s timing, skill, and imagination. Set out to rescue the imprisoned putties, and use putty powers to overcome challenges and save the day. TowerFall Ascension PS4 — Digital Grab a few friends and prepare for pixelated war. TowerFall Ascension pits players against one another in high-stakes, white-knuckle battles rich with strategy. An approachable but deep local multiplayer arena. Vessel PS3 — Digital A charming puzzle adventure driven by stunning liquid simulations. Face creatures composed entirely of liquid, and work to unravel a mystery that now threatens the entire world. More than 10 hours of content across multiple environments.

The information above is subject to change without notice.


Posted by Joystiq Mar 07 2014 22:30 GMT
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Yesterday, Bandai Namco revealed that the PC incarnation of Dark Souls 2 will arrive on April 25. Today, the publisher offers a rundown of just how powerful your gaming PC will need to be to properly render the morose action game.

The bare minimum requirements for Dark Souls 2 include 2GB of RAM, 8GB of free hard drive space, an AMD Phenom II X2 555 dual-core processor at 3.2Ghz or Intel Pentium Core 2 Duo E8500 at 3.17Ghz and either an NVIDIA GeForce 9600GT graphics card or an ATI Radeon HD 5870. Dark Souls 2 supports a range of Windows operating systems dating back to Windows XP, and obviously, a functional Internet connection is required for online play. Any sort of sound card will do, as long as it supports DirectX 9.0c or a later version of the de rigueur API.

Those hoping for the "recommended" Dark Souls 2 experience will need 4GB of RAM, 8GB of hard drive space and the same sound card technology mentioned above. For processors, Bandai Namco suggests either an Intel Core i3 2100 at 3.10GHz or an AMD A8 3870K at 3.0GHz. As always, players will benefit by using the most powerful graphics card they can afford, but the game's official specs recommends nothing less than an NVIDIA GeForce GTX 465 or ATI Radeon HD 6870.

Full details on the PC incarnation of Dark Souls 2 can be found on Club Namco, along with information on pre-ordering the game and a handful of images depicting what the adventure should look like if your computer is up to snuff. [Image: Bandai Namco]

Posted by Rock, Paper, Shotgun Mar 07 2014 11:00 GMT
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Dark Souls II is driving its brutally tough nails into the hands of consolekin next week, but what about the One True Platform that birthed the very notion of difficulty, games, and, indeed, souls? PC gamers, it turns out, are facing the sternest test of all: a wait. Our version won’t release until late April, but we do get some added perks this time around (instead of, you know, one of the most lackluster ports in recent memory). It’s not much, but better textures and an improved frame rate will be much appreciated, methinks. New trailer below.

… [visit site to read more]


Posted by Kotaku Mar 06 2014 15:53 GMT
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Dark Souls II comes to PC on April 25, publisher Namco Bandai just announced. It'll be out for last-gen consoles on March 11. Enjoy your deaths.Read more...

Posted by Joystiq Mar 06 2014 16:01 GMT
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Dark Souls 2 players - of the PC persuasion - can find pleasure in the pain on April 25. Bandai Namco announced this morning the PC and Steam version of the unapologetically difficult RPG sequel will arrive around six weeks after the PS3 and Xbox 360 console launch on March 11. We'll have a review next week if we can get the reviewer to stop crying for five minutes. Geez!

The announcement was made on the game's Facebook page, where it's said developer "From Software have been working to perfectly adapt the game for a mouse and keyboard combo."

Posted by PlayStation Blog Mar 05 2014 18:36 GMT
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Dark Souls II continues a long tradition of games that will challenge even the most veteran of gamers. You’ll explore, experiment, and die many times throughout your quest. While it would be against From Software’s design philosophy to give you a detailed map of the world and a full explanation of the game’s story, we did want to give you a few pointers before you go beyond death come March 11th on PS3.

A few basic changes exist within Dark Souls II that even the Souls veterans might want to know before venturing into the land of Drangleic:

  • Fast Travel: Bonfire’s serve as the “checkpoints” in Dark Souls II. As soon as you light a new Bonfire, you’re able to travel between that fire and any other Bonfire that you’ve lit.
  • Leveling: Spending hard-earned souls to level up can only happen with the Emerald Herald, a specific NPC you’ll need to return to each time you wish to seek more power.
  • Welcome to Majula: Soaked in eerie sunlight, you’ll be roaming around the hub town of Majula early on in your quest. Majula houses the Emerald Herald, vendors, merchants, and other persons of interest that will help you piece together the many stories of Drangleic.
  • Death Hurts: Every time you die, you’ll lose a tiny piece of your maximum health as your body decays. You can restore your humanity and stave off the Curse by consuming a Human Effigy. Use these wisely.
Know Your Stats

Dark Souls II continues to put an emphasis on player choice. Whether you want a tattooed spellcaster, a 7′ tall pyromancer who also fancies a greatbow, or a stocky crusader who wields a hammer and uses holy magic to smite his foes, the choice is yours.

Many character statistics and their properties have carried over from Dark Souls, but there are some new additions. On the Player Status screen you can press Select and navigate the menu for more a more detailed explanation. One new addition to Dark Souls II is Adaptability. Adaptability affects your character’s Movement Speed, Resistances, and more. Another addendum to the Dark Souls II mechanics is Attunement, granting increased casting speed for Spells, Miracles, and Hexes.

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Any character build in Dark Souls II can be “good,” but an understanding of the different statistics and their effects will help you decide where that next point goes.

Two Swords Are Better Than One?

Dual-wielding is now possible with your Dark Souls II characters. You can wield a weapon in either hand, or in both. This provides you with even more options to choose from while cutting through the Undead. Will you give up that sturdy shield for even more offense? Be sure to experiment with different weapon combinations to learn the new attack patterns and animations.

Durability and You

Your equipment will wear over time, slowly losing durability as you take hits and inflict wounds. One thing to be careful of is scraping your blade against hard surfaces. If you’re continually banging on the walls with your Falchion, the durability will drain much faster. Resting at a Bonfire will restore your equipment’s durability, but if an item has broken completely, you’ll need to visit a Blacksmith for a solution.

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Left or Right?

Dark Souls II was built with player freedom in mind. This game is not linear. If you find yourself struggling with a certain enemy or area, explore other paths. There is no “right way” to progress through the game. Each player will find his or her own path. If you truly get stuck, try exploring past areas — you may find that things have changed since you left.

Covenants

Dark Souls II has been designed to integrate a single and multiplayer experience. Covenants exist to allow players to role-play within Drangleic. Many NPCs throughout the game will offer membership with their respective Covenant. Whether you prefer a hardcore single-player experience, challenging other players to PvP battle, helping fellow comrades through tough areas, or defending against other players, there’s a Covenant for you. Special rewards wait for those who choose to champion their Covenants dutifully.

Weapons, Armor, Spells, Covenants, and Character Stats will let you play Dark Souls II however you choose. Countless character builds, boss strategies, and PvP tactics will blossom once the game launches next week. We look forward to seeing how you go beyond death.


Posted by IGN Mar 04 2014 23:35 GMT
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Dark Souls' atmosphere and punishing difficulty rely greatly on the creatures that populate the world. See how devs at FromSoftware bring the challenge to life.

Posted by IGN Mar 04 2014 19:00 GMT
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Watch 10 minutes of new gameplay with Dark Souls superfan and star of Guardians of the Galaxy Peter Serafinowicz.

Posted by IGN Mar 04 2014 00:40 GMT
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See how Dark Souls 2 character creation works, as we recreate FromSoftware devs' personal characters.

Posted by Joystiq Feb 27 2014 18:30 GMT
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Bandai Namco takes the wraps off its Dark Souls 2 Collector's Edition in the new trailer above, giving players a closer look at the $120 package's featured bonus material prior to its release next month.

The Collector's Edition includes the Black Armor Edition of Dark Souls 2, which bundles the game disc with a soundtrack CD featuring music from composer Motoi Sakuraba. The package also includes an art book, a cloth map, and a 12-inch PVC warrior knight figurine, which seems large and solid enough to bludgeon someone with. Note: product is not recommended for bludgeoning purposes.

The Dark Souls 2 Collector's Edition is currently sold out at Amazon, but is still available in limited quantities at NewEgg and other retailers accepting pre-orders. Dark Souls 2 launches for the PlayStation 3, Xbox 360, and PC platforms on March 11.

[Image: Bandai Namco]

Posted by Joystiq Feb 26 2014 21:00 GMT
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Between the faux VHS tracking, fetishistic synthesizer use and art style that's equal parts lazy anime and Trapper Keeper doodles, this amateur reimagining of Dark Souls 2 as a cartoon from the Reagan era would fit seamlessly between Saturday morning episodes of MASK and Jem And The Holograms. [Image: Bandai Namco]

Posted by IGN Feb 26 2014 19:57 GMT
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The developers explain how much soul was put in to the sequel's gameplay, art, environments, and storytelling.

Posted by Kotaku Feb 26 2014 17:30 GMT
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1980s nostalgia is easy to exploit for cheap jokes and lazy humor. But an 80s cartoon version of Dark Souls II? I'd buy that for a dollar.Read more...

Posted by IGN Feb 24 2014 20:43 GMT
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Naomi and Marty go hands on with the collector's edition of Dark Souls II and show you all of the incredible goodies that come in it.

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Posted by Joystiq Feb 19 2014 22:30 GMT
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The indomitable human spirit is the subject of this latest Dark Souls 2 trailer, which shows the punishing series isn't defined by how often you die, but what you learn from your demise each time.

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Posted by Kotaku Feb 19 2014 19:00 GMT
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Everyone who's rabidly awaiting the arrival of Dark Souls II knows that it's going to a nihilistic affair where they're going to die a lot. Nobody's fooling themselves. But, hey, this new trailer wants you to know all that painful trial-and-error builds some character. It's even got some sunshine in it!Read more...

Posted by IGN Feb 19 2014 17:01 GMT
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Marty and Brian dive deep into our latest look at the much-anticipated sequel.

Posted by IGN Feb 19 2014 17:00 GMT
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FromSoftware chronicles the journey from Dark Souls 1 to 2 in this newest look at the sequel.

Posted by IGN Feb 14 2014 17:50 GMT
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Prepare to die once more as the momentum around Dark Souls 2 builds ahead of launch.

Posted by Joystiq Feb 12 2014 19:30 GMT
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As if guaranteed defeat and crushing frustration weren't enough to tempt players into pre-ordering Dark Souls 2, Namco Bandai has sweetened the pot by offering early weapon access to those who pre-order the game's Black Armor or Collector's Edition incarnations.

Far from a game-breaking boon, this bonus offers players a choice between five weapons and their complementary shields that would otherwise not be available until a few hours into Dark Souls 2. None of the armaments on offer appear to provide any spectacular bonuses, but they are a drastic improvement over the arguably functional weapons players would otherwise start their quest carrying. You'll find a full list of these readily available killing implements past the break.

As mentioned above, earning these weapons early will require players to pre-order either the Black Armor or Collector's Edition versions of Dark Souls 2. We covered the contents of the $120 Collector's Edition in September, but the Black Armor Edition includes a special metal case and a soundtrack disc alongside the game for $60. Neither the Black Armor Edition nor the Collector's Edition have yet been announced for the PC iteration of Dark Souls 2, though that's to be expected given that the game's release date is still in question. [Image: Namco Bandai]

Posted by Joystiq Feb 11 2014 16:00 GMT
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Speaking as a seasoned loser of Souls, playing the first two hours of Dark Souls 2 doesn't provide the culture shock of the previous two games. Demon's Souls bellows its cruelty by killing you mercilessly within minutes of starting, while Dark Souls literally sends you round in a circle like some kind of sick joke, but there isn't something in the opening of From's latest action-RPG that screams out "I am what Dark Souls 2 is!" Not that this is a bad thing.

If there is something that defines the opening beyond its genetics, it's a new attention to accessibility. Yet that DNA of slow, torturous exploration remains encouragingly unscathed.

Posted by IGN Feb 07 2014 19:00 GMT
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After conquering the Asylum, Brian guides Meghan through her first moments in Lordran.

Posted by IGN Feb 05 2014 19:00 GMT
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Meghan beats her head against Dark Souls' first boss, the Asylum Demon.

Posted by Joystiq Feb 02 2014 18:30 GMT
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Amazon has listed Dark Souls 2 PC Steam keys for pre-order, with a tentative release date of May 31, 2014. Only a digital, standard version of the game is currently listed, with the Collector's Edition and Black Armor Edition nary to be seen. We already knew the console version of Bandai Namco's upcoming RPG would be coming to crush our dreams - and bones - on March 11, but were merely told we'd have to wait "shortly thereafter" for a PC version.

Before you get too excited, be aware that there are some eyebrow-raising qualities about this listing: for one, the date is at the very end of the month, which is often retail-speak for "does not actually come out this day, but probably sometime around it." Second, May 31, 2014 is a Saturday - not exactly the most popular day of the week for a game to release, even if it is a game that will likely suck up most of your weekend time.

Those grains of salt firmly taken into your hand, feel free to do with this information what you will.

[Thanks, Justin!] [Image: Amazon]

Posted by Joystiq Feb 01 2014 16:30 GMT
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It seems that, like the game's undead protagonist, the idea of Dark Souls 2 DLC cannot die. Or at least, if it does, it will simply rise anew. Dark Souls 2 Producer Takeshi Miyazoe stated back in December that he and his team did not expect there to be DLC for Dark Souls 2, but that position seems to have been reconsidered according to a recent interview with Official Xbox Magazine.

"Right now we are concentrating on completing what we've got, but I think there are next steps on how we can expand on Dark Souls 2," Miyazoe said. Whether or not such steps would be taken, Miyazoe noted, would depend on fan feedback. "I'm not really ready to say look forward to more information, but I think the potential is definitely there." Image: Namco Bandai

Posted by Kotaku Jan 31 2014 18:29 GMT
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Actor Peter Serafinowicz is appearing in Dark Souls II. So is voice chat. The folks at PlayStation Access have returned from a special Dark Souls II preview event in London with a video packed with new features fans of the franchise might love. Or hate. It's complicated. Read more...

Posted by PlayStation Blog Jan 31 2014 02:37 GMT
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This week’s show has it all: Our first thoughts on Dark Souls II, an insightful interview with the team behind February’s PS3 insectoid shooter Earth Defense Force 2025, and a banner week of new PlayStation game releases including Outlast on PS4 and Dustforce for PS3 and PS Vita. Plus: Our favorite games to replay again and again, Tomb Raider: Definitive Edition thoughts, new listener letters, and some new voicemails. What’s not to like?

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Stuff We Talked About
  • Dark Souls II (and sure, Dark Souls while we’re at it)
  • Tomb Raider: Definitive Edition
  • Dustforce
  • Ratchet & Clank: Into the Nexus
  • Minecraft PS3 Edition
  • Earth Defense Force 2025
  • Next Week’s New Releases
  • A dash of movie talk
Recent Episodes
  • Episode 106: The Dark Souls of Podcasts
  • Episode 105: Games of Future Past
  • Episode 104: Now We’re Talkin’

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Send us questions and tips: blogcast@playstation.sony.com or leave a voice message! 650-288-6706 The Cast
  • Sid Shuman – PlayStation Social Media Manager
  • Nick Suttner – PlayStation Account Support Manager
  • Justin Massongill – PlayStation Social Media Specialist
  • Ryan Clements – PlayStation Social Media Specialist

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

  • Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.