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TF2 Environments
One of the things we're looking at for the next update is the creation of a new type of environment for our levels to be built in. We're pretty happy with the way our environments have turned out so far, but as we create more and more maps with these achi...
teamfortress.com posted by Valve Aug 01 2008 21:24 GMT in Team Fortress 2
TF2 Trading Cards - Part 3
For this week's update, we've got another set of trading card images to take a look at. The focus of our most recent achievement update, the Pyro is a character that players may have seeing a lot of lately - making life a nightmare inferno for both the Sp...
teamfortress.com posted by Valve Jul 25 2008 01:32 GMT in Team Fortress 2
Neat Community Creations
One of the things we hope to do on this blog is to point out the creative things that members of the TF2 community are up to. The Steampowered TF2 forum members have been collecting links ever since TF2 was released, and you can take a look at the list (a...
forums.steampowered.com posted by Valve Jul 16 2008 23:57 GMT in Team Fortress 2
So much blood!
Well, we were expecting some response to A Heavy Problem, but we severely underestimated just how much interest everyone had in contributing. If you're one of the many folks who emailed us proposals and haven't received a response, please accept our apolo...
teamfortress.com posted by Valve Jul 09 2008 19:49 GMT in Team Fortress 2
TF2 Trading Cards - Part 2
To continue from the previous week, today we have some additional finished trading card images for you to take a look at - the Heavy and the Medic.
teamfortress.com posted by Valve Jul 03 2008 20:16 GMT in Team Fortress 2
A Heavy Problem
As Gabe mentioned in his lengthy response to an email recently, the next class pack will focus on the Heavy. For the Medic and Pyro packs we kept our goals for the pack pretty close to our chest, but for the Heavy we've decided to open up the process a li...
teamfortress.com posted by Valve Jul 02 2008 01:11 GMT in Team Fortress 2
TF2 Trading Cards - Part 1
During the development process with most of our games, we end up creating content that, for a variety of reasons, may never see the light of day. Sometimes we may not have the time to bring the content to finish, sometimes we use them as a company-only ex...
teamfortress.com posted by Valve Jun 27 2008 20:10 GMT in Team Fortress 2
The Medigun Healing Ramp
In any game there's often a bunch of hidden complexity behind some of the simplest looking features, and TF2 is no exception. One example is that of the Medic's medigun. From a player perspective, it appears simple enough: point it at a team mate, press t...
teamfortress.com posted by Valve Jun 24 2008 22:03 GMT in Team Fortress 2
The Flare Gun
When producing concept art, our artists believe in providing a variety of options for any given subject. A single concept rendering would place too strict a constraint on the resulting game design.
teamfortress.com posted by Valve Jun 19 2008 03:32 GMT in Team Fortress 2
Welcome to the TF2 blog
Now that we've settled into regular releases of content, we've found ourselves wanting a better way to talk directly to the TF2 community about the state of the game and some of the reasoning behind the choices we're making. Our hope is that this blog wil...
teamfortress.com posted by Valve Jun 18 2008 17:26 GMT in Team Fortress 2

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