I used the Super Guide.
There, I said it. I doubt I would have been so tempted under normal, non-reviewing circumstances, but I had a very limited time to get through Donkey Kong Country Returns, and I was getting pretty frustrated, and that happy little pig was standing there, waving a white flag and inviting me to put my feet up and let Super Kong carry me through the level. And I did. I mean, uh, I had to try out the Super Guide at least once for review purposes, right?
The presence of the Super Guide in this game is actually very important. Retro Studios seems to have gotten it where previous games haven't: with the Super Guide in place, allowing players to give up after eight lives and see a recorded playthrough of a level, Retro was free to make this ostensibly kid-focused Nintendo franchise game as painfully difficult as it wanted to. And it's a difficulty worth at least attempting to endure.
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