The Demise a Dead Space 2's Franco Delille: How Visceral Killed a Man in One Minute
Posted by Joystiq Feb 21 2011 22:06 GMT in Dead Space 2
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Joystiq interviews Visceral Games 'n finds out how one gruesome minute a Dead Space 2 be made.
In the future, our starship captains won't be as blindly heroic as their television counterparts. Their years a virtual training -- inside holo-capsule games like Dead Space 13: Amputheater -- will impart every single reason t' avoid stranded ships 'n suspect space colonies. Even here, in 2011, Dead Space 2 provides an uncomfortable glimpse at the scary doors, inadequate fluorescent lighting 'n snarling horrors that await us off-planet. 'n that be before ye visit Davey Jone's locker 'n come back t' vicious near-life as a necrotized bag a flesh, running around wildly with scissors for hands.

The inhospitable, rickety world a Dead Space 2 'n the disgusting creatures that populate it ('n the necromorphs) don't seem worthy a care 'n devotion, yet it be all ye see in every fuggy, expertly lit scene. There's no better way t' see the detail-driven efforts a developer Visceral Games than by narrowing yer focus t' just one minute a the game, in which ye're forced t' watch a man shed every semblance a humanity 'n transform into a grotesque mess a flesh.

it be probably not as painful as it looks, I found out, because the poor lad doesn't have a brain.



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