Rochard: a gravity-bending platformer for PSN, set in dead space
Posted by Joystiq Feb 28 2011 16:00 GMT in Rochard
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What would happen if you combined Mario and ... Dead Space's Isaac Clarke? He'd probably look something like John Rochard, star of the upcoming PSN platformer Rochard. Burt Kane, creative director at Recoil Games, describes John as "no marine or super soldier, but just a tough, ordinary miner with a mustache, placed in an extraordinary situation."

The lead character isn't the only Dead Space-ish aspect of the game: The trouble begins when the miners unearth "an ancient structure hidden deep in an asteroid." Although you won't be fighting Necromorphs in Rochard, you can expect a lot of zero-G moments. Using the "G-Lifter" (is that what Rochard is holding?), players "can lift and maneuver heavy objects around the environment," according to the press release, "and can eventually swing, jump and propel themselves huge distances throughout each level."

Other details are scant for now, but we hope to get some hands-on time at GDC. For the first screens, visit IGN.



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