Slam Bolt Scrappers review: Not enough order in the chaos
Posted by Joystiq Apr 05 2011 00:10 GMT in Slam Bolt Scrappers
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The Fire Hose Games-developed PSN title Slam Bolt Scrappers combines the tower defense of Rampart with the puzzle mechanics of Tetris and adds a fist-throwing, jetpack-wearing scrapper on top of it all for good measure. The scrapper's meant to not just pulverize the enemy scrapper, but also groups of flying beasts which periodically descend and release new blocks for placement upon defeat. The scrappers' jetpacks allow them to float around the screen, beating up stuff and placing blocks while avoiding as much themselves ... OK, deep breath.

Sounds hectic, right?

It is! At least initially. In my experience, the frantic confusion meant "fun" more often than not, but it also wore off pretty quickly. At least in the game's single-player campaign, the handful of mechanics that are combined to form SBS' gameplay almost immediately turned into a grind: punch enemies for new blocks, grab/place block, beat up enemy character so he can't build, repeat.

Surprisingly, for a game with so much going on, Slam Bolt Scrappers wore out its welcome far too quickly.



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