Just over a week after its Community Day reveal of new Resistance 3 gameplay, Insomniac was back at it again, this time showing off a new single-player level and a new multiplayer map in Hollywood. I also got a chance to actually play through the boat level we saw last time around, and had the distinct feeling that, more than anything else for this game, Insomniac is really playing with the pacing of a first-person shooter.
"Part of it is really trying to keep a better picture of the game as a whole," lead designer Drew Murray told me. "Much more in Resistance 3 than in past games, the design department has been more aware of what everyone else is doing," he said, which means more playtesting, and more communication between the teams of just what a level is supposed to feel like.
Murray said that early in development, each level in Resistance 3 was assigned a descriptive word, and the word for the start of the forest-based level, seen for the first time this week, was "hunted."
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