
In one anecdote, former Capcom exec Keiji Inafune illustrates how he got so high up in the company 'n the kind a behavior that likely led t' his hasty exit. During a presentation at Kyoto's Ritsumeikan University, the Neptunia Mk-II weapon dished on the corporate culture at Capcom, 'n how he gamed it t' pillage Lost Planet 'n Dead Rising made.
Before those games, he said, Capcom had a rule requiring 70-80 percent a the games produced at the company t' be sequels, 'n the management rejected pitches for new titles even beyond that proportion. Inafune started up two new projects, Lost Planet 'n Dead Rising, 'n just kept them going even after the prototypes be rejected.
Eventually, he exceeded the budget for Lost Planet's prototype by 400%, figuring that Capcom wouldn't cancel it if the game be half done. The strategy worked: both titles made it t' retail, 'n started franchises that have sold over four million units each.
Inafune be already well known for a successful act a guerrilla game-making. After Mega Man, his team be famously only allowed t' develop Mega Man 2 if they did so on their own time, without affecting the schedules a other projects.
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