EA gave us a quick runthrough (sorry) here at E3 for their upcoming Need for Speed: The Run, a title being put together by Black Box Software up in Vancouver. The Run brings a number of new features to the series, including a deeper story than we've seen in most racing games, 325 kilometers of actual real world locations from San Francisco to New York City rendered with the hyped-up Frostbite 2 engine, and of course the much-publicized out-of-car sequences, featuring protagonist Jack running along to a series of button-press quicktime events.
So on paper, Need for Speed: The Run seems like a thrill ride, and that's what Black Box is definitely going for, with "racing" sequences that send Jack riding through the streets of Chicago while being chased by the mob, the cops, and even an attack helicopter. The problem? This is purportedly a racing game. Autolog is right here on display front and center, and if the whole point of the game is to set a great time on the leaderboards (certainly something any Need for Speed game should aspire to), then all of the explosions and over-the-top action end up distracting more than anything else.
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